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D&D: Five Monsters to Shake Up Your Low-Level Boss Fights

4 Minute Read
Jul 23 2023
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Low-level adventures need low-level boss fights. But in D&D that doesn’t have to mean boring. Try one of these low-level D&D bosses.

Boss fights are ingrained in the bones of an adventure. Often times those bones will spring to life and try to hit you with a giant axe or something while you scramble for whatever end-of-quest loot you can find. It’s true whether we’re talking about roleplaying games or video games. Even regular narratives. We all sort of have an innate understanding of what a boss fight is. Even if we don’t quite understand how to properly construct it. By and large, it’s the toughest fight you’ll come across. A boss fight is usually at the end, with the idea being that characters will have already expended several of their resources and have to scrape by a victory through the skin of their teeth.

But in a D&D game, it’s a little more challenging to bring that to bear because it’s an expectation that’s so familiar and that makes so much narrative sense that players will see it coming, and the very idea of a boss fight is something they plan for. Often times this means holding back on their biggest and best spells or strongest attacks so they can be fully topped off when it comes to taking down the boss and utterly pasting them in a round. This is a challenge that probably deserves its own article.

For now, these are five great boss monsters that you can drop on a low-level party and they’ll be a blast to fight, even if your party is amped up and full of potions that they were supposed to use a few levels ago.

Barbed Devil

Let’s start strong. A Barbed Devil is a dire threat to a low-level party. With over a hundred hit points, they’re a challenge to take down even for a party at their CR5. But throw them at a party of 3rd or 4th-level adventurers, and they’re in for a rough time. Why would you do that? A barbed devil has a lot of resistance that helps them stay alive, but that also teaches new players some of the concepts in the game: you can get around resistance by prepping the right kinds of weapons.

Characters attacking with silver swords or certain magic spells have no trouble getting through the creature’s DR. But even then, with magic resistance and powerful attacks, it’s still a threat up close or at range. This one monster works as a great “summoned creature.” I love using them as a creature that a bunch of low-level cultists are trying to summon or control or whatever, and the players might be able to stop the ritual–but if not, watch out, it’s time for a tough fight.

Blue Dragon Wyrmling

White Dragon Wyrmlings get all the love in this game for some reason. They’re the lowest CR dragon that you can throw at a party, sure, but why fall back on the weakest when you could show off the majesty of a Blue Dragon instead? Blast them with lightning, and fly out of range until your breath recharges. With the ability to fly and burrow, a Blue Dragon wyrmling makes for an excellent foe to drive off. There’s no shortage of ways it can escape as long as it flees in time.

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Of course, it can return later (or perhaps return with a parent, depending on what sort of time shenanigans you are and aren’t willing to pull in your campaign), bigger, badder, and out for revenge.

Flameskull

I love Flameskulls. These are the skulls of mages who have been slain and bound to serve as guardians. Obviously, we’re going to subvert that for our low-level adventure. Why not have it be the spirit of an ancient mage whose will was strong enough that it broke free of its servitude, and now, mad with megalomaniacal power, it’s going through rallying what forces it can to remake the world in its image?

But it’s also just a floating, on-fire skull that keeps coming back unless you specifically bury it in a grave with holy water or dispel magic/remove curse it. So for a low-level party that doesn’t know this, this is the gift that keeps on giving. Like a bad penny, it will always turn up.

Werewolf

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There wolf. There castle. And also a challenging humanoid enemy that’s a brute to fight and works rather well as a villain because you can have anyone be a werewolf, and then change mid-fight to show that the fight is getting REALLY intense now.

Kraken Priest

Finally, what would a batch of low-level villains be without a charismatic cult leader who calls upon eldritch power from abominations deep within the sea? A Kraken Priest is a great villain that can support a bunch of minions. Between their powerful spells and abilities that make fights with them not just dramatic, but downright theatrical, these are the posturing spellcasters and scenery-chewing monologues that you’ve been dreaming of since the party was level 1. But wait until they’re like level 4 to hit them with this priest and some minions.

So the next time you’re looking for a boss monster, try one of these!

Happy adventuring!

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Author: J.R. Zambrano
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