Having trouble with Monsters in Age of Sigmar? Maybe try out one of these Core Battalions from the General’s Handbook 2021.
Games Workshop had some ideas on how to deal with Monsters in the new edition of AoS as these big beasties got some serious buffs. That said, they had some solid ideas listed out but only a few of them really felt “universal” – as in a strategy that anyone could use. Really, other than “add your own monsters” the only other option that pretty much every army could do was take one of the Core Battalions from the GHB 2021.
“Don’t forget about battalion abilities. In particular, the Hunters of the Heartlands core battalion from the 2021 General’s Handbook prevents even the lowliest line units from being targeted by monstrous rampage abilities. It’s the perfect place to stash your dedicated Monster-hunters if you really don’t want them being roared at.”
Hey, that’s great! But what are those battalions? Good question. Let’s take a look at them to find out:
via General’s Handbook 2021
Alpha-Beast Pack is really great for the whole “Can’t Beat’em, join’em” crowd. It’s also a pre-game move of D6″ inches. This one isn’t exactly mind-blowing… but it IS free. If you’re already running 2 Monsters, why not throw them in the battalion for the extra move?
The second one is a bit more applicable to, well, everyone*. Considering every 2000 point list has to have at least 3 Battleline troops everyone can use this Battalion. It’s a big deal! These three Troops cannot be targeted by your opponent’s monstrous rampages.
That means no Roar and no Stomp to deal with for these Troops. Again, these Core Battalions are free. So if you’re not running one of the other Core Battalions, you should really consider running Hunters of the Heartlands.
*Everyone that isn’t Sons of Behemat.
For the rest of the rules, pick up a copy of the General’s Handbook 2021 Edition.
The essential 2021 General’s Handbook is an invaluable supplement that enhances your games of Warhammer Age of Sigmar. This year’s edition is divided into two separate books – the General’s Handbook comes as a 96-page ring-bound hardback, while the Pitched Battle Profiles book is a 34-page softback.
Inside this year’s General’s Handbook, you’ll find…
– High-level background information on Ghur, the Realm of Beasts, which is the setting for this General’s Handbook and Pitched Battle Season.
– A focused description of the war of Thondia, the area in Ghur which is in the midst of desperate conflict. Thondia is key to the current narrative of Warhammer Age of Sigmar, and is part of the setting for this General’s Handbook and Pitched Battle Season.
– Rules for a new Region of War – The Ghurrish Heartlands – which include two special rules (Predators and Prey and Seismic Shift), one additional Realmsphere Magic spell available to all Wizards (Metamorphosis), and one additional Realm Command which all players have access to (Feral Roar).
– Two additional core battalions that players can include in their army in addition to the Core Battalions included in the core rules: Alpha-Beast Pack and Hunters of the Heartlands.
– Rules for eight grand strategies that dictate what an army will try and achieve during the battle. They offer additional victory points if completed by the end of the game: Sever the Head, Hold the Line, Vendetta, Dominating Presence, Beast Master, Prized Sorcery, Pillars of Belief, and Predator’s Domain.
– Rules for eight battle tactics that can be used to determine who won the game. They reflect commands given by the leaders of the army over the course of the battle, and represent the army trying to achieve certain goals on the field of battle each turn: Broken Ranks, Conquer, Slay the Warlord, Ferocious Advance, Savage Spearhead, Aggressive Expansion, Monstrous Takeover, and Bring It Down!
– A photocopiable scoring sheet, designed to keep track of the various objectives throughout the battle.
– Guidance on the minimum accepted standard for using miniatures in Pitched Battle games of Warhammer Age of Sigmar.
– 12 battleplans for the Pitched Battle 2021 season: Marking Territory, Savage Gains, First Blood, Power Struggle, Survival of the Fittest, Tectonic Interference, Apex Predators, The Vice, Tooth and Nail, Feral Foray, Power in Numbers, and The Veins of Ghur.
– A list of all the official publications which can be used when building an army for use in Pitched Battles.
– Updated warscrolls for the following 17 endless spells: Horrorghast, Aethervoid Pendulum, Chronomantic Cogs, Emerald Lifeswarm, Geminids of Uhl-Gysh, Malevolent Maelstrom, Prismatic Palisade, Purple Sun of Shyish, Quicksilver Swords, Ravenak’s Gnashing Jaws, Soulsnare Shackles, Suffocating Gravetide, The Burning Head, Umbral Spellportal, Soulscream Bridge, Shards of Valagharr, and Lauchon the Soulseeker.
– The Warhammer Age of Sigmar core rules
So who’s running the Battlepack: Pitched Battles 2021?!