Dungeons & Dragons is a game that can turn on the roll of a die, but what do you do when there are no dice to be found? TSR in 1979 would find out.
The clatter of die against a hard surface is one of the iconic sounds of Dungeons & Dragons. Roleplaying games in general have become popular enough that an entire industry of dedicated makers and crafters are out there creating customized polyhedral dice which, outside of the occasional very clever board game, don't really have a place except in a roleplaying game.
So prevalent are dice of all shapes, sizes, and materials, that you can find any number of individual dice artisans who will custom make for you a set of dice in any pattern you can imagine. To the point that if you use the phrase click-clack math rocks everyone knows exactly what you mean. We've come a long way from where dice began their life in roleplaying--when they looked an awful lot like this:
You had to color them in on your own because it was cheaper to get them made without ink. And you didn't even have too many options, you couldn't just walk into a store and stick your hand into an unsanitary tub full of dice. But even in the early days of D&D the craze for dice was there, so much so that, by the time TSR arrived at the fourth printing of D&D, if you picked up a boxed set of game rules you might find yourself the proud owner o...