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Total War: Warhammer 3 – Kislev Map And Faction Mechanics

3 Minute Read
Oct 25 2021
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It is always cold in Kislev, but their mechanics are hot hot hot–come see the ice + bear faction’s mechanics are in Total War: Warhammer 3.

Time once more to look at the faction mechanics of the new folks in the upcoming Total War: Warhammer 3 campaign. We’ve seen Tzeentch and Grand Cathay in action. They’ve got powerful magic buffs, and different currencies to juggle. But what about Kislev? That icy, northern region, ruled by ice and bears? Turns out, their mechanics fit quite nicely.

Kislev is a cold place. But you won’t find a more devoted people. Literally because Devotion is one of the faction mechanics. It governs how well your faction upholds Kislev’s ideals and can keep focused on destroying Chaos. The more you fight Chaos, the more Devoted you become. If it dips low, you become vulnerable to Chaos invasions–but you’ll have to balance it because you can spend your Devotion to gain new buildings, technology, or on one of four rituals to the Motherland. Each honors a different god in the Kislevite faith, they are:

  • Salyak
    • God of healing and comfort, a teacher of common sense, but cannot bring back the dead.
    • Increases growth and replenishment rate factionwide.
  • Dazh
    • God of fire and the sun, legendary for giving knowledge of fire to ancient human warchiefs.
    • Increases income from trade and all buildings.
  • Ursun
    • God of bears and seen as the shepherd and protector of Kislev.
    • Causes attrition to all enemies in your lands and provides a unique army ability that puts a powerful hex on a target area.
  • Tor
    • God of thunder and lightning and a mighty warrior who cracks the sky.
    • Gives all armies additional melee attack and bestows a unique army ability to massively increase damage potential in an area for a time.

But you’ll need to balance between the two factions–the Ice Court and the Great Orthodoxy. Though they dare not declare war on each other, each faction wants to establish themselves as the greater, leading Kislev into the future. The more factional support you have, the more followers you gain. These rituals provide access to them.

The Ice Court are a group of Ice Witches and Frost Maidens, and they have powerful heroes. But they are also costly. Before you hire a new hero or lord, you must pay for them to go through costly training–which takes more turns, but gives you the ability to sculpt their training.

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Finally let’s look at the tech tree for Kislev. Their technology focuses on four key areas: The Land, and the three great cities of Kislev, Praag, and Erengrad. In order to progress technologies in the city-specific trees, those cities must be in your faction. So uniting all three cities can be powerful–but it may also yield unforeseen consequences.

Good luck

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Author: J.R. Zambrano
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