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Let’s Play D&D With Sonic The Hedgehog

3 Minute Read
Feb 16 2022
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We gotta go fast or we won’t keep up with this week’s character; we’re playing D&D with Sonic the Hedgehog.

Can you believe another Sonic the Hedgehog movie is on its way? I can barely believe that the first one happened, or that it was actually pretty good. But that’s hardly the weirdest part of the last few years.

Since we did get a good Sonic the Hedgehog movie and are getting more, let’s figure out how to add him to our next D&D campaign. We’re playing D&D with…

Sonic the Hedgehog

Some sheets are more fun than other to make, and Sonic was a ton of fun. He raised a few interesting challenges, but in the end I think we have a playable character who’s recognizable as everyone’s favorite hedgehog.

The most important thing that a Sonic sheet needs is, of course, that super speed. Most of his powers revolve around or are a product of his speed and the games wouldn’t be nearly as fun without it. But the average adventurer has a speed of 30 ft per turn and very few races have speed boosts. Instead I decided to make Sonic a Monk and take the speed boosts from Unarmored Movement. At level ten that’s only +20ft for a total of 50ft so far, so I added the feat “Mobile” for an extra ten and a base of 60.

Of course, Sonic should be faster than 60 feet per turn but there’s not a lot else I could do from here without items or magical assistance… So we added those exact things.

Two levels in Ranger gave us access to the spell Longstrider for a periodic speed of 70ft and the Boots of Speed (re-skinned as the Sneakers of Speed because Sonic the Hedgehog) doubles it to 140 feet of movement per turn. Can characters get faster? Of course. But I didn’t think any of the options past this point were quiet sonic. And 140 is quite a bit more than the average 30.

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Ranger also gave us access to the spell Jump, which I thought made sense for Sonic.

I went back and forth on Sonic’s race for a bit. Halfling would have fit his stature and would give us an excuse to lean into his borderline obsession with chilidogs. But Halflings have a walking speed slightly lower than human, and I didn’t want to take a speed penalty right out of the gate.

Most other races would be too big to fit with Sonic, so I opted for Fairy. Sure, usually Fairies have wings, but this one doesn’t. Work it into your backstory. This also came with a few spells that I didn’t think were quite Sonic, but I took them anyway. You never know when you’ll need those spells.

The Way of the Sun Soul monastic tradition I thought would fit with Sonic’s ability to control chaotic energy, create his energy field, and launch shockwaves. Most monastic traditions are a bit serious for the character, but this one felt workable.

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You may notice a lack of weapons on Sonic’s sheet, and that’s just because he doesn’t usually use weapons so giving him one felt weird. If you’re playing a Sonic the Hedgehog inspire character in your own campaign, please take a weapon or two. I won’t tell.

How would you make Sonic for your D&D game? Would you do anything different to make him even faster? What movie, show, game, or comic should I make character sheets from next time? Let us know in the comments!

Happy Adventuring!

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