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D&D: ‘Flee Mortals!’ Adds a Lair for Every Monster in Final Days

4 Minute Read
Apr 29 2022
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MCDM’s updated manual of action-oriented monsters has raised almost $2 million. Flee, Mortals! adds lairs for its final Kickstarter days.

Things are going extremely well for Flee, Mortals!, the newest book from MCDM, which enters its final two days of Kickstarter campaign today. At press time, the Kickstarter has raised more than $1.7 million, unlocking two major stretch goals, while coming within a stone’s throw of a third.

Perhaps the most exciting goal is adding a new lair for every action-oriented monster in the book.

If we hit $1M, every Action-Oriented monster (at least 20) in this book gets their own lair, complete with maps and encounters, and a unique treasure hoard! Kill a boss monster, get some dope LOOT!

This is actually quite a bit of extra content, so it may be this turns into its own separate book you get along with your new monster book.

And this comes after unlocking yet another goal, which is seven unique rival adventuring parties, including the Black Iron Pact.

 If we hit $800k, we will add seven unique, rival adventuring parties, one at every odd level from 3rd to 15th, each with at five NPC heroes. They all get unique art and design and will probably be Action-Oriented so they can really challenge the heroes. The Black Iron Pact is one of them!

That’s 35 new unique characters to use as allies or enemies—or first one, then the other!

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Flee, Mortals! – Kickstarting Now

Monsters for your 5th Edition game that are fun to run—and fun to fight! This is the MCDM Monster Book Kickstarter!

Action-Oriented Monsters

If a monster is big enough and bad enough to challenge an entire party on their own, or if it just makes sense for the Queen of the Goblins to be better than a normal Goblin Boss, we make a named, unique, Action-Oriented version of that monster.

This is something we originally developed for the Chain of Acheron. The Black Iron Pact was the first test of this design. It was a success, and we’ve learned a LOT since! Action-Oriented monsters get special Villain Actions that allow them to act when it’s not their turn, and they rely on spells much less.

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If you’re thinking that sounds a lot like Legendary Actions, you’d be right. Only there are some important distinctions. Here’s a look at the design from the preview document, linked below:

This is designed to make a fight feel dramatic. It mirrors the logic and flow of an exciting video game fight. And as a result, a monster feels more memorable.

MCDM adds more than just a new spin on legendary monsters though. They also add new rules for player companions. As well as new rules for minions that feel like what 4th Edition wanted.

It’s an evolution of design sensibilities that make the “game” of 5th Edition more visible. And more fun, if that’s what you’re looking for.

Flee Mortals! improves on monster variety in the grand tradition of 4E as well:

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More Options

There’s only one goblin in the core rules. So if you decide your 1st-level party is going to explore a tomb with some goblins in (hem hem) you don’t have a lot of options except ctrl-c, ctrl-v.

This book has a LOT of options for all the classic monsters we all rely on. Goblin Assassins! Snipers! Spinecleavers! Goblin Cursespitters! I mean they’re still just goblins, they’re not like superheroes, but presenting you, the GM, with many options when it comes to a given enemy makes building encounters with them more fun because you can make each encounter unique. You could have twelve different Hobgoblin encounters and never use exactly the same combination of Hobgoblin types.

Not Just Bags of Hit Points

A lot (not all! But a lot) of the monsters in the core rules amount to just a bag of hit points, but in my experience that’s not much fun. It’s fun (for both the players and the GM) if the monsters can DO cool stuff!

So our monsters all have special abilities that make them fun to run, fun to fight, and also go a long way towards reinforcing the fantasy of the monster. Monsters shouldn’t just look cool, they should do cool stuff and that stuff should remind you of WHY this monster is the way it is.

Back Flee, Mortals! on Kickstarter today!

Check out a free preview of the new monster rules

Happy Adventuring!

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Author: J.R. Zambrano
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