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‘Everyday Heroes’ Brings D&D 5E to ‘Pacific Rim’, ‘The Crow’, ‘Rambo’, & ‘Escape From NY’

4 Minute Read
May 4 2022
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Everyday Heroes brings your favorite 80s movies, as well as Total Recall, Pacific Rim, and The Crow to 5th Edition in an upcoming Kickstarter.

Back in the day, TSR had a love affair with the worlds of many a movie. Using the D&D rules as a sort of loose engine, they produced works for some truly wild adventures. Including the Conan the Barbarian adventures, which make sense. The 2001: A Space Odyssey Adventures were surprisingly robust. And the Indiana Jones RPG which was so famously bad a burnt scrap of it serves as one of tabletop gaming’s most prestigious awards.

Now Everyday Heroes wants to bring the chaotic, action-packed energy of some of the best movies of your youth to 5th Edition. Whether that youth was ten, twenty, thirty, or more than forty years ago, doesn’t matter. So, you go ahead and crumble into dust. When you reconstitute, read on to learn how Everyday Heroes brings movies like Universal Soldier and Escape From New York and Kong: Skull Island to the tabletop. But you’d better hurry. Time’s terrible march waits for no one.

Everyday Heroes – Modern 5E and Movie Licenses For Everyone

Everyday Heroes, produced by Evil Genius games, is a loving homage to d20 Modern. As the name suggests, d20 Modern was all about modern heroes. It was a system for playing through action stories using classes based on each of the ability scores. And it worked great right up until it broke 3rd Edition’s reality. But anything past level 10 or so did that.

Nevertheless, it was a beloved setting that had its day in the sun, but never really got to explore the crannies of its design space. Everyday Heroes wants to change that. Everyday Heroes is a set of rules for playing through action movies, basically, using the 5th Edition ruleset. And you can either make up your own or you can try out a Cinematic Adventure.

As the name suggests, Cinematic Adventures are adventures set in the universe of a specific movie. And Evil Genius has managed to land some fairly iconic movies.

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The list of modules includes:

But What’s in the Book

Everyday Heroes offers more than just cinematic adventures. It also offers 6 new classes with 18 subclasses and a whole suite of rules for roleplaying in a modern action-adventure movie. Including a new cover-based system for taking cover in a firefight. This way you won’t have to schlep around in body armor.

It’s the classic conundrum of “how do you AC when guns are a thing?”

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There’s a defense bonus for every class. You can increase it with cover – but cover can be destroyed. Or penetrated. Taking cover behind a crumbling wall is less effective than taking cover behind ballistic glass. It’s a little bit of 3rd Edition sensibilities floating into 5th Edition’s rules. But it fits right in.

If you wear armor, it’s different. Armor, in Everyday Heroes, is more like a death saving throw. It only comes into play when you would be dropped to 0 hit points. If your armor is tough enough to stop the blow, you can make a DC 20 Armor saving throw (your armor’s save bonus + proficiency bonus) and if you succeed you take no damage from the attack.

There are plenty of other changes as well. You can see them in action in the quickstart guide and take a look for yourself.

Check out the Everyday Heroes Quickstart Guide

Find out when Everyday Heroes is Kickstarting

Happy Adventuring!

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Author: J.R. Zambrano
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