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D&D: Everything You Need To Know About Keys From The Golden Vault – A Video Preview

2 Minute Read
Feb 6 2023

In just a few short weeks, Keys from the Golden Vault will be arriving with 13 different heists. Here’s a quick video overview.

Curious about the upcoming D&D book? Keys from the Golden Vault had the misfortune to start coming out during the height of the OGL controversy. But as things start to settle, we’re getting a glimpse of what else might be in store.

Running heists isn’t always D&D’s strongest suit, as we’ve mentioned. But in the Everything You Need To Know About Keys From The Golden Vault’ video, D&D and Erika Ishii show off some of the helpful advice for running “nontraditional adventures.” What lies in store? Let’s check it out!

Everything You Need To Know About Keys From The Golden Vault

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In Keys from the Golden Vault, risk it all for the thrill of pulling off the perfect heist. D&D’s latest book contains thirteen exhilarating heist-themed adventures, where you and your crew will take on missions from a mysterious organization known as the Golden Vault. Every adventure is suitable for players level 1-11 and can be easily adapted to fit your needs, playable as a one shot or part of a full-length campaign. No matter how you choose to play, Keys from the Golden Vault takes your entire party on an unforgettable, adrenaline-filled ride. With little more than a map as your guide, investigate your surroundings as you gather invaluable intel, or leap straight into action. Remember, time is of the essence. Sneak past security, evade deadly traps, and make your daring escape… before it’s too late.

In the video, the secrets of the Golden Vaults are exposed. They are a thieves’ guild that is mostly benevolent. The Golden Vault specializes in acquiring MacGuffins, so there’s no worrying about whether or not you’re robbing from the rich to give to the poor or not.

And this network is well-connected. Players will interact with a special handler who can help them with the overall assignment, and giving out the resources of the thieves’ guild. This might take the form of special in-world maps of targets. Or breakdowns of the powers they might expect to encounter.

With 13 adventures, each promising to be a different sort of heist, we’re curious to see how much of the genre the book explores. After all, a heist feels very different from your usual adventure. So getting to see what tricks and tools are offered up is promising.

Happy adventuring

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Author: J.R. Zambrano
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