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‘Warhammer 40K: Darktide’ Brings Changes to Equipment and Acquisition

3 Minute Read
Feb 13 2023

In the latest Comm-Link, Warhammer 40K: Darktide developers look towards the future of looting with changes to equipment in the next patch.

Warhammer 40K: Darktide will be getting even more TLC in the coming weeks. The developers at Fatshark continue to expand on the transparency of their plans for the future. A move that became necessary after a fan outcry. Even now on Steam, the recent reviews are “mostly negative” even as the overall score hovers around 56% positive.

A big part of this has been due to a number of glitches, crashes, and other issues that make Darktide difficult to play. As one player put it, it’s an amazing game to play, when you can actually play it.

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And as part of the roadmap to the future of the grim dark shooter, the developers are outlining their plans. In the coming patches, it looks like equipment and item acquisition will be getting some updates. Including a new feature that will let players acquire weapon types by their marks once they’ve been unlocked by achieving the minimum level required.

Alongside that, there will be new tweaks to crafting as well. Here’s a look at what the developers had to say.

Darktide Comm-Link – Acquisitions, Equipment, Crafting and More

In their Comm-Link the developers outline a new change to the Armoury Exchange. Including the ability to save and load preset builds as well as a new requisition system:

For Darktide, we wanted to set a different direction for the items characters will choose to equip. We want each weapon, and curio players find in Darktide to have a distinctive difference of potential within. The foundation we set with Modifiers, Perks, and Blessings changes how each weapon can potentially perform. The combination of these offers an exciting array of variety, and we want players to continue acquiring many variations in pursuit of interesting build diversity. This build potential exists today, and as a teaser for our next major patch, players can look forward to easily saving and loading preset builds that they can customise!

This direction for items having exciting hidden potential is where our sources for acquiring items in Darktide come into effect. We consider the armoury Exchange to be an expansion of the mission completion phase, where the dockets players receive allow them to choose their own reward from this store or save them for a more interesting option should they find one later. In reality, we acknowledge the feedback that players desire further agency within the Armoury Exchange. We will release a new feature to the Armoury Exchange where players can acquire any weapon type by its mark (Mk) that has been unlocked by achieving the minimum level required. This will be made available in the next patch to Darktide.

As far as crafting goes:

The first major change from the previous crafting implementation we discussed is that we will not be implementing the Fuse / Combine blessing functionality. Instead, earning a blessing will permanently unlock the ability to re-bless with that blessing at any time. We made this decision as it compliments where we will take blessings in the future, and it greatly alleviates the number of items that one would need to acquire, not only the ability to re-bless but also what you can re-bless with. As stated in the previous section about equipment, we expect players to switch and try out new weapons as they discover different and exciting potential combinations and builds. Earning the ability to permanently re-bless allows for a far more enjoyable and less time-consuming experience and an easier time experimenting with interesting builds for your characters.

There are more changes coming in the next patch too. For a full list, be sure and check out the Comm-Link.

And get ready for more grim darkness.

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Author: J.R. Zambrano
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