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Games Workshop Pre-Orders: ‘Pricing & Links’ – Crusade And Core Rules Weekend

8 Minute Read
Jun 24 2023
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Games Workshop has the new Core Rule Book as well as the first Crusade Book out for Warhammer 40,000: 10th Edition this weekend!

via Games Workshop

Warhammer 40,000 Core Book $65

In the grim darkness of the far future, there is only war.

The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor’s realm and bleeding madness and mutation across all.

In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars…

The Book
This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.

You’ll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.

THE WARHAMMER 40,000 HOBBY
The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You’ll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You’ll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.

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DARK IMPERIUM
This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.

The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You’ll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.

There’s also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.

The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You’ll find a timeline of Humanity’s development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You’ll explore the superstitions that fuelled the Imperium’s worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.

Finally, you’ll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent’s Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El’Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.

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FACTIONS
Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T’au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults.

CORE RULES
The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements.

You’ll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You’ll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.

Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away.

COMBAT PATROL
Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences.

The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.

Crusade: Tyrannic War (Collectors’ Edition) $80

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THIS EDITION
This Collectors’ Edition version features details like soft-touch covers, gold foil blocking, a printed fore-edge with a screaming face, and a black ribbon page marker.

Crusade: Tyrannic War $60

The Great Devourer Is Unleashed

From the dark depths of the Segmentum Pacificus, a fresh alien threat stretches forth tendrils towards Holy Terra itself. Seething Tyranid invasion swarms pour from the void in incalculable numbers, devouring world after world in their slow but relentless advance toward the Segmentum Solar. Resolved never to permit such horrors, the Imperium’s greatest war leaders rush to meet the xenos invasion with a devastating counter-offensive of Solblade Fleets. Yet the Hive Mind is possessed of infinite cunning and terrible hunger, and its plans may yet undo Humanity altogether…

This 184-page hardback book is a Crusade expansion for Warhammer 40,000 that lays out the grim narrative of the Fourth Tyrannic War, along with all the rules you need to play narrative games, build and upgrade a Crusade army between games, and run your own campaigns – it also includes the full Warhammer 40,000 Core Rules module.

THE SHADOW DESCENDS
This richly detailed background section gives an insight into the brutal conflict between the forces of the Imperium and the Tyranid Hive Mind at the outset of the Fourth Tyrannic War – which, if not stopped, could see Holy Terra itself threatened by the Shadow in the Warp. From the re-emergence of Hive Fleet Leviathan to the desperate siege of the Bastior Sub-sector and the arrival of the Solblade Fleets, the tale of this apocalyptic xeno-war is told through stories, maps, and terrifying illustrations.

SHOWCASE
A stunning showcase of Citadel miniatures painted by the ‘Eavy Metal team, representing forces embroiled in the Fourth Tyrannic War – hulking monsters, mighty war machines Imperial heroes, and alien swarms alike. Each sweeping diorama includes narrative notes on that conflict and the combatants involved.

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CRUSADE RULES
All the rules you will need to take your army of Citadel miniatures on a Crusade across the stars. Crusade campaigns allow you to track the development of your army between games, acquiring resources and injuries with each victory or defeat, turning the greenest of recruits into hard-bitten veterans over the course of many battles.

You’ll learn how to muster a Crusade army, track Experience points, purchase Requisitions, suffer Battle Scars, and rank up to gain Battle Honours.

TYRANNIC WAR
A wealth of exciting Crusade rules content to help you wage the Fourth Tyrannic War on the tabletop, in a two-sided campaign for any number of players. It includes Battle Traits, Crusade Relics, Agendas, and Crusade Blessings, plus a pair of full upgrade paths for Monsters And Those Who Hunt Them – themed around the Tyrannic War, but usable by any faction.

MISSIONS
An array of 15 immersive and exciting Crusade missions set on the battlefields of Sanctum and beyond, perfect for narrative games and your Tyrannic War campaign. Purge or protect gestation sacs as they hatch in Spawning Grounds, fight over a surrounded landing pad ahead of a Planetary Evacuation, and secure supplies as The Gathering Shroud of the Hive Mind’s presence grows in power.

CORE RULES
The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You’ll learn the general principles of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You’ll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.

Chapter Approved: Leviathan Mission Deck $33.50

Set up exciting Chapter Approved games of Warhammer 40,000 without wasting a second by using this pack of mission cards. This pack provides a fast and simple way to generate balanced matched play missions, offering plenty of variety for pick-up-and-play games and competitive battles alike.

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The 66 cards in this pack are separated into seven decks – Deployment, Mission Rule, Primary Mission, Attacker Secondary Mission, Defender Secondary Mission, Attacker Gambit, and Defender Gambit. These options can be quickly combined to generate thousands of different missions by using the easy-to-follow sequence detailed in the accompanying rules leaflet – and offer further variety by giving each player the option to use Fixed or Tactical Secondary Missions. The pack also includes six double-sided card tokens to mark objectives in your games of Warhammer 40,000. This card deck is also available in the Warhammer 40,000 Leviathan boxed set.

This pack includes:
– 5x Deployment Cards
– 9x Primary Mission Cards
– 12x Mission Rules Cards
– 32x Secondary Mission Cards (16x Attacker, 16x Defender)
– 8x Gambit Cards (4x Attacker, 4x Defender)
– 6x 40mm Objective Markers
– 1x 10-Page Rules Insert

You will need a copy of the Warhammer 40,000 Core Book to use Chapter Approved: Leviathan Mission Deck.

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Author: Adam Harrison
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