BoLS logo Tabletop, RPGs & Pop Culture
Advertisement

D&D: Five of the Best New Items from ‘Bigby Presents: Glory of the Giants’

4 Minute Read
Aug 10 2023
Advertisement

Bigby Presents: Glory of the Giants contains 27 new magic items, all of which are amazing, but these five are among our faves.

Magic items get to romp in the sun in Bigby Presents: Glory of the Giants. With 27 new magic items, that’s already a step ahead of most D&D books. But then on top of that, scattered amongst them are new artifacts, and a new property dealing with the runic magic of the giants.

Most magic items have a rune that you can invoke once per day for greater magical effects. This lets the magic items swing wildly in terms of power. Each one has a good passive ability, but then you might roll any number of your unspent hit dice for extra damage (doubled on a crit) to deal extreme damage. For instance. It’s a good time.

Longbow of the Healing Hearth

The Longbow of the Healing Hearth is a +3 longbow that can create its own magical arrows so you’ll never run out of magic items. This is all well and good, but this bow also has 8 charges, which may be spent on its magical healing abilities.

And if you’re thinking “boy I sure hope one of the abilities is shooting some kind of healing arrow at my friends” you’d be right. Now you can absolutely shoot your friends right in the face and make them feel better. Spend a charge, and replace one of your attacks with a blazing arrow of magic that automatically hits a creature within 150 feet of you. Whoever you hit can roll an unspent hit die and gain back that many HP plus your Wisdom Modifier. Or you can cast a few spells from it.

Bloodshed Blade

This magical sword bears the mark of the Blood Rune. Passively it lets you add your Constitution modifier to the damage rolls of attacks made with the weapon, which is already pretty cool. But then you can invoke the Blood Rune when you make an attack with the weapon. First, you spend a hit die, rolling it and adding the number rolled to your attack. And if it hits, you can spend and roll any number of your unspent-hit dice to do a pile of extra damage. Which is a pretty risk vs. reward kind of way to roll. Great for Barbarians and other big-hit die types.

Prehistoric Figurines of Wondrous Power

Advertisement

Figurines of Wondrous Power are all well and good. But what if instead of like a swan boat or something, they turned into dinosaurs? With these Figurines, you have at your fingertips a Triceratops, Pteranodon, Plesiosaurus, or Tyrannosaurus Rex that you can ride around on and be friends with.

Lucent Destroyer and Thunderbuss

These entries are technically two different magic items. But they’re both notable for being magic guns. Thunderbuss, in addition to being a great name for a metal band, is also a magical pistol that in addition to being a +1 pistol, can also launch a 10 ft. radius sphere of thunder and wind that damages creatures and keeps them from taking reactions.

Lucent Destroyer is much more powerful. It’s a magical musket that shoots bolts of light. You can use it to cast dancing lights, and when you invoke it’s Rune of Light, you can make it fire a laser in the form of the Sunbeam spell.

Glowrune Pigment

Advertisement

D&D needs more consumables, and the Glowrune Pigments are a fantastic way to start. These paints come in batches of 1d4+2 little pots of paint. Each paint pot lets you paint a rune on a single creature that lasts for eight hours (maximum) and gives you a variety of effects. You can gain temporary hit points, darkvision, ignore difficult terrain; the list goes on.

These little rune paints are a great addition. It’s a consumable that isn’t earth-shattering but is definitely worth using whenever you get a chance.

Bigby Presents: Glory of the Giants releases August 15th!

Avatar
Author: J.R. Zambrano
Advertisement
  • D&D: Bigby Presents 'Glory of the Giants' Does High-Level Monsters Better