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Warhammer 40K: Darktide – Psyker Talent Tree Preview

3 Minute Read
Oct 3 2023
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What new talents will the Psyker unleash upon the Emperor’s foes? Find what the Empyrean holds in the Psyker talent tree preview.

The Warp holds great peril and great power. And no one straddles that line as finely as a Psyker. And the Psyker class in Darktide is no different. Though, they will soon be quite different, if the developers at Fatshark have anything to say about it. With the upcoming Class Ovehraul, Psykers get revamped with a new talent tree perfectly suited to tinkering.

The psyker’s powers open up a world of playstyles. Whether you like risk vs. reward, or prefer to sustain yourself on the health of your enemies, there’s plenty to play around with under the new talent tree. Let’s take a look.

Darktide Psyker Talent Tree Preview

According to Fatshark’s develoopers, the new Psyker talent tree lends itself wellt o tinkering. With a shared resource tying both weapons and blitzes together, the Psyker has plenty of options to play around with. Those who have played Psykers before will find that old powers have been adjusted. Brain Burst, one of the Blitz abilities, for instance, is “mainly intact with some balance adjustments and finetune improvements.”

Though in addition to Brain Burst, there are two new abilities. The Smite blitz, which helps with crowd control as the Psyker unleashes chain lightning upon all who oppose him.And then there’s Assail, which rains down homing blasts missiles that can self-regenerate.

Perhaps the biggest news with the biggest impact on the whole game loop is found in the Shield ability available in the Psyker talent tree. It’s a simple concept: place a flat shield that blocks enemy shots but lets yours and your allies’ shots pass. It can be played purely defensively, as part of a push or more tactically to ensure objective completion. The modifier layer allows heavy customization too. There are options to deploy multiple shields, to have specials stagger when trying to pass through, and options to exchange the wall for a dome.

Here’s a look at the talents in action:

  • Venting Shriek: Unleashes a wave of warp energy that Staggers Enemies in front of you. Quells 50% Peril. Base Cooldown: 30s This is an augmented version of Psykinetic’s Wrath.
  • Telekine Shield: Spawns a psychic shield in front of you for 15s. The shield blocks Enemy Ranged Attacks, while you and Allies can still shoot through. Base Cooldown: 40s.
  • Scrier’s Gaze: Triggers Scrier’s Gaze. When entering Scrier’s Gaze you gain +10% Damage and +20% Critical Chance. For every second in Scrier’s Gaze you gain +1% Damage up to a maximum of +30%. This effect lingers for 10s after leaving Scrier’s Gaze. While in Scrier’s Gaze you build up Peril. Build up is temporarily slowed down by enemy Kills. At 100% Peril, Scrier’s Gaze ends. Base Cooldown: 30s.
  • Brain Rupture: Charge up your Psychic Power and release it to deal immense Damage to a Single Enemy. Effective against Flak & Carapace Armoured Enemies. This is an augmented version of Brain Burst dealing +50% Damage.
  • Assail: Throw swift, homing projectiles formed of psychic energy. Less effective versus Carapace Armoured Enemies.
  • Smite: Unleash a torrent of Bio-Lightning. Using primary fire to instantly deal damage and impact to an enemy on release, spreading slowly between multiple enemies. Charge up the attack to have it spread between enemies faster.

What other powers await in the class overhaul?

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Author: J.R. Zambrano
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