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D&D: Five Magic Weapons for Doling Out Damage

4 Minute Read
Jan 25 2024
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Sometimes in D&D, all you really want to be able to do is hit something, extremely hard. Here are five magic weapons that will help.

In D&D, sometimes the best thing you can do is hit your enemy extremely hard. The more dice, the bigger the numbers, the better. Spells like Haste and Enlarge are only good if they work on someone who can throw a solid punch. Because if no one in your party can, then all the extra attacks in the world won’t matter.

So when you want help in dealing out the most damage possible, when you need that number to be just absolutely big, reach for one of these magic weapons and let the crits roll in.

Bloodshed Blade

Let’s start with one of the newer weapons in this category. The Bloodshed Blade, out of Bigby Presents: Glory of the Giants, is a magic weapon (specifically a Greatsword, Longsword, Rapier, Scimitar, Shortsword, or Double-Bladed Scimitar) that has a pretty strong passive ability and an even stronger active one.

Just for wielding one of these weapons, you can add your Constitution modifier to the damage rolls of attacks made with the weapon. And for someone like a Fighter or Barbarian, who is likely to have a fairly high modifier, that is a pretty sizable increase. But then on top of that, you can invoke the rune engraved in this weapon to spend and roll any number of your unspent Hit Dice and add the total rolled to the damage, meaning you could add multiple d10s or d12s to your attack. Or double that on the occasion you land a critical hit.

Sword of Zariel

The Sword of Zariel is one of the most potent weapons out there in terms of raw damage. Because in addition to being a +3 weapon (that is an artifact), with all sorts of extra benefits like truesight and enhanced Charisma and the like, it also deals an extra 2d8 radiant damage when wielded in one hand, or 3d10 radiant when wielded in two hands.

Meaning a Paladin can lay into an enemy with this and out-damage even a Holy Avenger. Of course, it is an artifact, so it had better be. But even so, it’s a deadly weapon in any character’s hands.

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The Adze of Annam

This is a legendary adze said to once have been wielded by the All-Father of the Giants, Annam. Of course, when he wielded it, it wasn’t as a weapon, but as a tool to shape the worlds of the Material Plane.

But should you find it, it’s totally a weapon. It works like a +3 Greataxe, but it also deals 3d12 extra force damage on a hit and does double damage to objects and structures. On a critical hit, you’re looking at rolling 8d12 minimum, before doing any other damage. Not a bad weapon/tool of creation.

Mastix, Whip of Erebos

Wielding this weapon is wielding shadows itself. The whip, introduced in Mythic Odysseys of Theros, is one of the weapons of the gods, though they are often bestowed upon mortal followers. And when wielded, this whip radiates a dark energy, dealing an extra 2d8 necrotic damage, which also heals the wielder of the same amount.

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Oathbow

Why should melee weapons get all the fun? Especially when one of the most effective ways to build a character to deal out excessive damage is with a ranged weapon? Consider then, the Oathbow. Which is very good at killing one enemy per day. And maybe that makes it not quite as potent as the other weapons on this list.

But that one target is really going to suffer. Because not only do they not get cover bonuses, you also gain advantage on any ranged attack rolls against your sworn enemy, and when your attacks land, you deal an extra 3d6 points of damage per hit.

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Author: J.R. Zambrano
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