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MTG: Heroes of the Universe – Top 5 Ink-Treader Commanders

4 Minute Read
Jan 17 2024

Having a ravenous horde is great and all, but getting all your effects without needing more than a few creatures feels amazing.

Welcome Planeswalkers and Praetors to our ongoing series about the best casual experience in Magic: Commander. For the uninitiated, Commander is a semi-casual format for Magic: the Gathering. You use a deck of 100 cards led by a legendary creature, aka, your Commander.

Aside from basic lands, you are only allowed one copy of each card in the deck. Moreover, you can only include cards in your Commander’s “color identity” or artifacts. Each color and color combo has a unique playstyle and a wealth of mighty generals to lead your deck to victory. is an excellent source for Commander info and can give you ideas to build your next Commander deck or tune an existing one.

Of all the four-color Commander combos, Ink-Treader has the most single-card command zones (Witch-Maw is a close second, but both of them are Atraxa). These generals, for the most part, don’t need much in the way of creature support. They can generate an extraordinary amount of value just for things being cast or entering the battlefield.

Omnath, Locus of Creation

My favorite of the Omnaths, this elemental powerhouse is the king of landfall. In a deck where you can bounce or generate extra land drops, Omnath can go pretty crazy. Whether you want to go Elemental tribal or just throw lands around like javelins, this four-color monster will have something for you.


Aragorn the Uniter

Another terrifying Commander who can do a lot on their own, Aragorn is a frightening prospect at the head of a Voltron deck. Throwing a few green or red enchantments on him can make him enormous and potentially a Commander kill in a single turn. Just realize if you sit down at the table with this monster, you’ll probably get targeted pretty fast.

Kynaios and Tiro of Meletis

On the other side of that coin, we have the best buds in Theros, Kynaios, and Tiro. This is a group hug at its most pure; you get a card at the end of your turn, then everyone gets to put a land into play. Any of your opponents who didn’t play a land MUST draw a card. While that seems bad if you’re trying to win, with the right card combination, you can easily run your opponent out of cards or get benefits for their draw. If nothing else, you get a 2/8 for four, so if you have a Toughness Matters deck, you can’t go wrong with these gents.

Bruse Tarl, Boorish Herder & Thrasios, Triton Hero

This is another example of a powerful Voltron Commander, but this time as a pair. Thrasios can dig out powerful enchantments and equipment, and Bruse can use them to deal massive amounts of damage by giving himself double strike and lifelink. With every color except Black at your disposal, that’s a lot of potential weapons for the grumpy shepherd.

Elmar, Ulvenwald Informant & Hargilde, Kindly Runechanter

Another fun Voltron pairing, Elmar makes Clues, and Hargilde breaks them. That way, your precious mana is free for casting spells and pulling out deadly swords to take out your opponents. Just watch your library so you don’t drain yourself.

What do you think of these commanders?


Author: Clint Lienau
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