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‘Star Trek Adventures’ ‘Captain’s Log Solo Roleplaying’ is Booming at GAMA

3 Minute Read
Mar 6 2024

Star Trek Adventures’ Solo RPG, Captain’s Log, is going strong at GAMA. Now may be the perfect time to boldly go it alone.

Solo Role-Playing has really taken off in the last few years. It is probably best not to think too hard about why because trying to look too hard at 2020 is tantamount to thinking about The Event—a fate to be avoided at all costs. But the idea of solo RPGs isn’t anything especially new. It’s a concept as old as Choose Your Own Adventure books. However, there have been several key advances in design and thinking lately.

And from the floor of the GAMA Trade Show, it seems that Modiphius’ Star Trek Adventures: Captain’s Log Solo Roleplaying Game is selling like hotcakes. Retailers have been especially pleased with the book, which offers players a full, standalone Star Trek experience that keeps on giving.

This is not surprising. Star Trek is a fantastic and fantastically personal setting. A dozen different people can take away two dozen different meanings from it. Being able to explore, imagine, and adventure on your own is an amazing experience.

So, with Captain’s Log selling out at a manufacturer level, this may be the perfect time to boldly go where none have before, on your own.

Star Trek Adventures: Captain’s Log Solo Roleplaying Game

So how does it work? Well, in the book, you get a complete, streamlined version of the 2d20 system, as well as guides for creating your own Star Trek stories. You make a character, you create your ship and your crew, and you start exploring. Imagining. Along the way, the book will be your guide:

Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek – from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!

What will you discover while exploring the final frontier?

The 326-page, full-color digest-sized hardcover Captain’s Log Solo Roleplaying Game features:

  • A streamlined 2d20 ruleset that enables countless ways to play.
  • Lifepaths and roles for any type of character, not just Starfleet captains.
  • Story-driven solo gameplay that promotes drama in a safe space.
  • A Star Trek primer including society, technology, and eras of play.
  • Rules for creating or randomizing your own starship or starbase.
  • Options to play the game solo, collaboratively with friends without a gamemaster, or collaboratively with a gamemaster
  • Guidance on implementing the rules and telling your own stories.
  • Over 100 random tables and storytelling matrixes usable in all kinds of games,
  • including alien worlds and polities, allies and enemies, mission themes, maintenance downtime, and so much more!

Worth noting, there are four different versions of the book (right now, you can only order three online), each of which changes the cover to be in the style of a different Star Trek Series: The Original Series, Next Generation, Deep Space Nine/Voyager, or Discovery. But the cover is the only difference. Inside the book, it’s all the same.


Even if you don’t play solo, this book is an indispensable creative tool for coming up with new ideas, thanks to its extensive oracles, which include mission briefings, alien worlds, and more.

Check out Captain’s Log Today

And remember, the Stardate format is as follows: the first digit represents the century, the second the “season” and then the rest is up to whatever feels clever.

Author: J.R. Zambrano
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