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New 5e RPG Roundup: ‘The Artist’s Torment,’ ‘Tundra Creatures,’ and More

5 Minute Read
Apr 26 2024
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The Crystals of Z’Leth, a cyberpunk Techie class, and Joining the Giants are all included in this week’s 5E-compatible RPG roundup.

It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5E-compatible tabletop role-playing games.

The Artist’s Torment

Unease and peculiarity marred the most recent exhibition at Plainswick Hall. Many accounts from attendees reported bizarre occurrences. They felt watched by sculptures, not letting anything escape their piercing gaze. Limbs snagged a shawl or lock of hair. Some visitors disclosed that paintings seemed to change from the corner of their eyes for a split second.

Subjects’ expressions became frightening, or poses shifted to unnatural positions momentarily but returned to normal before anyone could call attention. The patterns on rugs and tapestries flowed like a hypnotic maze. Tripping or stumbling was not uncommon that night.

A drink spilled, or a conversation interrupted prevented any harmony the Brentwoods tried to attain that evening. As the palpable discomfort spread through the crowds, a storm erupted, and thunderous bursts of lightning flashed. The rain has not stopped since that night.

The town is desperate for the proceeds from the Brentwoods. The family and those they employ haven’t appeared in over a week. The anxious people of Narteaux have a few theories. Still, no one has been brave enough to investigate the darkened house, especially after the stories of strange happenings during the gala, but fear the worst for the town’s patrons.
The truth is that the family has been tormented and killed at the hands of The Artist, a fey lord trapped in a painting.

A stranger gifted the painting that houses The Artist to Callum and Lady Brentwood about a year before the exhibition. The Artist’s lair at full power is the cause of all the inexplicable things that happened at the gala, but the townsfolk are unaware of this.

The townsfolk believe the group can solve their problems and have asked them to explore Plainswick Hall to find clues to the Brentwoods’ whereabouts. To enlist their services, they promise a portion of the town’s gold if found.

Tundra Creature Pack

The “Tundra Creature Pack” for D&D offers a captivating mix of unique snow and wilderness creatures, each with its own backstory, abilities, and challenges.

These creatures are expertly designed to bring a new level of depth and intrigue to your forest encounters.

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The pack includes detailed stats and descriptions, making them easy to integrate into your game.

It’s perfect for Dungeon Masters looking to expand their repertoire with creatures that are both imaginative and well-balanced, providing memorable encounters for players of all levels.

This pack is an essential addition for anyone looking to enrich their fantasy world with vibrant and original forest inhabitants

It includes:

  • Frosthowler: White wolves made from pure frost
  • Snowdrift Elemental: A terrifying tornado of ice crystals
  • Ice Wyrm: A dragon with scales of ice
  • Glacial Goliath: A giant ice construct
  • Boreal Stalker: Powerful predator cat that can turn invisible in snow
  • Frost Goblin: Tricksy little goblins that live in tundra biomes
  • Snow Banshee: Evil spirits that lurk in the darkest snowstorms
  • Icewalker Yeti: Fur-covered giant lugs
  • Arctic Wraith: The ghosts of those who died in the frozen wilderness
  • Glacierling: Icye will o’ wisps

Each creature comes with detailed stats, special abilities, and tactical information. This pack not only enhances the challenge and diversity of your game but also deepens the narrative with creatures that have distinct personalities and backgrounds. It’s ideal for DMs seeking to bring their forest settings to life with richly designed, versatile creatures.

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Cyberpunk Classes f or 5E: Techie

Welcome to the realm where wires entwine with flesh, and the hum of machinery echoes through the neon-lit streets. In this booklet, we immerse ourselves in a world of cyberpunk, where technology reigns supreme and the Techies stand as the architects of innovation and ingenuity.

Techies are the backbone of the cybernetic revolution, their minds fueled by a relentless curiosity and a mastery of engineering, mechanics, and technology modification. With a deft touch and a keen eye for detail, they breathe life into the metal and circuits that define the modern world, crafting advanced gadgets, drones, and cybernetic enhancements from the scraps of a digital age.

But being a Techie is more than just tinkering with gadgets—it’s a way of life. It’s about pushing the boundaries of what’s possible, breaking down barriers with each new invention and discovery. It’s about embracing the chaos of the cybernetic landscape and shaping it to your will, turning discarded remnants into invaluable tools that shape the course of history.

In these pages, we embark on a journey into the heart of Techie culture, exploring the techniques, philosophies, and innovations that define this enigmatic class. From the basics of engineering to the intricacies of cybernetic enhancement, we delve into the depths of technological mastery, equipping you with the knowledge and skills needed to thrive in the ever-evolving worlds of cyberpunk.

So grab your toolkit, fire up your imagination, and prepare to become a legend of the cybernetic age. The future awaits, and only the boldest and most inventive Techies will leave their mark on a cyberpunk world.

The Crystals of Z’leth

The Crystals of Z’leth is a solo adventure of exploration, discovery, and survival that works with Dungeons & Dragons: 5th Edition.
The jungle holds many secrets. It will do anything to keep them.

You are part of an expedition to the ancient city of Z’leth. Few who have found the city have ever returned. Those who did make it out alive talk of a lost civilization, ancient secrets, and crystals of great power.

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But all may not be as it seems, and there are secrets beneath secrets. Solve puzzles, survive ancient defenses, and manage your limited resources to uncover the mystery of the crystals.

Joining the Giants

When you picture playing a giant you see yourself smashing through buildings and rampaging armies with creatures and things flying through the air from your mighty strength.

So you go to the sources and pick out all the options which have the flavour of a giant and even cause you to become larger for a limited time. Except that’s where it ends and it’s disappointing. A single d4 to represent your newfound power, it’s not even worth attempting to play one anymore.

So the dream ends and you move on.

Joining the Giants scraps the fear that being a giant is going to be game-breaking and lets you have it all. You’ll feel like you’re towering above the trees, stomping through hordes of monsters, and attempting to hide in the most unlikely places.

It’s one thing to say you’re going to be able to play a giant and another to actually feel it.

Joining the Giants has been designed so that Giants don’t become the only choice. It’s been designed so that one or even the entire party can choose to play one.

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