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Pathfinder’s ‘Howl of the Wild’ Proves You Can’t Spell Adventure Without Nature

3 Minute Read
May 24 2024
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Pathfinder’s latest release, Howl of the Wild, wants you to get in touch with your primal side. Especially if that means playing a badger.

Pathfinder 2E gets another big new splatbook, Howl of the Wild. As the name suggests, the book is all about those who love nature and all its wild wonder. But it is especially aimed at those who want to play something a little less humanoid.

There’s a space of new ancestries to pick from, including ‘taurs of both Cen- and Mino- varieties. But there’s also a bunch of exciting new stuff. Including the option to play a Merfolk or a Fish Person, because they can coexist. Or there’s my personal favorite option, the Awakened Animal.

All of this, and more awaits you within Howl of the Wild. Get ready to dive deep into the more natural side of Pathfinder.

Pathfinder Howl of the Wild

The book is now available in both hardcopy and digital pdf formats, whatever you prefer. So just snag the format most convenient for you.

Here’s what adventurers can expect from the new book…

A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This all-new 224-page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler’s pack worth of value for players and Game Masters alike!

This is a book for nature-focused PCs, but especially those who are a little more animalistic. This book adds playable heritages like centaurs and merfolk, as well as new archetypes for Druids, rules for playing as lycanthropes (or therianthropes if you’re a Greek teacher who insists on correct wordage). And of course, plenty of new monsters

Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts.

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Along the expedition, you’ll find…

  • Six playable new ancestries to bring PCs’ wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis!
  • Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing.
  • New animal companions, weapons, and armor forged from the scales and fangs of magical beasts and all the gear you need out in the field!
  • A menagerie of Golarion’s animals and beasts for GMs to unleash on players, covering animals like dinosaurs and sharks, expansions on classic monsters like chimeras and griffons, and never-before-seen creatures like the transparent sky fisher, the potion-brewing apothecary bee, and the extradimensional rift chameleon.
  • All rules are optimized for the remastered Pathfinder Second Edition game!

Now all that remains is to get out there and let Golarion hear your own Howl of the Wild!


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Author: J.R. Zambrano
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