Age of Sigmar: Scourge of Ghyran Sons of Behemat Rule Previews – Here Come The Mega-Gargants

You didn’t think the Big Boys of Behemant wouldn’t be going to Ghyran, did you? These Mega-Gargants are ready to smash!
The Sons of Behemat are making their way to the Realm of Life and have destruction on their mind. Their new Ghyran rules include two new battle formations, three heroic traits, and an alternate warscroll for the Kraken-Eater Mega-Gargant! It’s time to see what these Mega-Gargants are bringing to the tabletop.
“It’s time, little man-things, for the big boys – the Sons of Behemat have arrived!”
Download the Scourge of Ghyran Sons of Behemat Rules Here
Scourge of Ghyran Sons of Behemat Battle Formations
There are two battle formations for the Sons of Behemat to try out. The first is Manskittle Mob. This grants a new ability for use in your shooting phase that effectively doubles the attacks of ranged weapons for up to 2 Mega-Gargants and 1 other Gargant. They each need to be within 3″ of a terrain feature however. Now, if they don’t have a ranged attack, that’s okay — this ability gives them the chance to inflict D3 mortal wounds on a 2+ roll to a target within 12″ of them.
The other battle formation is Big Toes. This one grants the Lofty Louts ability which is triggered in the deployment phase. This one is really designed to work with “regular” sized Gargants and grants them +1 to hit rolls. Just make sure your in range of the Mancrusher and not within any other friendly Mega-Gargants.
Scourge of Ghyran Sons of Behemat Heroic Traits
There are also three new heroic traits for the Sons of Behemat to test on the tabletop. Grabby adds +1 to hit rolls for combat attacks that are targeting an enemy contesting an objective that the Sons of Behemat DON’T control. Perfect for going on the offense.
Next up is Mega-Grump. This is a strange one as it grants a 5+ ward while the target has taken 25 or more points of damage. It makes them tougher the more beat-up they are. And finally we have Terrifying Hulk. It’s a reaction that allows you to change an die in the opponent’s charge roll to a 1 — provided they were within 12″ of this unit.
I actually really like this ability because it could really mess with an opponent’s battle plan. It’s countered with a screening unit that can charge first and absorb the ability. But that means your enemy has to charge with two units (if they have them).
Scourge of Ghyran Sons of Behemat Warscroll
Finally, we have an alternate Kraken-Eater Warscroll. This one adds some new abilities to the Kraken-Eater that makes it smash a little bit more. Oh, and it also lets them pop-up on one of the flanks of the tabletop to surprise your enemies.
“The Kraken-eater gets a new warscroll, having travelled to Ghyran for some good eatin’. Not only is he a bit more stompy, he can now also lurk beneath the waves (or in a suitably deep swamp), ready to emerge when the time is just right.”
via Warhammer Community
The Kraken-Eater clocks in at 480 points and remember if you take this version ALL of your Kraken-Eaters must use this warscroll. There’s no mixing the alternate Ghyran Warscrolls versions with their standard counterparts of the same unit.
What do you think of the Sons of Behemat rules? Will they make father proud or are they just a bunch oversized brutes?
