Revisit Pathfinder 2E’s Most Iconic Regions In ‘Shining Kingdoms’ – Your Guide To The Inner Sea

Pathfinder 2E revisits the Golarion that started it all, in a new book all about the Inner Sea: Pathfinder Lost Omens: Shining Kingdoms.
Pathfinder makes a dazzling return to one of its most well-known, well-loved settings. We’ve been on a world tour of Golarion. But it all began with Paizo’s tales of intrigue, adventure, and very classic “high fantasy” unfolding in the Inner Sea. And that’s where you’ll head in Pathfinder Lost Omens: Shining Kingdoms. The new book updates and revisits the Inner Sea region and all its high fantasy glory.
If you’re unfamiliar, the Inner Sea region is sort of like the ‘Remembered Realms’ of Golarion. That is to say, it’s where the large focus of much of Pathfinder’s stories was for a while. It is one of the more fleshed-out pieces of the setting because a ton of world-shaking events always seem to be happening right there.
And the new book digs deep into the familiar regions, with new lore and player options to go around. Especially after the 2E remaster for Pathfinder. This is your chance to see what’s new for the Inner Sea. Gods have fallen. War has broken out. But the Inner Sea’s kingdoms? They just keep on shining.
Pathfinder Lost Omens: Shining Kingdoms

This book is your guide to all things Inner Sea. You’ll find all the hallmarks of classic high fantasy stuff there. Knights. Nobles. Magic swords. Elves that have retreated from the world and live in their own magic homeland. Dwarves in mountain halls. The works.
If you love fantasy tropes, you’ll find Paizo’s take on many of them within:
“Explore a region of classical high fantasy with this expansive hardcover guide to six key nations of the Inner Sea. Within the Shining Kingdoms dwell noble knightly orders, proud ancient cultures, and deadly courtly intrigue.
Explore Andoran, a bastion of democratic governance and freedom for all; Druma, a trade hub obsessed with material gain; the Five Kings Mountains, home to fractured kingdoms of the dwarves; Galt, a land wracked from violence and revolution; Kyonin, the illusion-cloaked homeland of the elves; and Taldor, the ossified remnants of one of the most powerful empires in the Inner Sea. Each nation features an in-depth history, gazetteer, and a look at a major city to support a grand variety of adventures.”
But it’s not just a setting book. Each region comes with a plethora of player options. You’ll find new archetypes, magic items, spells, and even specialized animal companions. Or maybe you’ll join one of the many factions in the region, including the Eagle Knights or Lion Blade. There’s plenty to play with here. So get ready to return to the Shining Kingdoms.
The Inner Sea – not to be confused with the Inner Sphere or the Inner Space – is available now!
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