‘Dream of Dragons’, ‘The Aberrant Codex’, and More Are This Week’s 5E Compatible Games

This week’s 5E compatible games include time-sensitive quests, an overachieving ogre, mutated monsters, and more!
It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5E compatible tabletop role-playing games.
The Aberrant Codex: Mutations and Aberrations

Welcome to The Aberrant Codex: Mutations and Aberrations, your ultimate guide to the bizarre, the corrupted, and the unknowable in your 5E campaigns. This manual takes you deep into the world of aberrations, eldritch forces, and mutation-infested lands – offering a massive arsenal of creatures, character options, and mechanics to twist your stories into something truly unforgettable.
Includes 10 backgrounds from eldritch survivors to warped cultists, 12 subclasses, 4 new races, 30 new feats, 33 spells, 80+ magic items, 150+ aberrant and mutated creatures, and much more.
Ogre Achiever

An ogre found a magic headband. Now he’s running a goblin warren like a well-oiled bureaucracy.
Welcome to Ogre Achiever. In this one-shot (or short arc) adventure for characters level 3–5, players are drawn into the political chaos of Warren 6B. There, Thudwick the ogre has used his newfound intelligence to impose tax codes, town meetings, and educational reform on a bewildered goblin population.
Some goblins love it. Some goblins hate it. And the players are stuck in the middle.
Bounty of the Sea Bestiary

Whether your adventures take you to the sunken ruins of the Sword Coast, the abyssal trenches of the Shadowsea, or a homebrewed ocean of uncharted depths, these creatures serve as both living landmarks and valuable resources for savvy divers and shipwrights alike. From bioluminescent predators that patrol the midnight zones to tidal guardians woven from coral and storm magic, each encounter reveals the secrets—and spoils—of the briny deep.
Many of these creatures have a more neutral nature. Which allows adventurers and GMs alike to use them as peaceful encounters, hunted prey, or even quest objectives.
Dream of Dragons

In Dream of Dragons, the people of Eldhollow ponder the idea of marching toward Cloudspire Pinnacle in search of a dragon. They conclude that it is the scaled beast the one responsible for their horrible, vivid dreams they have been experiencing for the past few weeks. They ignore that Zarvalex the Reverent, is an ally, not a foe.
This adventure has the heroes side with two NPCs with opposite goals. One wants the dragon dead. The other believes there must be another path of action, and talks of ancient tales where Zarvalex was a protector of these lands.
Will your players choose to draw their weapons and defeat the dragons. Or will they search for the hidden truth?
The GM’s Tome of Adventure Hooks

We’ve all seen it happen; the GM lays out a thoughtful riddle or quest only to have the players sit around and in (or out) of character discuss, joke and bicker for the rest of the night. Nothing gets done and the adventure goes no further than when you started.
In GM’s Tome of Adventure Hook, you’ll find 100 time-sensitive quests designed to inject urgency, tension, and thrilling decision-making into your game sessions. From cursed towns that vanish at dawn to vaults that seal forever in seven minutes, each prompt is built around a ticking clock that forces players to act fast—or face the consequences.
Each hook includes:
- A compelling title and setup
- A dramatic summary of the dilemma
- A GM-specific prompt to inspire improvisation
- A dedicated space for session notes
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