YAY – We get a new weapon category – but are they useful? Let’s take a look at the new Grav family.
So here’s what the tubes say we are looking at:
-Have the Concussive special rule
-Weapons are not Blast weapons.
-Wound the target based on their Armor Save. For example a terminator has a 2+ save so they would be wounded on a die roll of 2+. Against vehicles roll a die, 1-5 does nothing and on a 6 the vehicle is Immobilized and loses a Hull Point.
Grav Pistol: Range 12″ AP:2, Concussive
Grav Rifle: 18″ salvo 2/3 AP:2, Concussive
Grav Cannon: 24″ salvo 3/5 AP:2 Concussive
Grav Amp: Re-roll failed To-Wound and Armor Penetration rolls for Grav weapons.
Grav-Pistols and Grav-Rifles are available to all units that haves access to Pistol upgrades and Special Weapons, respectively. Grav-Cannons are only available to Devastator Centurions.
When you factor in the rules like Slow and Purposeful for the Grav-cannon toting Centurion Devastators it gets even more tricky to calculate.
The traditionalist in me says Plasma is still king, but I’m not sold on that…
Dad, Gamer, Publisher. All games all the time since junior-high. I should go outside more...