YAY – We get a new weapon category – but are they useful? Let’s take a look at the new Grav family.
So here’s what the tubes say we are looking at:
-Have the Concussive special rule
-Weapons are not Blast weapons.
-Wound the target based on their Armor Save. For example a terminator has a 2+ save so they would be wounded on a die roll of 2+. Against vehicles roll a die, 1-5 does nothing and on a 6 the vehicle is Immobilized and loses a Hull Point.
Grav Pistol: Range 12″ AP:2, Concussive
Grav Rifle: 18″ salvo 2/3 AP:2, Concussive
Grav Cannon: 24″ salvo 3/5 AP:2 Concussive
Grav Amp: Re-roll failed To-Wound and Armor Penetration rolls for Grav weapons.
Grav-Pistols and Grav-Rifles are available to all units that haves access to Pistol upgrades and Special Weapons, respectively. Grav-Cannons are only available to Devastator Centurions.
When you factor in the rules like Slow and Purposeful for the Grav-cannon toting Centurion Devastators it gets even more tricky to calculate.
The traditionalist in me says Plasma is still king, but I’m not sold on that…