Warmachine: V3 Cards, Points & Rules


Will Shick is back to show off some new cards, talk V3 rules adjustment and the new point system:

Take it Away Will:

Unit Attachments

“Between the changes to theme forces and the immense rebalancing, we realized we no longer needed to limit the FA of unit attachments like the Trencher Infantry Officer and Sniper or the Praetorian Swordsmen Officer and Standard, which in the new editions are now identified as Command Attachments.

Instead, we were able to balance them from the ground up to have an FA equal to the unit to which they could attach. No longer did a unit of Stormblades need to go to battle without an officer, nor did a unit of Druids of Orboros lack the stern oversight of their Druid Overseer.

Another extremely exciting result from our look at unit attachments was the decision we came to about how weapon attachments would interact with units. Specifically, units can now take a maximum of three weapon attachments from any valid weapon attachment options they have. So, in the future, units with multiple weapon attachment options will be able to mix and match between their various options, so long as they do not contain more than three total weapon attachments.”


Point Costs

“The adjustment of the point costing system in WARMACHINE and HORDES was one of the first things we knew we wanted to implement in the new editions. After compiling years of data from both internal testing and, more important, from our global community of players, we knew we needed to introduce a points system that allowed for greater granularity. We settled on the foundation of doubling the current point system; however, this initial determination was little more than the first step on what would be a long, arduous, yet infinitely rewarding journey toward the new points system.

…So, the theory sounds all well and good, but what does it mean in practice?

Let’s take a look at a range of stat cards for different model types so you can see the new points system (combined with a bit of rebalancing) in action.”


*Can you spot the new icons for Assault , Disruption, and Blessed?

Will Shick’s previous rules changes talk here.

~Privateer will be spilling beans all month long…

  • JN7

    I see intelligent design changes, rules bloat reduction, and sincere attempts at rebalancing. Bravo.

    • euansmith

      Is it Intelligent Design or Evolution? 😉

      If only certain other popular games went down this route.

      • Damon Sherman

        GW really does need another stab at some healthy change. Maybe not quite as drastic as 2nd ed to 3rd ed, but something to even the playing field.

        • zeno666

          Yeah they really need to flush that place

  • Ty Hayden

    Having different levels of reach seems like a good idea, though it seems a little weird to have “0.5” on a stat card. I am liking some of the implied changes and I really like the new design of the cards.

  • zeno666

    Also notice that the Slayer has a rng/reach of 1″ 🙂
    Lets hope all the non-reach ‘jacks and beasts got it.

    • Chaoschrist

      I suppose it would make more sense as hulking machines or beasts have more melee reach compared to little infantrydudesmen. Obviously it increases when polearms are involved, but so it opens up the question if a warjack with a halberd type weapon goes beyond those 2 inches. And if so, if that would be a bit too powerful

      • zeno666

        No such information yet. But I don’t think so.
        By the look of things models with Reach stays at 2″, according to the Mountain Kings card.
        Funny thing though is that the trenchers got 1″ as well due to bayonets I guess.

        • V10_Rob

          Looks as though Reach as a distinct rule is being retired, and like point costs weapon ranges are going more granular.

  • Xodis

    My interest is peaked….keep talking…. lol

  • shadow_fox

    And suddenly. Trenchers became viable…and much more in line with the fluff as a frontline unit with tough. Seems to be a new icon i don’t recognise though, shared by both the mountain kind and trenchers. Could this be bushwhack? (Shoot then move?)

    I for one applaud all the new information surfacing about Mk3. Onwards and upwards!

    • zeno666

      I believe its the icon for Assault

      • shadow_fox

        Ah, this also makes sense. So assault as standard? That’s a neat little boon also.

        • Jay Mort

          They had assault standard already, but I agree…
          1″ reach, brutal charge, and tough! As a trencher fan, I’m happy happy happy.

    • petrow84

      I wonder if Hal3y still gets the 1 point reduction in her theme force… If so, I really hope, they’ll release plastic commandos too.

      • shadow_fox

        From what I read the theme forces are getting juggled about and rebalanced too. I don’t doubt Hal3y will get some form of benefit for her deadliners. If points reductions are still a thing, I assume it will be a points value that remains relevant given the costing changes. EG. It could be 2 pts. :O

  • thebouv

    So, are the points scaled up a bit? Been a while since I played MK2, but Eiryss was 3pc and Slayer was 6-7 right?

    And unit of trenchers wasn’t 16 for a full unit was it?

    If the points are going up, is the range the game is played in going up as well? 50 seems to be standard, what will the new standard be?

    • V10_Rob

      All points were doubled as a starting point, so that cost could be fine tuned.

    • petrow84

      Seems like, 75 is the new 50.
      I wonder, if it will steer the game toward infantry-machine again, but hopefully, the re-vamped jack and monster mechanics, and the presence of Gargossals will keep that at bay.