Cryx Colossals : Two Sinister Lists

 

Kraken-horz

In honor of the new kit being released we’ve some new edition lists including the awesome Cryx colossals!

Cryx were not always known for auto including a colossal in their lists in the last edition. This could easily change with the way the new edition is shaping out. Heavies are definitely appearing more and more. Combine that with banes losing stealth they will have a tough time getting across the field. Maybe it is time of the Cryx colossal?

Release the Kraken

The Kraken can get to some of the highest POW hitting in the game if it can get a few corpse tokens on it. Combine that with a debuff and effective POW25 is possibly. Only the hardest of targets could withstand a full round of that kind of pain.

For the Kraken I wanted to make a list that can increase it’s melee threat as well as having enough bodies around it to keep it somewhat protected.
Venethrax makes his battlegroup really terrifying vs living models. He stole away Terminal Velocity away from Mortenbrah in this edition and it really made him a dirty drop. Throw in some of the nastiest cheap heavies in the game in the seethers and you have a ball busting battlegroup. The Seethers combined with the Kraken can kill living models for days. Venethrax also has Mortality making higher armor/defense little less of a problem.

Venetrhax can make Hordes really sad if they don’t have a way to remove fury besides leeching. The Kraken can alpha into them and while under VENGEANCE of the DRAGONFATHER you can’t leech or allocate. If caught out the heavies will do very minimal damage back to the Kraken and friends.
The rest of the list is mainly jamming and backup. Use the thralls to block charge lanes to the Kraken and friends.

War Room Army
Cryx – BoLS Kraken and Friends
Theme: No Theme Selected
75 / 75 Army

Lich Lord Venethrax – WJ: +26
– Kraken – PC: 36 (Battlegroup Points Used: 26)
– Deathripper – PC: 6
– Seether – PC: 13
– Seether – PC: 13

Necrotech – PC: 2
Soul Trapper – PC: 1

Carrion Thralls – Leader & 9 Grunts: 10
Carrion Thralls – Leader & 9 Grunts: 10
Mechanithralls – Leader & 9 Grunts: 10

CryxEpicAsphyxious-386x500

Skarre’s New Toy

The Sepulcher is a whole other beast entirely. While I think Denny1 runs the Sepulcher the best I wanted to try a recursion list. Recursion thralls took a hit in this edition as they can’t make a combat action. But, I still think it is worth trying out.

The idea of this list is to use Skarre1 feat more defensivly then offensively. I gave the Sepulcher to Aiakos for the speed buff and the Deathbringers spell can cause a lot of issues if your opponent wants to heal or repair. The Helldivers are kind of a gimmick with Skarre. But, they are cheap and annoying with good armor for a light during the feat. The main idea of the list is start adding to Mechanithralls , use the feat for the charge and return fire. The key to this list is keeping Aiakos safe!

If the Sepulcher can get into a unit of bodies, and the Stitch thralls are in range you could easily keep your Mechanithralls full strength. Cygnar and Retribution might have the shots to kill a lot but if you think the enemy is going to try to kill them the feat can buy you some time to get there.

skarre

War Room Army
Cryx – BoLS Sepulcher Recursion
Theme: No Theme Selected
75 / 75 Army

Pirate Queen Skarre – WJ: +28
– Skarlock Thrall – PC: 4
– Helldiver – PC: 6 (Battlegroup Points Used: 6)
– Helldiver – PC: 6 (Battlegroup Points Used: 6)
– Helldiver – PC: 6 (Battlegroup Points Used: 3)
– Inflictor – PC: 13 (Battlegroup Points Used: 13)
Aiakos, Scourge of the Meredius – PC: 4
– Sepulcher – PC: 36

Mechanithralls – Leader & 9 Grunts: 10
Mechanithralls – Leader & 9 Grunts: 10
Necrosurgeon & Stitch Thralls – Necrosurgeon & 3 Grunts: 4
Necrosurgeon & Stitch Thralls – Necrosurgeon & 3 Grunts: 4

~What do you think of the Cryx colossal BoLS? Have a list you swear by? Share in the comments below.

  • Severius_Tolluck

    Wow.. way to spam a game that i typically found the least spamming in! I mean sure they work, but no fun or soul in them.

    • ZeeLobby

      And honestly, outside of the synergy lists of MK2 (which are now toned down), I never saw that many spam lists do all that well compared to a diversified force. Then again Cryx have always been the spam masters, but this definitely looks like a 40K gamers approach to WMH.

      Not to mention helldivers are just pure garbage with the change to burrow…

      • Severius_Tolluck

        My thoughts exactly

      • Alpharius

        “Spam” is what they said the Cryx design space is, except we don’t have anything decent to spam because everything is costed the same as the opposition with worse stats. Mechanithralls lost 2 POW and recursion was effectively destroyed; so they are turds too.

        Cryx in Mk3 is what Cygnar was in Mk2. Satyxis (gunmages) and mercs are going to compose most of the fielded infantry.

        • ZeeLobby

          Can you blame them though? I mean cryx troop spam was all too common, and honestly somewhat broken, in mk2. I’m glad the days of “Cryx drop” are gone. And I play Cryx.

          • Alpharius

            So now we just have Cygnar drops? The point of the edition was to bring everything to par, not to just flip the rankings and force new purchases with a new hard cap on discounters. Everyone is still spamming infantry with their remaining points after they spend their “free” points on mandatory jacks. Infantry spam is equally effective in this edition, but most of Cryx infantry is trash. As for Jacks, guess what, if all jacks are improved, the ones who were the worst jacks before are still the worst jacks now. So worst infantry and mostly bad jacks. But hey, just bring the Colossal and some arc nodes, and some mercs and there you go.

            That is why I consider this edition a failure, they just rearranged things and missed all of their stated targets except adding premeasuring.

          • ZeeLobby

            Cygnar drops are kneejerk drops, and honestly play well into gunlines across the factions. I also see a ton of jack/beast heavy lists doing really well. Maybe your local meta is just afraid to change?

            I mean the only competitive point we have right now is Texicon and 7 of the top 8 armies were all different factions (Khador, Menoth, Mercs, Ret, Circle, Cryx, Menoth and Cygnar), so I really only see things as better so far. Prior to MK3 it would have been Cryx, Cryx, Cygnar, Cryx, Khador, Circle, Circle, Legion. Honestly I can’t see playing a Warmachine faction and complaining when Hordes factions really suffered.

            My recommendation if you’re so pained by this is to stop playing, you seem to be blasting it on every forum and every comment section as much as possible. Maybe you’d enjoy another game more?

    • Alpharius

      They won’t work actually, both these lists are garbage.

  • carnifex49 .

    Gaspy3
    -Vociferon
    -Kraken
    -Kraken

    Warwitch Siren x2
    Necrotech x2
    Darragh Wrathe

    ARM 23 against living models in melee. Yeah, pretty disgusting AND thematic.

    • zeno666

      I kind of like it 🙂

  • Alpharius

    The Kraken is one of the better Cryx options, but putting him with Venethrax is an odd choice when colossals can’t use his field Marshall ability. But okay. Seethers I am not actually fond of because they always have to charge, which means you can’t walk into back arcs or around obstacles, can’t perform any power attacks ever despite having two open fists, and if under an enemy effect that prevents charging (including anything that forces sacrificing movement or action) you effectively don’t get to use the model that turn. Plus they already have counter charge so you are really wasting his field Marshall. Terrible. Swap them to Inflictors for two tougher counter charging shield guards. The infantry seems randomly chosen with no way to deliver them and only one vector for Mortality. They will just clog up your charge lanes. That’s the kind of spam you run with Terminus who makes them tough. I could see two arc nodes, 2x gunslingers and birds to be shot in the back for cloud walls.

    Recursion took a big hit so I don’t like Sepulcher. You also seem to have missed the part where Skarre has to cut for every model buffed now and can’t be healed by necro surgeons, so prefers fewer more powerful models rather than spam. Also dirt dolphins lost all their threat range. This is a Mk2 list.

    • carnifex49 .

      If the Seether is unable to charge then it can still activate normally. The rule on its card says it must charge IF IT CAN.

      • Alpharius

        Ok so it at least gets to attack if it has to sack movement. Still no power attacks or walking engagement. Maybe with ILO?

        • kremmet

          It can perform throws and headbutts once its movement is out so there’s that, but yes the Seether has some very poor rules at the moment.