Battlefleet Gothic: Armada on Sale Now

Battlefleet Gothic Armada 1

Been waiting to jump into some exciting Space Battles in the Gothic Sector? Well now is your chance!

via Steam

Battlefleet Gothic: Armada $39.99  $23.99 40% Off

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Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.

Developed with Unreal Engine 4, Battlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, but also crew, captains, and more… each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ships for future, bigger and more dangerous battles.

Additionally an extensive multiplayer mode with persistent fleets where up to 4 players can battle simultaneously, Battlefleet Gothic: Armada also features a big story campaign, taking place during the 12th Black Crusade and putting players in the middle of the Gothic War that raged between the Imperium and Abaddon the Despoiler. Players will be at the centre of every fight, commanding fleets of gigantic ships as the Chaos unleash a sequential chain of surprise attacks on Imperium worlds – the start of 20 years of warring in the sector.

Key Features:

  • An expansive single-player campaign across the Gothic sector.
  • Four factions to command, each one with its own strengths and skills.
  • Tactical PVP multiplayer offering infinite replayability.
  • A huge array of authentically recreated Battlefleet Gothic ships.
  • A real-time strategy experience retaining many of the tactical Battlefleet Gothic elements.
  • A plethora of lore-abiding skills to fill the player’s arsenal.
  • Upgrade and apply skills at port Maw

This sale is only on until the weekend – if you’re on the fence you’d better act quick…

Tau and Space Marines are both in the game now, too! What are you waiting for?

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I’ll see you in Space, Commanders!

  • generic eric

    Say. Is this PC only?

    • Dan

      I’m relatively sure it’s PC only.

      Not sure why they wouldn’t do a mac version unless there’s weird licensing issues or their multiplayer is built in a way that Apple doesn’t like. It’s Unreal Engine so porting *should* be fairly simple.

      • Nilok

        The real problem is the company would need to invest in Macs in order to develop for Macs. What I mean is, even if they can export a project to install and run on a Mac, they need to do in depth testing to make sure that it runs properly on a Mac and none of their custom code causes problems. The last thing a developer wants is Apple breathing down their neck about causing a kernel panic or something messy on their OS due to some bad code.

        Combine that with the smaller gamer base on Macs compared to Windows, it becomes obvious which one they should focus their limited resources on.

  • Kevin Maloney

    Frick. It’s still 30.00 Canadian.

  • Nyyppä

    If the matchmaking is still the same and the campaign has not gotten a lot better it’s still not worth the pennies.

    • Dan

      out of curiosity what were your problems with the campaign?

      • Nyyppä

        It’s like the MP grinding, just slower, spiced with bad story telling and is boring to the point of being ridiculous. I’ve spent hours building stupid constructions of FO4 and not get bored. I didn’t get 5 minutes in to the campaign before I thought of quitting it.

        Then I played couple of hours, realized that there is some RNG that almost just decides that you lose some missions. “Almost” since there’s always that slight chance against anything. I played it using the easiest difficulty just to see the story and just like you at the very moment you read this are likely to think I would normally assume that it’s just me not being good enough…but then there’s the fact that I consistently own the comp on harder settings in the skirmish play. That’s pretty clear indication that it’s not my skill that is the problem.

        • Karru

          I was excited to see how it plays out as I did enjoy the normal game vs AI quite a bit, but the campaign was a massive letdown. The campaign throws you into the same missions over and over again while the “campaign story” missions are purposefully very unbalanced to the point where even a 10 armed korean pro player would cry. The story itself became boring super fast since it stopped making sense. You were the only fleet in the sector and you had to jump between 3 different areas. Of course, they would make it so that you would pretty much always have to lose 1 planet to Orks/Eldar/Chaos per turn. I stopped playing it after something like 4-5 hours.

          The grinding is abysmal considering that your are supposed to be the “only hope” for the sector. It makes a lot of sense to keep the larger Battleships docked until you have proven yourself to be able to face armies 3x your size. Of course, this just means that the enemy fleets get larger as well.

          • Nyyppä

            And all of that is just some of the reasons why I stopped playing the game. Had I known this in advance I’d just skipped it altogether.

  • Dan

    It’s a good game. It’s mixed reviews are somewhat deceptive- there are a lot of purists who downvote it for very nitpicky reasons. I would wager anyone already at this site who hasn’t already written off PC games entirely would enjoy it with possibly of *two* exceptions-

    1. You are aforementioned purists and can’t deal with the fact that transitioning from TT to RTS means some concessions in game design.

    2. More validly it is *very* hectic to play as it is a real time game that’s trying to maintain almost all the complexity of a decidedly not-real time game. in singleplayer you can kick it into slo-mo to give orders if things are happening too fast but I highly doubt that works in multiplayer (which I havent tried yet for exactly that reason). I can easily see this being a turn-off to some.

    • Nyyppä

      3: The matchmaking is busted. In short the veterans with all their fancy toys can end up against the guy with his starting ships and it’s more often like that than it is not.

      4: There are many cheaters in the multiplayer

      5: The campaign is just a very badly done version of the MP without the human opponent component in which the computer “cheats”. “Cheats” because it’s plainly in the programming.

      6: The mission design is not only far form perfect, it’s mostly designed to predetermine winners (assuming roughly equal skill and tech level) in missions. Whether that predetermined is the attacker or the defender is totally up to mission type.

      7: The balance is way of the off. It’s just as bad as 40k, not necessarily having the same status quo, but it’s just as bad as 40k.

      8: You have to grind your way to the toys you want to play with in MP. If the matchmaking worked this would be ok, but as it does not this just ruins the game for the new players.

      9: It has the Starcraft syndrome. The person with fastest index finger usually wins. It’s less about how smart or tactically savvy you are and more about how many ships you can micro manage at the time. Casuals will have a bad time with this and it’s really fun only for the professional level RTS fan(atics).

      10: It gets really, really repetitive really, really fast.

      All in all it’s great it you are some sort of mouse clicking savant who likes to repeat the same thing over and over again playing only MP or if you are just the regular masochist.

      Others just will not enjoy it. Normal people will lose maybe 30 of their first matches and then are getting good enough gear to roflstomp the noobs that they end up going against….which is just as fun as the 30 games before in which that normal person got roflstomped by cheaters or people that have few levels more ships than the losing participant.

    • Karru

      I never had any issues with the way it plays. It looked cool, but it became increasingly boring. If I wanted to make myself another fleet I groaned. I would have to start the grind all over again and hope I get the easier missions that didn’t favour one faction over the other. It has major balance issues on top of the increasing problems of repetitiveness as you continue playing it. All matches start to feel the same with barely any difference.

  • Ronin

    I wish they made a Total War like 40k game where you got this kind of ship battle mechanic when engaging fleets, but you also have the option to engage ground forces. I think it would have definitely helped with keeping the ship battles from feeling repetitive. Also wish the campaign was more like Homeworld where each encounter was its own unique puzzle and scenario.

  • You post these sales on Steam so late, they’re pretty much over and off the frontpage by the time you get around to write up your three lines and c&p info…

    • BClement

      That’s funny cause it’s still up as of you posting this. What would you like them to do? Not post relevant information about these games?