FFG: Runewars Designer Interview

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Fantasy Flight Games talk shop about Runewars, their upcoming fantasy rank-and-file miniatures game!

Runeswars is a rank-and-file miniatures game that Fantasy Flight Games showed off at GenCon 2016. We got a sneak peek at the game there but FFG has just released an interview with the designer behind the game Andrew Fischer.

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In the interview Andrew talks candidly about some of goals and reasons behind the design choices they made. One of the big goals was to create a game that scales well but was still flexible and fast to play. Plus they wanted the game to be both approachable for new players and hopefully enticing to more experienced players too. If that sounds like a lofty goal, that’s because it really is!

FFG is also known for using existing game mechanics and refining them into new and interesting ways. X-wing and Armada are clearly influences for Runewars in terms of movement and the dial system. Here’s what Andrew said about it:

Andrew Fischer: We definitely wanted to take our lessons from games like X-Wing and bring them into RuneWars. The mechanic of pre-planned, hidden orders that we used for movement in X-Wing was a great fit for a fantasy battlefield where commands take time to be delivered to the troops. You always have to be projecting what will happen next and planning ahead! But, since marching and maneuvering is only a small part of what soldiers do on a battlefield, we decided to shift the functionality of a unit onto the dial. When a player looks at their dial, they see everything that unit can do with its turn.”

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He goes on later to talk about how the dial kind of evolved in to what the end product is and he also touches on some of the challenges of creating the game. One of the biggest ones that he feels pretty confident about is the games ability to scale from smaller battles into larger ones without changing the game “feel” too much. I know of a couple other tabletop games that have had to combat that as the games have gotten larger so it’s good to think about that type of issue from the get-go.

The rest of the interview is certainly worth a read. Check that out right HERE. It’s good to know that Andrew is an avid miniatures gamer with a background most fans of the genre can identify with. I know I’m not the only person looking forward to this game. As a fan of their Decent universe, it’s great to see that world getting fleshed out even more and battles moving up to much larger scale. Runewars is slated for release in the first quarter of 2017 – keep an eye out for it!

 

RuneWars: The Miniatures Game

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RuneWars: The Miniatures Game is a two-player miniatures game of battles between the great powers of Terrinoth. In each game, you and your opponent will gather armies of miniatures and lead them into battle—blocks of infantry will maneuver for position, cavalry wings will wheel and slam into a weakened flank, and monstrous rune golems or carrion lancers will smash through formations of lesser warriors. Innovative command tools, two distinct factions, and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in RuneWars. Finally, with forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!

~I’m not sure which army I want to swear allegiance to yet…what are you most excited for with Runewars?

  • vyrago

    Does it come with nails for Age of Sigmar’s coffin or are those sold separately?

    • Jared Swenson

      Haha it’s funny because you think it’s true. Welp, time to don the flamesuit.

      • ZeeLobby

        Haha, right?! AoS nailed itself in a coffin when it released with no rules.

        • wibbling

          I accept there were only four pages of them, but they were easy to find and read.

          • ZeeLobby

            Yeah, i was just poking some fun. I do think they shot themselves in the foot a little. Having the General’s Handbook content in the core book would have been a much better start.

    • Xodis

      Yep they are available online at “Keep wishing” and “Not going to happen”. If you order enough you get a bonus squad of “Squats” along with free shipping!

    • Cergorach

      You want to use it to hold the bag of counters this game comes with?

    • zeno666

      Those are already in place 😉

    • Matthew Pomeroy

      This setting is really really interesting, same as decent, runebound, etc…I would love to see them at a rpg to it as well. This is a great replacement for warhammer fans who dont like AoS.

    • Richard Mitchell

      I don’t know if it will be the nail in the coffin for AoS or KoW. I love how KoW allows you to pit Roman legionaries against fantasy armies, but mechanically I was looking for something in the FnR genre that was unique. As someone who really loves X-Wing and its ability to appeal to people who have never wargamed, when I saw the demo for RuneWars, I knew I was going to wait for this to release before getting back into FnR.

  • ZeeLobby

    Super pumped. From the initiative activation to the hidden orders, this looks like an awesome game. Will finally get some ranked combat back into my game systems.

    The ONLY gripe I have is their silly rune token flipping, but I’ll just convert/print up some dice to handle that.

    • Dennis Finan Jr

      I wish they came painted tho

      • ZeeLobby

        It would have been a good move. It would have been awesome if they offered both. Personally I can’t wait to paint them, but can totally understand those who’d rather pay a little extra for the pre-painted.

  • CthulhuDawg

    When X-Wing first came out I thought to myself I would really like to see those mechanics in a fantasy miniature setting. I think FFG can read minds.

    • zeno666

      True that, those are some nice mechanics.

    • Secret_Keeper

      What you don’t like D&D attack wing…