The Tabletop Spotlight is on Disciples of Tzeentch!
The Disciples of Tzeentch is out and this time we’re taking a tour through the book in our Tabletop Spotlight:
If you’re a Tzeentch AoS fan this book is pretty much a must-buy. Even if you’re not, this book has some pretty great things that you shold be aware of. For starters this book has some new-and-improved (mostly) updates for some of your favorite models. The Lord of Change, for example, has some tweaks and changes from his previous incarnation. In fact, keen eyes might spot all those differences – and there are many – but we won’t cover all of those here.
Basically, if you have the Grand Alliance: Chaos book and the General’s Handbook you should be aware that this book has some slightly different “shared” units. If you’re thinking of playing a Tzeentch themed force, you can still use units from Grand Alliance: Chaos with the Tzeentch Keyword (or on a broader scale the Chaos keyword). You can also opt to run sub-factions within Tzeentch because this book gets very granular. You have the Mortals (Kairic Acolytes), the Tzaangors (who straddle that line) and then the straight up Daemons.
The Tzaangors are some of my favorite new units. I really think the designers used them to bridge the gap between the Kairic Arcanite units and the Daemons. Just looking at all their keywords you can kind of see how they would all fit together.
One of the things I am impressed with the most about this army is how it has a lot of built in synergy without being a giant “Rube Goldberg Machine” of combos. What I mean is that this army can still function if you take out one of the key pieces to the “machine” – it just won’t be as efficient.
The most obvious combo in my mind is just taking basic Tzaangors with an Icon (or really Icons – a unit can have multiple Icons bearers). If you put them next to a bunch of Wizards (like units of Pink Horrors) they can get silly pretty quick:
“Just kill the Icon Bearers” – yeah, that could work…except that this is just a basic unit of Tzaangors standing next to units of Pink Horrors. Imagine if you had 4-5 units of Tzaangors with Icons all standing near 4-5 wizards. Don’t forget the Disciples of Tzeentch can pack in a LOT of wizards.
I think that this book has a lot of little things like that to be discovered and that’s what makes it interesting. I also really like the layout of this book. I’ve mentioned it before but I hope this is the layout moving forward. If you felt like the Grand Alliance books were more like “place holders” until you got a real Army Book, well you might have been on to something.
The Disciples of Tzeentch is in stores now so if you get a chance take a look through it! You might just be surprised at what you see.
The Changer of Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate – these are just some of the names of Tzeentch. A brother god to Nurgle, Khorne and Slaanesh, and often an ally of the Horned Rat, he is the undisputed master of the arcane arts. His followers, daemon and mortal alike, swarm over the mortal realms in scintillating glory, searing the land with coruscating flames of change. Tzaangor tribes raid ancient places of knowledge while mortal cultists work in secret to advance their god’s unknowable goals. Tzeentch’s plans are manifold, and he revels in watching each unravel.
What do we want? CHANGE! When do we want it? We’re still making up our minds!