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AoS: Disciples of Tzeentch Overview

4 Minute Read
Jan 18 2017
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lord-of-change-horz-2017

Join us as we take a tour of the new Disciples of Tzeentch Battletome for Age of Sigmar!

The Lord of Change and this cohorts are back in a blaze of glory! The Disciples of Tzeentch are going to shake up the Age of Sigmar Meta in a lot of new ways:

We’ve been talking about this book all week. We showed off some of the new Battalions, we talked artifacts & powers, we took a look at some of the new Kairic Acolyte Models, and we’ve even teased some of the points for the army. Well today we take a tour of the insides of the book and I’m liking what I’m seeing.

DOT-toc

This book really struck me as a throwback to the Armybooks of old. The general layout is lore and unit descriptions in the front, models in the middle, and then rules in the back half. This book DOES have pitched battle points in it as well so no need to wait for a second General’s Handbook to play this army in pitched battles. The Disciples of Tzeentch book also has a neat split between the “mortal” followers and the “daemon” followers of Tzeentch. You can run them both in one army or you can run one of the sub-factions for unique bonuses.

I think the big star of this book is obviously the new Lord of Change/Kairos Fateweaver kit. It’s the big centerpiece model and with good reason:

tzeentch-kairos

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It’s a fantastic kit! I think the real power of this army, however, will come from the grunts on the ground. Specifically the three types of Horror units: Pink, Blue and Brimstone. Now I know there is some confusion about how the Multitudinous Host works – we cover how it works in the video too. But I’m hoping to address some of that now:

DOT-multitudinous-host

RAW, if you’re not play a pitched battle game it’s pretty much bonkers. However, if you’re playing with the Pitched Battle Rules according to the General’s Handbook this formation isn’t quite as powerful as it looks.

Abilities that create new units count as summoning. That means you have to set aside points for those “new” units to pop-up. Abilities that add models to units cannot take the unit above it’s starting number of models – if you unit of Blue Horrors is only 10 strong to start, you can’t add models to it – you must either form new units (summoning) or lose it. However, if those units are under their starting size they can get the models back for free – that does not cost you summoning points.

horrors-heralds-horz

So basically our advice if you face this formation is to see what points your opponent has in their summoning pool and try to focus killing a unit entirely so they can’t get the free models back and those “new units” have to come from the summoning points and don’t spread to a 1/2 killed unit and bring them back to max size. It’s like fighting a waterfall…if that waterfall was on fire and changed colors from pink to blue to yellow…Tzeentch is weird, man.

We also talk about what really makes this army unique: Destiny Dice! That’s in the video but it was something we thought was pretty interesting. Overall, we really liked this book and are expecting to see some really cool Tzeentch armies in the future. It’s in stores this weekend so go check it out!

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Disciples of Tzeentch $35

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The Changer of Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate – these are just some of the names of Tzeentch. A brother god to Nurgle, Khorne and Slaanesh, and often an ally of the Horned Rat, he is the undisputed master of the arcane arts. His followers, daemon and mortal alike, swarm over the mortal realms in scintillating glory, searing the land with coruscating flames of change. Tzaangor tribes raid ancient places of knowledge while mortal cultists work in secret to advance their god’s unknowable goals. Tzeentch’s plans are manifold, and he revels in watching each unravel.

The 136-page Hardback Battletome: Disciples of Tzeentch contains:

Exclusive gaming content

– Forces of the Disciples of Tzeentch: rules and abilities for your Tzeentchian army, including the Master of Destiny Battle Trait – manipulate fate itself (well, your dice)!
– 2 unique Spell Lores, the Lore of Change and the Lore of Fate;
– Command Traits for Daemonic, Arcanite and Mortal followers of Tzeentch;
– Artifacts of Power for Arcanite and Mortal followers;
– Daemonic Gifts for Daemonic followers;
– 16 Warscroll Battalions, and Warscrolls for the full Daemon and Arcanite range of Tzeentch miniatures;
– Tzeentch Allegiance Abilities, which can also be used with Slaves to Darkness bearing the Mark of Tzeentch;
– Path to Glory rules, 2 Battleplans, and Pitched Battle profiles featuring Matched Play points values for all models.

 

The Times… they are a Changin’

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