GW: Shadow War: Armageddon Factions Teased

The battle over the hive world is heating up as more of the factions are revealed – It’s going to be crowded!

Games Workshop dropped a bombshell yesterday at GAMA and now the teaser trailer is out for Shadow War: Armageddon:

via Warhammer-Community

We did say you wouldn’t have to wait long to find out more about this game.

Take a look at the new trailer for Shadow War: Armageddon

So, it’s a new, self-contained game set in the hive cities of Armageddon, with Orks against Space Marines and the option to add almost a dozen more factions? Sounds pretty cool to us.

Those veteran gamers out there will be keen to learn that much of the ruleset is based off of the classic Necromunda game, including some in-between game advancements and earning experience that can see your small recon-force grow to become an elite unit of honed killers.

The terrain kit is pretty impressive. But the bigger reveal was the unit list that Warhammer-Community dropped with the video:

You’ll be able to expand your game with extra models for the two squads in the box, or even add whole new races. The Kill Teams are all designed to be built around squads in an army you might already have, or can pick-up in a single boxed set. Here are a few of the units that you will be able to use, in case you wanted to get started building and painting now:

If you look at that list it’s pretty easy to see some of the factions and how they will break down:

  • Ad Mech
  • Chaos Marines / Cultists – may be two separate factions or allied
  • Dark Eldar / Eldar / Harlequins – may be one faction or three
  • Grey Knights
  • Necrons
  • Tau
  • Tyranids / Genestealer Cult – may be two separate factions or allies
  • Space Marine Faction* – Scouts / Scouts with Snipers
  • Cadian – Astra Militarum Faction
  • Orks

Depending on how you slice that pie up there could easily be 12 factions. And that’s not even counting the old Necromunda Gangs that will hypothetically use with Shadow War: Armageddon!

*Note: There was no mention of Tactical Squads in the release. But there is mention of Chaos Space Marines and Grey Knights so that leads us to wonder if it’s just going to be just Scouts or not. But based on the fact that it’s a “Kill Team” Style game I wouldn’t be surprised if standard Marines or even Deathwatch showed up.


Shadow War: Armageddon is coming in April. Are you ready for the war within the Hive?

  • Zingbaby

    Sell child – check, sell dog – check, sell car – check…

    • orionburn

      Now let’s not go crazy. Selling the kids is one thing. The dog is a different story…

      • Xodis

        I was more worried about the car…depending on the car you have lol

      • bobrunnicles

        orionburn is right – the child and the car I can get behind, but the dog? You lost me there.

      • memitchell

        You won’t get much for kids these days. Believe me, I shopped around.

      • dave long island

        Good man!

    • vlad78

      You will sell your car and your dog to buy those awful plastic scouts and a bunch of ork boyz? Only the building is rather nice.

      • Honest Kairos

        Sometimes you see a good piece of scenery and your decision making process goes to some dark places. We’ve all been there, right?

        • vlad78

          Right ! ;p

        • bobrunnicles

          Exactly. There are minis in that box along with the awesome scenery?

      • zeno666

        They are really trying to get rid of those awful scouts aren’t they?
        Is this the third box they make to try and sell them?

      • All I see is 10 more arbites and some Orks to give to the weird ork guy at the shop. They literally always want more

    • Dennis J. Pechavar

      Dogs are for eating not selling. Sheesh.

  • Zingbaby

    Same darn ugly Scouts though? …ack man, I would’ve bought 5 of these with new scouts.

    • Dennis J. Pechavar

      I agree with conditions. I personally remove the heads and put Arbite helmets on them. Copied the idea from Dave Taylor when he did that for Crimson Fist scouts years ago. They look much better without those horrible heads. I still prefer the metal ones that being said.

      • Iconoc1ast

        The metal ones were released at the same time as gorkamorka. I can remember just how much they wowed me. Then, finally word drops of the multipart kit and i was going crazy. My little brother wanted loads for his crimson fists. Then we saw the heads…. the plastic contemptor was a more contemporary version of that disappointment. That was until i saw the selection of heads from puppets war…..

        • Dennis J. Pechavar

          It’s the curse of GW half of the model looks great then they screw it up somehow.

  • Talos2

    So human heads on orks for Goliath, Wyches converted to esher, human heads and legs on skitarii for orlock etc etc.

    • Khorne Bloodbound is a better starting point for Goliath IMHO

      • Talos2

        Fair shout. I was limiting it to the factions mentioned and what you could do, but yeah they would prob be better

        • Oh, the good news on that front is you can literally use the LRB gang profiles, the new system is compatible

    • Also gs cult are super popular for van sar due to their jumpsuits

  • ZeeLobby

    Terrain is still pretty sweet. Was hoping when “more terrain” was leaked that it may have had more towers and not just another walkway, but meh.

    • Xodis

      In the grimdark future, there are only walkways!

      • ZeeLobby

        Haha, I mean depending on the rules, walkways could be key, was just kind of hoping for another building of sorts.

      • euansmith

        In the grim dark universe of the grim dark future, there are only catwalks… and Overhive Brats.

        • ZeeLobby

          LOL, classic euansmith

          • euansmith

            I’m kind of fancying making a Zoolander Gang for something now (maybe Xulanda). The Space Marine Scouts have got the cheekbones for the role.

          • Xodis

            Seems like they would fit best in a Malifaux game lol

        • dave long island

          I believe he’s doing his infamous ‘Blue Steel’ right there in that picture.

        • Brandon Rutter

          Dangling Skull-spiders are so hot right now. how did you create a gang in the old Necro? was it points or just w/e was in a boxed set? w/e you wanted?

          • euansmith

            Back then there were two plastic gangs in the starter box and then a bunch of lead minis. As a result, unless you were willing to risk your fingers chopping up metal miniatures, you had to equip your gangers to match the minis you could acquire, or not play WYSIWYG.

      • Jonathan B.

        If only Dan Abnett had had this for the Ultramarines Movie.

  • Xodis

    Anyone else having a surge of amazing ideas and want that giant servo skull sold separately?

    • Talos2

      Looks like an abayent in waiting to me

    • ZeeLobby

      Dude, that thing is super sweet

    • Walter Vining

      think I just found the servo skulls I need for my inquisitor

  • hdarren


  • orionburn

    That mech skull with legs looks so cool. I love the smaller tower. Even if not taken as an actual fortification that will look awesome with a promethium relay pipe.

    Never played Necromunda (gasp!) so looking forward to checking this out.

    • ZeeLobby

      It was quite literally awesomesauce. People still play long campaigns of it now. And it’s held up much better than mordheim (another huge favorite). I’m really hoping they hit close to home here. The biggest sad point of this is the lack of gangs though. The gang warfare and another perspective on the 40K universe is what made the original so much fun. This looks more like another way to play 40K proper.

      • orionburn

        You never know. It seems with the specialist games they’ve been dipping the toe in the water to see how they do. If this does well, which so far seems to be generating lots of positive, we might see some new models/gangs. Plus nothing to say you can’t swap out different models to use with this. I’m sure third party companies will be coming out with some retro stuff to go with this.

        • ZeeLobby

          Yeah. It’s really the lack of background and stories which will be disappointing. The background fluff for Necromunda was pretty amazing. This will be more like “we’re Orks fightn in da city!” and “we’re Space Marines and must stop them!”.

          It makes me really disappointed that they decided to go with Titans instead of gangs. It would have been awesome to tie the two together. Though honestly, they’d need to have 3/4x the number of scouts in gangers to stand a chance.

          • What’s interesting is GW said the rules are compatible with gangers, so all you need is a copy of the living rulebook and you can still ‘Munda. The big mystery for now is how to balance gangs vs other factions

  • Munn

    No Sisters of Battle 🙁

    • ZeeLobby

      Eh. They said they’d have rules and add things on their website. Maybe a later addition (when and if they’re ever refreshed).

    • memitchell

      Just use Marine stats with T3. I mean, seriously.

    • We don’t know that for sure yet, let’s keep up hope

  • Dusty

    I wonder if “Cultists” is Chaos or ‘Nid cultists…

    • Dusty

      Nevermind, I just clicked the link… Chaos.

      • ZeeLobby

        Well, and Genestealer Cult is up there.

      • JPMcMillen

        At least it will give me something to do with the ones that came with Assassinorum: Execution Force.

  • euansmith

    I really like the idea of being able to pick up a box of minis and use it in a game. Currently I tend to pick up a box of minis and then use bits from it to convert a mini from another box for use in a game. It will be nice to have the option to maximise my purchases.

    • Shawn

      I’d be happy with buying a GW game and then actually have people that want to play the board game instead of hoarding the minis for their 40k armies.

      • dave long island

        Hey, whoever dies with the most minis wins!… That’s straight outta Deuteronomy, I think..

      • I’m just glad we’ll have proper campaigns back with experience – imho the best part of necromunda was building and growing your gang.

    • TenDM

      Yeah. I’m always looking at the Start Collecting boxes as painting projects, so something like this that adds a little practical value is always welcome.

    • It’s not as good as earlier necromunda. So many options and ways of putting it altogether. This appears to have 2.

      • euansmith

        We’ve got no particulars yet, but this does look like something along the lines of Kill Team; so there should be plenty of room for fun “counts as” nonsense.

  • General_Seedykay

    Eh, I’m kinda dissapointed. Part of the fun of the old Necromunda was the shift from alien nightmares and demi-gods everywhere to a bunch of malnourished mad-max knuckleheads wailing the ever-loving hell out of each other with shivs and stub guns until Dredd and co show up. Just having a bolter made you a terror in the slums. Yeah, could just tweak the rules to make it more classic, but then I can do that with the old rules anyway. Essentially this is just providing me new scenery, and a slighlty altered version of 40k. I’ll grab it for the terrain, but I would rather have seen something that looks a bit more unique tbh.

    • Aezeal

      Rules will apparently be different from 40K.

      • General_Seedykay

        Sure, but it’s going to revolve around the current dynamics that each present 40k faction already has. It’s one thing for a ruleset to be designed around factions of fairly balanced groups of humans and mutants, another for it to allow for the wide range of fantastical races present in wider 40k. That alone is likely gonna impair freshness. Hopefully I’m wrong and it turns out to be something special, but I’ll still miss a return to the grimy alley brawls of old :p

        • I think you’re pretty spot-on, tbh. And great point about the bolter, I forgot about that! Strength 4 with high accuracy vs las and auto pistols at str 3. It almost always went on your gang leader because you knew he’d make the most out of it.

          But the key part of necromunda I liked most was growing and attaching to your gang. Watching a juve become a dude that could hardly hit into a melee demigod was awesome (with extreme luck). I feel that this MAY be able to hit that niche, but this is clearly a way for GW to both save and make more money with their existing stock. A little bit frustrating, but I’ll admit that I”m now quite keen to start a cultist “gang” 🙂

          • 6Cobra

            I’ve actually been lovingly converting a counts-as-Cawdor Chaos gang, using Cawdor weapons options. Looks like I may as well rip ’em all apart now and just buy a box of Dark Vengeance because guess what the weapons options will be? Then they’ll be all ready to fight some random Tyranid Warriors one day and Grey Knights the next, in a really sweet narrative campaign!!

            I apologize for my negativity, I’m really bitter bordering on depressed over this.

          • I don’t really get why, we don’t have the rules yet, but it’s not like the community edition or LRB are going anywhere. Hell, the amount of attention this set is getting compared to lost patrol show us (and GW) how big a potential necromunda market is. Specialist games has their hands full, I expect they’ll be working on Sjadow wars: Necromunda once Adeptus Titanticus is in the can

    • 6Cobra

      Couldn’t agree more. Even if this ruleset is “compatible” with the antique Ganger miniatures, this will now primarily be a game of Harlequins battling Tyranid Warriors, and Grey Knights and Chaos Marines smashing each other through walls. One of my favorite things about Necromunda was that a laspistol and an improvised club were actually good, powerful weapons when both sides were punky gangbangers. Those days are now clearly over forever.

  • Hmm, anybody else thinking that the terrain goes really well with the aesthetic of the new Kharadron Overlords?

  • amaximus167

    I NEEEEEEED that giant servo-skull-spider…

  • Pedwidge

    This looks promising. When Necromunda came out the gaming group I was around wanted to use their regular 40k models instead of the gangers. 27 years later, GW answered haha.
    I just hope they move away from the d6 for this game. GW has put out some great dice sets lately, so maybe some d10’s in this game to make it like a simpler Inquisitor (1 D10 in place of a % roll) then cover, movement, and distance can play a bigger factor . Fingers crossed.

    • Severius_Tolluck

      Wont happen, but yes I agree

      • Pedwidge

        nope. New pictures show D6’s. 3+ for marines, 6+ for orks. ruleset done.

    • No one I played with wanted to use their 40k marines.

      There’s no way they’re ditching D6 😛

  • zeno666

    I hope this game has a more modern and detailed ruleset.
    But I guess its just 40k in 40 minutes-styled. Thus another box with old crappy sculpts and some new plastics that you can only get from this box.

    • Shawn

      Ahh, but wait long enough and they’ll be sold separately and cost more.

  • I wonder if guardians will be able to have a Warlock leading them.

  • Lee Wilde

    This will sell just for the terrain, Especially that Mechanicus skull, i see many conversions using that

  • Mista’ Moodles

    Dark eldar wracks..? no? ok… I just want someplace that I can use them and they won’t be trash.

  • Ve Ly Pè

    It´s on Armageddon and the only option for Orks are standard Boyz???

    • 6Cobra

      Yeah, you’d think Bloodaxe Kommandos would have been the go-to choice..

  • luke snell

    hmmmm, why didn’t they just go ahead and officially port Killteam into this then? Seems like that would make much more sense, not to mention give a bit of different gameplay to Killteam than just small squad warfare based exactly on the 40K premise of rules. This sounds much more like what I would want Killteam to encompass if you want to engage small squad skirmishing. I think it’s cool they are make use of all the factions as a base, but yes, I agree it would be great if there were a small handful of new minis to accompany this. That terrain looks amazing though…

  • Gunther Clone C

    I actually very surprised, considering the fluff, that Tyranids would receive rules before GSC, I collect both, so I’m not complaining, just surprised.

  • FiscalHermitCrab

    Any word on whether there will be xp and level advancements?

  • Sleeplessknight

    Guardians and Dire Avengers?

    Rangers and Striking Scorpions would’ve been much more thematic.

  • hashshashin

    Hate to be negative nancy, but I just have to say I am seriously disappointed with this…. Necromunda is such a sweet game and basically GW is pulling the “package old models no one wants with cool new terrain” to sell stuff people already have too many of or don’t want…. Besides that fact that there are walkways this is not the flavor of necromunda.

    Necromunda was about a poorly equipped low-life running out of bullets and charging at someone with a knife and hoping for the best…. It was about your favorite ganger getting lit on fire and running randomly around the board until he could be stomped out by his fellow gang members before falling off a walkway….

    In the OG necromunda one space marine could have wiped the floor with two gangs. This game basically crushes my dreams of GW making awesome new sculpts of the old gangs’ models and refreshing the rules (which they have done awesomely with BB and clearly its huge success wasn’t enough of an indicator that people like me want that and not another game that uses left-over space marine scouts and x-xenos).

    Honestly even if they had done an Inquisi-munda styled game I would be more into then this. The idea of just using pre-existing models as “gangs” is just dumb IMHO and a really missed opportunity to keep feeding the specialist games crowd another gem like BB.

    I guess just using the community created rules will have to continue to be the best outlet for playing…. just a huge let-down in my opinion.

    • Manwiththedogs

      I was about to post something along these lines. To say I’m disappointed is an enormous understatement. My hopes for a new Necromunda were so high and have now been brutally, tragically dashed.

      • 6Cobra

        I’m right there with you. I actually feel genuinely sad at this release. It’s weird.

    • TenDM

      I think it’s important to realise this isn’t Necromunda, it’s the proper version of Kill Team.
      As for new models, I think new models that’d awesome, but I’d rather they focused on new 40k, 30k, AoS and Blood Bowl compatible models. It’d be nice as a back door to make new Imperial Guard sub-factions or civilians for narrative campaigns but they’ve got a pretty full release schedule as it is.
      I think using 40k models makes this much more viable long term. It’s far less likely to go out of print as a game that only require new books to be made.

      I totally get where you’re coming from, I liked Nucromunda’s gangs too, but I think we’re better off treating it as it’s own game. An alternative way to play 40k with a low model count.

      • TenDM

        Also keep in mind they made terrain to suit the rules. I know the goal of that was to sell the box set to 40k and 30k players, but it’s good to see they’re taking it seriously enough to recognise that instead of just repackaging existing terrain.

    • 6Cobra

      Exactly this. If I made a list of the parts of the Necromunda experience I wanted most in a re-release.. this seems to have not a single one, and actually does the opposite of many of them.

      I’ve actually daydreamed about what new sculpts of Eschers and Orlocks would look like, and about the campaign I would run with the sweet scenery I’ve been making complete with neon lights and graffiti. I couldn’t wait to buy every gang.

      And now this. Spehs Mehrine Scrubs versus f***ing Orks, with Grey Knights, Harlequins, and Tyranid Warriors lurking in the background. I can’t remember bing so excited for a game release, and now I can’t remember when I’ve felt so dissapointed and genuinely let down. The language they’re using makes it pretty clear that this is the “New Necromunda” they’ve been alluding to, which means that Necromunda is dead and is never ever coming back.

      • Manwiththedogs

        I’ve been daydreaming of plastic gangs, easily convertible and yes, I also would have bought every gang release. Aaaaarggggghhhh! The pain of disappointment is too much!!

  • Graham Bartram

    So no Arbites? Oh …… ….I’m sad now.

    • 301stFeinminsterArmoured

      FTA! AAAB!

  • Dumbcow1

    Bringing us back to Armageddon, about time.
    Time for Helbrecht vs Ghazzy fun again! =DD

  • I haven’t bought a GW figure in 3 years and have not missed it. When my FLGS owner mentioned a rumored return of Necromunda I told him, and I quote, “If they re-release it, I will buy 2 of everything, and possibly more if the figure sprues provide customization options.”
    He laughed and thought I was joking. Necromunda is far and away my favorite GW game of all time. I have 3 lifelong friends that I first met playing Necromunda over 20 years ago. Nostalgia alone would sell this to myself and my friends, and now that I have the money to buy all of it,unlike when I was in high school, I wouldn’t be satisfied half-arsing it like I did back then.
    My FLGS owner just sent me a text saying it’s back and how many copies can he put me down for. I dropped everything and hopped to the internet to find the new and improved Necromunda. However, this is NOT Necromunda, and I won’t spend someone else’s money on it, let alone my own. The scenery looks neat and it may use similar rules to the original, but I refuse to purchase Orks and Space Marines for my Gang Fight game. If GW has plans to release a true Necromunda as an expansion, I’ll check that out, but this can rot for all I care.

    • 6Cobra

      You’re not alone. Necromunda games are my best gaming memories, period. And it was the setting, the minis, and the low-power, low fantasy aspect that I liked the best. All of which are exactly what this new game conspicuously lacks.

    • memitchell

      I agree this isn’t Necromunda. It’s 2nd Edition 40K , and those were the days, my friends. But, I won’t get all High-and-Snobby (even as much as I want to). I’m keeping eyes on the prize. Necromunda don’t get much table-time anymore. SW:A could revive Necromunda (or, as close as it gets). A rose by any other name smells as sweet.

  • masariel

    ..scout related complains aside..
    Is that a huge mechanicum skull spider limbed crane claw I see?
    First component to be used elsewhere than in that sweet scenario for sure..

  • Dan Prosser

    I have terrain and I probably already have a few teams that I can field. Just give me the rule book on its own for £20 please