Tabletop Spotlight: Battletome Blades of Khorne

The Blades of Khorne are going to cut you and the table-top up!

The followers of the blood god Khorne have gotten a new Chaos Battletome and it’s under the Tabletop Spotlight in this episode:

Did you like the newer style of the Tzeentch book? Did you enjoy having all your Stormcast Eternal entries in one consolidated source? Well, if you’ve got a Khorne force guess what: You’re getting the same treatment! This book has all the current info you need to take some skulls in the name of Khorne.

First off, this 152 page book is packed full of the backstory. If you’re curious about what the heck Khorne has been up to, how his kingdom works, or how the timeline “fits” in with Age of Sigmar then this book has your covered.

This book also covers the rules for both Daemon and Mortal followers of Khorne – you can run a mixed force like you’ve always wanted too! It’s got new Sllegiance Sbilities, the new “Blood Tithe” rules, new Artefacts of Power, more daemonic gifts, and new Blessings of Khorne. All of these new rules really help to take Khorne’s forces up another knotch on the battlefield.

And speaking of the battlefield, this book also has 23 Warscroll Battalions for players to put together. There are 4 of those “mega battalions” in the book, 2 for each Daemonic and Mortal themed armies. That’s not counting all the other ones included. I’ve already talked about my personal favorite: The Gore Pilgrims.

Blood. We’re thankful for Blood.

Overall, Blades of Khorne is a great book for Age of Sigmar and a welcome addition for any fan of Khorne. As far as Chaos Gods go, Khorne has been the main antagonist vs the Stormcast Eternals in the AoS story line since day one. Sure, the other forces of chaos have been fighting too, but Khorne was featured in the starter box and all the other “starter” products. There are lots of players who have probably cut their teeth on AoS with Khorne forces so this should help them get back in the fight. Khorne doesn’t care where the blood flows as long as it’s flowing after-all!

Battletome: Blades of Khorne $40

All fear the coming of the Blades of Khorne. The air is rent with bloodcurdling howls as the Bloodbound Warhordes march forth. Cruel axes hew limbs and lop heads, and the blood flows thick enough to tear open reality itself. Bounding, red-skinned figures hurl themselves through the breach in the world, hell-forged blades thirsting for flesh and eyes blazing with hateful flame. The Daemons of Khorne have come, and torrents of gore shall be spilled in the name of their raging god.


“Didn’t the Gore Pilgrims come over to the New World on the Maimflower?” Yes Richard Campbell. Yes they did.

  • Nyyppä

    So, what kind of power level is hidden in it?

    • Dan Brugman

      It’s pretty underwhelming power-wise… not that it isn’t good, but nothing as major overhauled as some of the tzeentch stuff or stormcast. The Allegiance trait is somewhat underwhelming and only a few of the command traits and items are very interesting. Sadly the super formations that change the play-style of the whole army require so many models that they aren’t possible at less than 3000 points in some cases and most aren’t tactically sound at less then 4000 points, which is bigger than any game I’ve ever seen played.

      • Nyyppä

        Ok. I’ll skip it too and wait for the GHB2 to see if my Death is playable with it. If not I’ll just pack the models somewhere and wait to see if GW decides to do it’s job at some point.

    • Nightwalker

      Actually one that I found was pretty good was murderhorde or whatever. I can’t remember the name, but it is 20pts and 3-8 uinits that are daemons of khorne. Before the battle begins, all units within 8″ of your general get to move 2D6 forward. If you have 8 units (easy to do at 2k) then you get to do the 2D6 move thingy during each one of your hero phases. So if you go first, you get 4D6 movement (assuming your general is well placed) before your first actual movement phase. I had 60 bloodletters, skulltaker, Wrath of Khorne thirster, Skarbrand, a Soulgrinder and 2 skullcannons (as one unit) all charge on the first turn.

      What I think will make or break the blood tithe table is the ruling on the last power, which brings in a unit of khorne. Some say that is summoning, so counts as such in matched play. Others say that is stupid and would make the whole point of that part of the table pretty much non existent in Matched play, as you’d probably only get there once, and that is a huge waste of tithe points just to bring something you already paid for in. A few have suggested that it can bring back whatever you had that died. It is an interesting conundrum so I just play it giving my opponent the benefit of the doubt.

      I hope GHB2 sorts out what costs points to “summon” and what doesn’t. IE Fateweaver’s “transform someone into a spawn power” does that cost points? Who would waste points on something like that if it does?

      • Nyyppä

        Sounds like the Deaths relic that brings back a model and gives it d3 wounds. They decided to make it cost as much as the unit that has it, which in no way makes any sense at all. Why would you pay 400p to get a behemoth with an ability to once per game to get d3 wounds back when you can just take another one of them to get 14ish wounds and a lot more power in combat? Meanwhile there are units that give essentially a table wide immunity to morale problems…which is fine imo, but is in no way consistent with the pricing.

        • Nightwalker

          But it is 20pts… I don’t understand your argument here

        • Nightwalker

          Oh wait you are referring to the blood tithe rule… still I think it is a bit of a different scenario

  • Cristhian Mario Landa Rivera

    Eight spotlights, so Khorne will spare our lives to fight for him another day.

  • OldHat

    “Chaos Battletome: Missed Opportunity” is more like it. Not having even one blended Mortal/Daemon Battalion was just stupid of GW. It was just the excuse I needed to buy some daemons. Womp womp!