40K Armies We Want in 8th Edition

A New Edition means GW can open up the door on new armies we forgot we wanted. Here’s our list.

This is going to be a mash-up list, part new armies we’ve only dreamed about for decades, and some new sub-faction rules for existing armies.  Let’s get started:

Adeptus Arbites

We’ve already seen Genestealer Cults arrive – so now we need some cops to hunt them down.


Come on – admit it – you’d play slimy time-altering Space Skaven. I would.

Ork Clans

It’s been WAY too long since GW gave us specific rules and even sub-factions for the Ork Clans. I want Feral Orks on Squiggoths too.

More Eldar Craftworlds

We’ve seen all the big guys for decades but Yme-Loc with their emphasis on heavy vehicles and the mysterious and sinister Altansar really need rules and maybe even a couple of ICs.

Tempestus Scions Regiments

In 8th I’d like to see the Scions army book updated with actual rules and background for the famed regiments of elite of the Astra Militarum.

Imperial Knight Houses

In 8th I’d like to see the 8th Edition army book updated 3rd time with actual rules and background for the famed Knight Households – and their home grown infantry support.


Maybe as a standalone force, or maybe an additional unit for the Tyranids. Let the Zoats come back after 30 years. I could also see them as a biological extra-galactic slave race dedicated to the Tyranid’s destruction – that would be cool!

They Who Shall Not Be Named

You all know exactly who I’m talking about… – but minus the stupid parts.

~Did we miss any? Who do you want to see in 8th?

  • Sorien

    Rebel Grots

    • Shawn Pero

      With all the Grot tank models from Forgeworld that will be getting new rules for 8th, along with existing killa kans and mek gunz, you could run a legit rebel grot army right out of the gate.

      • Carey_Mahoney

        Nice! Although, for a battle-forged army, the HQ would necessarily be an Ork (or at least a counts-as model), due to the lack of a genuine Gretchin HQ. On the other hand, why should Grots/Gretchins be battle-forged in the first place?

        • PGConley

          Go back to Gorkamorka days and bring back the Red Gobbo, the leader of the Grot Revolushun

          • dave long island

            Love that mini!

        • Shawn Pero

          Assuming the HQ choices stay the same, you could totally model a couple of grots on a single base as a counts-as Painboy or something and have it be believable statwise.

  • SirDavideo

    I actually don’t know who he’s talking about. Sisters?

    • Oh nonono… not falling for that trap. Everytime someone utters their name, GW delays them by another year.

      • WhenDidVicesBecomeVirtues

        At that rate, they are delayed until 2217. Correction, 2218 now after my post.

    • Crevab


    • arkhanist

      They’ve already released models for them-that-shall-not-be-named – the latest AoS release. You know, the blimp squa- dammit, that was close.

      • Diffes

        Would you say that he was rather… Squat fellow?

    • kingcobra668

      Reset the clock…

  • Crevab

    They can invent and fill out a new faction in a month or two, but they’ve got existing armies that are more than a decade out of date. C’mon man

  • Neal Laxman


    • euansmith

      Explodites; the most volatile Eldar of all. 😉

      • Neal Laxman

        I think I explodited with my iPhone autocorrect.

        Le fail

        • euansmith

          I guess that the Expodites are the most target focused and fast acting Eldar 😉

          Edit: I see that Knight_of_Intinite_Resignation beat me to that 😀

    • Knight_of_Infinite_Resignation

      or Expedites, the fastest most urgent army of all.

      • No-one Special

        FedExpedites – wish they were the fastest, most urgent army of all.

        • Shawn

          Especially when they need to be at the battlefield overnight!

  • Raven Jax

    If there’s going to be a completely new faction, I would want it to be Exodites.

    • Knight_of_Infinite_Resignation

      you are spelling Space Slann wrong 🙂

      • And you spelled Skaven wrong.

        • Knight_of_Infinite_Resignation

          I think there would be a lot of demand for a Space Skaven release. Mantic usually have their finger on the pulse of demand (if not the best designers…) and its interesting to see their first two non-human races were Space Dwarves and Space Skaven.

          • Haighus

            I have to say, I think Hrud are a lot more interesting as a concept than simple space-skaven though. They are not just ratmen in space (not anymore at least). I think it would be very hard to do them proper justice in a model form.

          • Knight_of_Infinite_Resignation

            since they are always clothed in rags a cool idea would be to never actually let anyone know what they really look like. I imagine them like Ratmen Plague Monks in size and shape. The minis could be vaguely humanoid but totally covered except for their weapon barrels and perhaps the odd limb showing.

            That way Skaven fans could imagine them as Ratmen but others could think of them as bendies etc.

          • Haighus

            Ooh yes, that could work. Sort of like cooler-looking Jawas. I think they would have some really crazy weapons and vehicles.

            Rats can squeeze through tiny holes, so they can be bendies and ratmen 🙂

          • euansmith
          • Knight_of_Infinite_Resignation

            you’ve cracked it 🙂 Might want to get copyright on that idea sharpish!

          • Me

            I always kind of thought that they would look like Skitarii Skaven.

          • dave long island

            See above… lol

          • Shawn

            space skaven would be great. I’ve always thought it would be cool to outfit skaven with laspistols and guardsmen helmets. They were a loyal guard regiment that got mutated by the warp but still loyal. Their battle cry is “Pew, Pew! Pew pew!”

        • dave long island


  • Neal Laxman


  • Crevab

    btw where’s the OP pic from. It looks like an updated version of the “other xenos” pic from 3rd

    • bfmusashi

      I think that’s from the 6th ed. rulebook.

  • Kyu

    I think a lot of this is in line with what I’d like to be added to the game. Not whole new factions but deeper rules with more variation in the existing ones. I want more support for kroot and other Tau auxiliaries, possibly a bit of variation between different spets. More variation in eldar craftworld playstyles.

    Basically like they do with different space marine chapters but for everyone else. It doesn’t even have to be whole codices or supplements. Just something like the codex chapters who have small armywide rules which give each one a bit of flavour.

    • Ak318

      well looks like you are definatly getting your wish with eldar

  • Kroot

    • euansmith

      I am Kroot

  • Diego Conquist

    ya’ll really put Zoats up here instead of Kroot…

  • Randy Randalman

    If Zoats were ever a part of the Tyranids, they’d be no more. Tyranids don’t keep slaves or veteran things around. It all gets consumed and turned into bio slush to make shiny new ‘nids. If any semblance of the Zoats DNA still existed, it may be in the genetic code for Hive Guard.
    . That said, if the AoS army books are anything to go by, sub factions will definitely get attention, and within each will be 2-3 distinct ways to play them.

    • euansmith

      I think that the Zoats are supposed to operate as advanced scouts for the Hive Fleet, so I’d expect them to be found across those parts of the Galaxy yet to be devoured by the Hive Mind.

      • orionburn

        Which wouldn’t be different than the relationship between Genestealer Cults and Nids. Would be nice to see the Nids have an extra ally. Even if they do eat them in the end!

        • euansmith

          I kind of assume that the Zoats are operating well in advance of even the Cultists; survey planets, looking for sufficient bio-mass to sustain a tendril of the swarm. Get in, survey the planet, check for defences, report back and then move on to the next world or star system. Actually they could make a great little skirmish force… hmmm…

  • mrbleak

    Squiggoth would make sense now that vehicles have wounds they would fit in easily into the rules. Before they where awkward as they where like vehicle MC mish mashes that didn´t quite fit right. Hope GW brings them in :3

    • Ravingbantha

      Supposedly GW is going to fully integrate FW into 8th edition and has said that there will be rules for FW stuff in 8th. So we should see new rules for them right from the start

  • David Leimbach

    (Kroot) Gnarlocs, Vespids, Space Slann

  • Luca Lacchini

    Knight Households sound great. Adeptus Arbites I feel would work great as an allied detachment/small points battle strike force, much like the Tempestus Scions.
    I’d like to see in the same theme Rogue Trader retinues and space pirates warbands, which would be a real throwback to the Rogue Trader days – and an awesome conversion niche.

    • Knight_of_Infinite_Resignation

      Rogue Trader retinues would be cool. Arvus Lighters as transports, exotic weaponry etc.

      • Haighus

        Plastic Arvus. Please a plastic Arvus. It could be a transport for Inquisition, Guard and GSC. It would go great with the new terrain kits.

        • Knight_of_Infinite_Resignation

          that would be extremely cool! Plastic Dreadclaw too…

          • Haighus

            Ooh yes. That is definitely needed to give CSM more options.

            Speaking of civilian vehicles, I would also really like a plastic logistics lorry, that can fit the Munitorum containers on it’s rear bed. Could be both a weak transport, and an objective. We have something similar in the awesome crane and tractors set- the crane trolley can also carry the containers. I’d like to see something that could transport the containers longer distance though.

            Speaking of which, some kind of drop ship like the ones in Dawn of War Winter Assault that drop the crates into the Imperial Guard vehicle-producing buildings would be awesome. Make it also carry the containers.

            This vehicle:

          • Knight_of_Infinite_Resignation

            I like the open-topped lorry idea, in the fluff it could be the non-looted source of the Ork Trukks. As a dedicated transport for PDF, Cultists and Genecult there would be plenty of gamers who’d buy some, and like the Arvus would look good on a board as scatter terrain.

            That dropship looks like it could be converted from a Vendetta/Valkyrie, its just the sort of thing FW should make a conversion kit for. These mundane vehicles add so much to the setting. Its a big shame they don’t make the sentinel powerlifter any more.

          • Haighus

            I agree, although I always thought that Trukks were just a fresh Ork build from spare scrap, same with the Battle wagon kit. I would never get more than 2 or 3 without heavily converting them because they look so uniform and un-Orky otherwise.

            I’d want a lorry- a protect-the-convoy scenario for my Imperial Guard would be great fun.

            I have actually been thinking recently about how to convert the drop ship. It has a surprising amount of major changes when you compare it side-by-side with a Valkyrie or Sky Talon. It looks the same at first glance, but the shape is quite different. A single tail boom for example.

            The biggest difference is the aditional engines. The engines from a Storm Talon would be ideal, although that leaves you with a Storm Talon without engines.

          • Knight_of_Infinite_Resignation

            didn’t SpikeyBits do a Stormtalon with legs conversion? Thats what to do with your left over Stormtalon!

        • I would kill for a plastic arvus lighter

  • Ak318

    Kroot Mercs? Exodites? Old Guard Regiments? Dark Mechnicus? Speed Freaks (are they cconsidered an orc clan)? PDF?

    • Ghaniman

      Speed Freeks can be from any clan. Just a high percentage of Evil Suns are Speed Freeks.

  • Haighus

    Enslavers. Q’orl. Tarrelian dog-soldiers. Demiurg. Khrave. Rak’Gol. Kroot. Vespids. Exodites. Basically I want minor Xenos factions. Most of these would make great mercenary forces that could be added as side detachments.

  • Am I the only one that wants the Sslyth and Medusae to be fleshed out more.

    Maybe even a Mercenaries book with a few more of their units and the Kroot and Rogue Trader’s retinues. It gives them the chance to gague interest in smaller factions that haven’t had much publication before.

    Plus, who doesn’t want an army of Snakes with guns!

    • Haighus

      I’d really like a Mercenaries book with a few xenos and human units. I could see units like Bounty hunters, Kroot, Ork Blood Axe mercenaries/Freeboterz, Tarrelian dog-soldiers, Demiurg, Vespid, Rak’Gol, humans, Sslyth, Medusae, Eldar Corsairs, and maybe some Chaos units too.

      I think the book could cover mercenaries for several main factions this way- Chaos reavers and marauder mercenaries, Tau Demiurg, Kroot and Vespids, Imperials could have mercenaries from most of that list, except Chaos and Eldar perhaps (there are examples of humans employing Ork mercenaries though), Eldar could take corsairs, Sslyth and Medusae, Orks the Freeboterz and Blood axe mercenaries.

      • euansmith

        A Merc book could make a good product for GW as they could include a bunch of units that need to be converted up from multiple different boxes. They could include a parts list and conversion notes to get people going.

        With a bit of careful work they could have something like, “Make unit A from Boxes 1 and 2, unit B from Boxes 2 and 3 and unit C from Boxes 1 and 3; and still have plenty of bits left over for your next conversion project.”

        • Scatter 667

          it sounds great of an idea, but i think it wouldn’t work with the fluff at all for mercenaries outside the great factions with a few exceptions i guess. I cant see Imperium fighting alongside orks at all. Or Orks and Eldar. I actually hope they come up with a allies matrix which make sense fluff wise and by using the keywords would prohibit crazy combos. I for my part am working on some freebooterz ork ideas to go along with my chaos space marines. Not sure how to do that best, but i hope i will be able to field them as a patrol detachment alongsside my chaos forces.

          • euansmith

            I was thinking more along the lines of mixing AoS models with 40k ones 😉 There is a lot of fun to be had mashing together Empire bits with Imperium bits to make grim-dark dudes.


          • Scatter 667

            Oh ok, thats what you ment! True, thats fantastic! I’m actually doing that for my chaos cultist and use them as a kit bash playground. For now i have some catachans, cadians, some AOS barbarians and flagelants and now i will add some Necromunda Goliaths to the bunch;-) Rules wise they r cultists for now, but may double as renegade guard as well in the future.

          • Haighus

            Blood Axe mercenaries is actually there in old fluff- they are the most strategically minded orks, and sometimes Imperials can be reallllly desperate. They are typical paid in dakka and fast things, and it tends to backfire if the hirers are not careful.

            Eldar would be more likely to use Orks clandestinely rather than overtly ally with them, very true.

          • Scatter 667

            THX for that info! Didn’t know about Blood Axes being used by the Imperium! Might have to look into that and fiddle around to come up with some ideas for my ork project;-)

          • Knight_of_Infinite_Resignation

            I remember some fluff about the Imperium mining old battlefields for Ork Teef to pay Bloodaxes in. Bloodaxes could take Ogryns and (disguised) commissars, who were posing as Mercenary go-betweens etc.

          • euansmith

            I think that the Blood Axe Mercenaries where from before the Ork fluff changed to have them reproduce via spoors.

            With the current fluff, inviting them to defend your world or attack a world you wanted to colonize would be kind of self defeating 😉

            I guess though, that they could be hired as a lingering form of punishment for punitive raids on enemy worlds.

  • Dumbcow1

    Black Templar rules again plz?

  • The whole “Space Skaven” thing about Hrud has always irritated me. They’re not even close.

    • Knight_of_Infinite_Resignation

      the very first picture in Rogue Trader had a cloak and rat tail. They might have changed the fluff since, but Skavenesque is how they started.

      • Vorropohaiah

        and it’s how I’ll always remember them

      • Haighus

        That is similar to a lot of the 40k xenos come to think of it- they began as a simple space version of the fantasy army, then gradually developed their own distinct character thar is qualatitively different from the original inspiration.

        Eldar are the best example, but even Orks are quite different to Orcs in many ways.

  • The_Illusionist

    No love for Eldar Exodites? I know that robo-dinosaur riding Eldar would definitely get me back into the hobby.

  • Maitre Lord Ironfist

    Pariahs – Not like sisters, more like they can do stuff with it. Allways got that scene from Eisenhorn in my Head were bequin fries a guys in big Thingy with her Pariah Stuff.

    Also they are few, but it would be realy realy cool too have som kinde of “pariah Psyker” and more options. I would thing that pariahs atm in the fluff would be like the most wanted thingy ever.

    Also Men of Iron – they could be still out there. Coming back too fry Humanity because they are to many.

    • Haighus

      The FW rules for the Sisters of Silence in the HH have the most well trained and elite Sisters capable of using their powers offensively.

      • Maitre Lord Ironfist

        i want that in 40k. Maybe some Pariah Monks x) That would be so cool.

    • euansmith

      I guess that the Men of Iron might be too close to the Necrons to get a look in; though they could be reactivated as an Ad Mech Archeotech unit.

  • Eldar Exodites

  • Ghaniman

    Ork Clans should be a gimme, after all apart from Snakebites its just a matter of paint scheme and force organisation/unit shenanigans.
    It’s been 13 years since we’ve had rules for them. Give me my Clans back GW.

  • Fergie0044

    Traitor Guard and Dark Mechanicus!!!
    Kroot and Enslavers would also be cool. They could do something really off the wall for enslavers – make them truly alien and not another humanoid race with different skin tone/ears.

    • Knight_of_Infinite_Resignation

      TG currently have lots of rules (IA13+Vraks). I hope they continue them into 8th or I will be very annoyed as my main army is squatted by GW for the 3rd time in 30 years.

      • Fergie0044

        Yea but I’d like a more ‘mainstream’ release for them. Something similar to the stealer cult set; a mix of unique stuff and existing guard stuff.

        • Knight_of_Infinite_Resignation

          I’m happy with the current rules because there is just SO much choice and so many options. IA13 was a brilliant Chaos release, as transformative in its way as the Traitor Legions book.

          I understand how you’d like to see a non FW release for them though.

          • Haighus

            Yeah, it was only marred by the poor proof reading (lack of points cost for the rogue psyker being most prominent…).

            I particularly like Chaos Storm Eagles. If they were not so pricey, I would love to make my Chaos forces entirely airborne. The idea of a swarm of foul Storm Eagles dropping like locusts onto a planet just resonates with my idea of Chaos forces as opportunistic raiders.

          • Knight_of_Infinite_Resignation

            the proof reading wouldn’t have been a problem if FW had actually got off their lazy damn @sses and actually written an FAQ. I still can’t believe they never released one. Could have been done in a couple of hours. Sucks that they’d sell such an expensive book so unfinished.

    • Haighus

      Enslavers would also be really easy to add to the army- you make two units- an Overlord cadre of some kind, and a leader unit. Then the bulk of the army consists of another 40k race which has been enslaved, so also an upgrade sprue to show this. The rules should allow most other 40k forces to be enslaved (humans, Tau, Eldar, Kroot, Orks I think would make sense).

      Basically just three sprues are required, and you can make a fully fleshed out force.

      • euansmith

        Make the enslaved immune to Battleshock, but the entire army break if the Enslavers are killed? 😉

  • Heinz Fiction

    Ork Clans have some potential I think. Would like to see some snake bite Boar Boyz on the table. Would make a fiting enemy for Eldar Exodites when we’re at it…

  • Chuck

    Interex riding megarachnids!

  • orionburn

    I’m all for seeing something come back from the dead or one or two completely brand new armies. From the business standpoint completely new can really pull people into a game system (Overlords for AoS as an example) so I get that aspect of it. There’s always going to be a group/army that feels neglected at any given time depending on release cycles.

  • AircoolUK

    Well, that’s much fewer than the forty thousand armies promised in the headline.

  • AircoolUK

    – Daleks, but with snotlings inside and nowhere near as stupid looking.

    – Cthulhu.

    – Gorn.

    – XCOM.

    – Space Skaven Pirates.

    • thereturnofsuppuppers

      Grot tanks are pretty dalekky

  • Alexis Muscat

    Emperor’s Children maybe ? As all traitor Legions, they shall have their proper rules.. ( as new models but other topic)

  • AircoolUK

    oops… I for got one,

    – Stormcast Eternals.

  • Plastic kits for more Imperial Guard regiments!

  • davepak

    I will be happy when the armies we have are all good and balanced (as best as they can be).
    Then I want more kroot!!!

  • Thalandor

    Are they going to revamp the existing range, or are they going to go with the AoS model where they don’t touch the old range but go with all new themed sub-factions? I kind of like what they did with AoS…

  • DeCold

    No dark mechanics or new Renegade guard codex? Sad days.

    • Graham Bartram

      Traditionally in 40k, the Dark Mechanicum are not seen as a cohesive force. The techno-heretics from the Mechanicum pretty much subdivided all over the place to pursue whatever aspect of forbidden tech they felt like. However, some of those groups are entire forge worlds so with the latest dark crusades bringing them together it’s now more viable than ever to do a DM army. I would like to see them play and look very different to standard ad-mech though as I’m not a fan of chaos stuff that’s just imperial with a chaos label.

      • Knight_of_Infinite_Resignation

        there are entire planets ruled by Dark Mechanicum warlords. In the company scale battles of 40K, a single DM warband or just one Warpsmith’s retinue would be an appropriate size of army for the game.

        • Graham Bartram

          Indeed, but variation between them is far greater than the imperial Ad-Mech as they experimented with whatever they like. Being free of imperial doctrine or Cult Mechanicus ideology the creations of one warbands creations are greatly different from anothers. A “chaosification” of imperial Ad-Mech just would not do IMHO. It’s a lazy approach at best and the Dark Mechanicum has potential models from the Daemon Engines as it is that are well removed from anything imperial. I hope if GW does do Dark Mechanicum that they keep to this level of variance.

          • Knight_of_Infinite_Resignation

            They already have some 30k rules that could be moved across to 40k.

          • Graham Bartram

            30K Dark Mechanicum is still very much like the Imperial Ad-Mech. That’s the problem, by 40K the warbands of DM are making Maulerfeinds and Blood Impalers, not Onagers and Ironstriders. The mind of a tech priest once turned is not going to be too interested in anything he”s done before, he is free of restraint and will make ever more twisted creations. This is what I want to see if GW do DM. I certainly wont buy another army that is just a re-skinned version of one I have already.

          • Knight_of_Infinite_Resignation

            zombie tech thralls, abeyants, cyborgs, forbidden tech, all has rules for 30K and is nothing like 40K Ad Mech.

          • Graham Bartram

            But it is like 30k Mechanicum and we will be getting Fires of Cyraxus at some point (fingers crossed). Even so FW have said that 10,000 years has made the robots a bit crazy. Now for Chaos I would think 10,000 years has done a whole lot more. Tech thralls from a DM Warband following Khorne would probably be rather different than the Mechanicum cyber-zombies after 10,000 years of “progress”.

          • Knight_of_Infinite_Resignation

            Ten thousand years hasn’t passed in the Eye. I take your point, but 30k Dark Mechanicum seems like a good place to look when expanding the Warpsmith/Oblit/Daemon Engines we have now.

          • Graham Bartram

            It’s a significantly better place to start than with 40K Ad-Mech, that a have to admit.

  • Iron Father Stronos

    Dash in a single limited edition Vampire and makes boo-coo bucks

  • Gorsameth

    More does not always mean better.

    40k has plenty of army variation already and adding more armies will just lead to a more bloated game that is harder to balance.

  • PrimoFederalist

    Dream come true:
    1) Exodites
    2) Adeptus Arbites

    Also rans:
    3) “Demiurg”
    4) Hrud (as Space Skaven)
    5) Kroot

  • thereturnofsuppuppers


    • Graham Bartram


  • thereturnofsuppuppers

    more Zoats

    • Graham Bartram

      and more Arbites

  • thereturnofsuppuppers

    even more Zoats

    • Graham Bartram

      and Arbites

      • thereturnofsuppuppers

        Riding Zoats?

        • Graham Bartram

          If you like.

        • Graham Bartram

          I like Zoats too

  • Graham Bartram

    Sensi Warbands!

  • Defenestratus


    Anything but more dumb space marines.

  • SilentPony

    How about an entirely new, never seen before Xenos race? We keeping hearing this is the age of Darkness, and humanity is screwed, like totes for realz guys I’m serious.
    But all we ever get are more Marines, bigger robots and more tanks.
    How about fleshing out the ‘Darkness’ part of this age?

    • Haighus

      Khrave would be perfect- they have been a threat since the Great Crusade, and have required entire Space Marine Crusades to counter their incursions. This makes them at least as big a player as the puny Tau Empire. Not many xenos survived the onslaught of the Great Crusade.

  • MechBattler


  • Sam Nolton

    Rak’gol. I already wrote an article about them a while back, and Fantasy Flight Games put a lot of effort into their background for the RPG.

  • Todd Allison

    GW OFFICIAL CHAOS RENEGADES (Lost and the Damned with Fallen Cardinals, Dark Inquisitors, etc)) PLEASE!!!

  • Sonic tooth

    keep dreaming. probably just get more space marines, a few chaos space marines, a few xenos characters (via triumvirate boxs) and then back to more imperials/space marines till 9th.

  • Ravingbantha

    Rogue Traders.

  • Erber

    The Rak’Gol are waaaaaaay more interesting as a new faction than most of these. I do like the thoguht of an expanded knight house army with aditional smaller mech-suits and some sort of cool infantrymen a la the empire in fantasy.

  • allheilstormcrow

    Some kind of actuall space skaven would empty my wallet

  • Robby Peterson

    The Lizardmen that escaped the End Times!

    Or the Q’orl. Or the Rak’gol

  • tau4eva


  • I want a full book for my Salamanders, dammit!

  • Aside from the obvious ones already mentioned, I wouldn’t mind seeing the Tarellians or even the floaty octopus ones that were in the old illustration in the 3rd? edition rulebook.

  • jonathon

    literally none of these

  • You forgot exodites! I’m all for expanding the mini ranges, they should really have models for every conceivable thing you can encounter, gives me more stuff to kitbash