40K: Raven Guard Chapter Focus

Curious about the Raven Guard’s Chapter Tactics? Well wait never more because GW is back with a preview!

The Raven Guard are getting some extra love this week from Games Workshop as the Space Marines new Codex is getting more and more teasers. The Sons of Corax are today’s highlighted chapter and their ability is pretty mean vs armies with a lot of shooting:

via Warhammer Community

Shadow Masters is one of the most versatile and powerful new Chapter Tactics, offering a great bonus for all sorts of armies. Raven Guard Scouts now live up to their reputation in the background, and units of snipers with camo cloaks will be incredibly difficult to displace from cover, while other ranged support units like Devastators, Intercessors and even ranged Dreadnoughts will benefit hugely from better defences against shooting. Like all the new Chapter Tactics, the purpose of this rule is to reward focused army building with powerful benefits that allow for a range of viable armies.

You better look out, or rather, take careful aim when firing at the Raven Guard. A minus 1 to any hit rolls might not seem like a big deal at first, but it can really swing the shooting in favor of the target. Trust me, as a Tyranid player with venomthropes my gaunts LOVE the -1 to hit rolls. Now that something as beefy as a Space Marine is getting it… Let’s just say it’s going to up their survival rate!

Kayvaan Shrike is back to lead his chapter as well. His ability allows his Raven Guard Jump Pack units to reroll their charge ranges! That’s perfect for pulling off those daring assault charges the Raven Guard are known for!

But let’s say you prefer to run more “generic” characters – after all Shrike is the Chapter Master, he can’t be at EVERY deployment, right? Well good news because the Raven Guard are getting their own unique Warlord Trait: Silent Stalker! This “prevents enemies from firing Overwatch” – now before anyone freaks out, it’s unclear if that only applies to the character, an aura around the character, or army wide. We’re betting it’s definitely NOT army wide.

The Raven Guard are also getting a unique Chapter Relic “Raven’s Fury” which allows a jump pack character to move faster and reroll charge ranges! When you combine the Chapter Tactics, the Warlord Trait and the Chapter Relic you’re going to have one tough target to avoid – it’s almost like the Raven Guard are good at getting up close and personal…

Games Workshop also teased a few more Stratagems as well. First off the unique Chapter Stratagem is called “Strike From the Shadows” and it allows you to do the following:

[Strike From the Shadows] allows “you to hold units back at the start of the game and deploy them anywhere more than 9″ away from the enemy just before the game begins.”

Similar to old school infiltrate this Stratagem is really powerful. Want to pull off a first turn charge with your Assault Marines? Maybe you want to get your new Hellblasters into optimum range? Or… well, you get the idea!

Another Stratagem GW teased is the “flyer-busting flakk missile.” Now, we have virtually zero information on this one but I’ll let you speculate on what this one does. Obviously it’s some AA firepower – but that’s the only real hint we got.

The Space Marine Codex is coming soon – ready your forces and prepare for war!

 

What do you think of the Raven Guard’s rules? Are you ready to sneak-in and achieve your objectives?

  • Karru

    Rock solid rules. This will give Raven Guard players quite a few options and be very aggressive with their army should they wish for that kind of tactic. I was getting worried that they would once again go with their usual very lackluster rules for Raven Guard like they’ve been in the past two iterations. Very nice stuff indeed.

    • Parthis

      It’s very 30K, and very fluffy. As a Raven Guard player i’m happy.

    • Koen Diepen Van

      You would think this would make you less aggressive it does cut incomming fire byt 25% for bs 3+ 33% for bs 4+ and 50% for bs 5+ So you are bound to win shootouts. While you can not be certain that you would win the combats.

      • Karru

        With the ability to infiltrate over 9″ away from the enemy, the board control is real with Raven Guard. Plant Camo Sniper Scouts to the backfield objectives while you Infiltrate some heavier units closer to the enemy but still over 12″ from them. No need nor point in hiding in the backfield only. Take the board on the first turn against armies that prefer shooting over assaulting, laugh as the opponent has very little options to do at that point because he can’t move as much as he might have hoped for.

        • Tushan

          Screw camo scouts, infiltrate those flame cents or land raider 9´from the opponent on turn one.

          • Karru

            We still don’t know if the “Strike From the Shadows” can be used on all units or just things like Infantry such as Tacticals and such.

            Having an ability to “hide” a Land Raider is bordering on strategic genius comparable to Creed and his Outflanking Imperator Titans.

          • Horus84cmd

            I believe WH-Com mentioned in the twitch-stream that all the Chapter Traits will, unless otherwise noted, effect all units with the keywords: Infantry, Biker, and Dreadnaughts. The rule entry above for ‘Strike from the Shadows’ doesn’t list any further exceptions. So it shouldn’t be affecting vehicles.

          • SacTownBrian

            But not too different than Grey Knights using gate of infinity to drop a land raider 9″ away.

  • blackbloodshaman

    Cant wait for raven guard flyer spam

    • Parthis

      It’s not our way.

      You may see some “counts as” Ravens as a result of these rules, but they’re not of the Ravenspire.

      • blackbloodshaman

        encouraging

      • blackbloodshaman

        lol, i can just see an Imperial Fists army counting as Ravens

      • Gustav

        Thus avoiding the ‘Land Raider hidden in the shadows’ fiasco of 2018, hopefully…!

        • SacTownBrian

          Grey Knights can already drop a Land raider with Gate, so you should plan to face it in a tournament.

          • NNextremNN

            I think only the chapter tactic is limited not the stratagem.

      • NNextremNN

        What about blood RAVENS?

    • Koen Diepen Van

      Apearently These Rules are just for bike infantry and dreads.

      • Horus84cmd

        Yep. I believe WH-Com mentioned in the twitch-stream that all the Chapter Traits will, unless otherwise noted, effect all units with the keywords: Infantry, Biker, and Dreadnaughts.

  • David Mayfield

    Love this!!! just wish they came out w/ a new Shrike model… that finecast one is get’n a bit dated…

    • Parthis

      Yeah, hopefully soon. There’s a clear desire to replace the Finecast lineup.

      It’s quite easy to kitbash one using the Deathwatch character btw.

      • David Mayfield

        Ya, my current shrike is the deathwatch character w/ minor conversions. Fingers still crossed for finecast replacements.

    • Fraser1191

      When I first started playing warhammer I started with ultramarines. But now I have an urge to not play them but I feel like I’m too deep into them to repaint my entire army

      • blackbloodshaman

        paint the trim red, crimson fists

        • AircoolUK

          Heresy! Crimson Fists armour is a very deep blue… at least give them a wash or two of Nuln Oil!

          • blackbloodshaman

            Yeah a dark blue was is probably in ordee

    • luke-vdv

      What are you talking about, it looks great.

  • Horus84cmd

    All that comes to my mind is – Oooo nasty!

    • AircoolUK

      Heh, min-max players are going to explode now that Guilliman can’t be used with other Chapters 😉

      • Fraser1191

        Corvus isn’t dead either :p

      • SacTownBrian

        Why can’t he? You can make your primary detachment Battleforged and then add him in a Lord of War detachment and get the benefits of his Mastr of Battles bubble. Welcome to 8th.

        • 301stFeinminsterArmoured

          But no CTs in a mixed Chapter Detachment, so we’ll either see a lot of minimal Battalions, or a lopsided 3 Chapter Triple SCD list.

    • Carey_Mahoney

      Yeah! There’s nothing as stealthy as a tall guy in Power Armour with a jump pack or bike.
      Oh, wait, there is: Dreadnoughts.

      • Horus84cmd

        Really good black paint?

        • Carey_Mahoney

          Vantablack.

      • Commissar Molotov

        I totally wanna convert a tip-toeing dreadnought now.

        • Carey_Mahoney

          Or maybe some super-dexterous Primaris Aggressors hiding behind a single twig.

          Or Centurions dodging bullets like Neo in Matrix.

        • Carey_Mahoney

          Oh, almost forgot to say that GW more or less already did that. They call it “Redemptor Dreadnought”.

        • 301stFeinminsterArmoured

          Get some putty, dig up that active-camoed Stealth suit tutorial they did in White Dwarf back when they released the Plastic XV-25s, and do a Dread swathed in cameoline.

  • Severius_Tolluck

    That is pretty rock solid! Although for the range modifier, marines, especially close assault wont take too much advantage of for long, as they will get in close pretty quick!

    • orionburn

      It’ll be nice to help survive T1 shooting if you go second, though. That Strike from the Shawdows is pretty nice too!

    • Koen Diepen Van

      Why would you go for the assault then? I know it shirke’s thing fluffwise but ravengaurd don’t mind a one sided ambush so shooting is also a option. And this rule is much better for shooting armies then cc armies

      • Severius_Tolluck

        Marines in general are amid range army that excels at closing and then either rapid fire to hell and back, or assaulting. So that is why I and others mentioned its great for a first turn boost, but yeah unless your protecting your predators and razorbacks in the back, your main infantry will not have that buff super long. At least not where you are going to do your most in return, which is the trade off.

  • Rush Darling

    They don’t seem to be messing around with these sub-faction specific rules. Granted I’ve only seen two so far but they’re more powerful than I expected. If they manage to continue the trend without introducing too much imbalance then all of this is going to add some serious flavour to the game. Very excited so far.

    • AircoolUK

      I’m with you on this one. Each sub faction is going to play very differently to each other. No doubt that will apply to all the other codexes as well.

      It’s great to see so many options (hopefully) that will open up the game.

  • Solotaire Confinement

    Chaos Legion rules in Space Marine codex?

  • orionburn

    I’ve decided to use all my Primaris guy sto start a new chapter rather than add to my Dark Angels. Have a feeling it’s going to be tough to decide what chapter to go with. Looking forward to finding out what the other chapters get. This is promising to say the least.

  • Sweetcurse

    Why aren’t these guys a non codex astartes chapter already?

    • Brett Kirk

      We used to have squad markings that weren’t in line with the codex, but they took those away last edition. Hell, we can’t even get artificer armor for our characters.

  • Paul Reynes

    now if only there was a way to make sure the Interceptor rule of the Tau can shoot Deep strikers…

  • Crevab

    When did Raven Guard become Grey Knights?

    • SacTownBrian

      They aren’t. So far only Grey Knights can drop Land Raiders 9″ away with Gate. The Shadows power only works with infantry, bikes and dreadnaughts.

      • Crevab

        Didn’t see the Stratagem bit, I was making light of Shadow Masters

      • NNextremNN

        I think they only said that the chapter tactic only works for infantry, bike and dreadnoughts. This does not mean the same exclusion is also valid for stratagems.

  • Xodis

    These rules are pretty sweet. I take back my joke about everyone having rules subpar to the Smurfs. If I didn’t have a Black army already with Black Legion, I would love to build a Ravenguard army since they seem to get just enough love from GW to stay current, but not so much to get the normal SM hate.

  • AircoolUK

    Heh. GW really have gone full tilt on sub faction abilities. Going on what we’ve seen so far, each ability really does define how the whole sub faction fights and acts on the table.

    Should be interesting to see where the WAAC players place their chips, and some are likely to throw their teddy out of the pram 🙂

    • SacTownBrian

      Either with a (daemon) Primarch or one of the Spam builds even with this drop. Guilliman and Magnus are crazy force multipliers. Cant wait to see what happens with Mortarion.

  • Bootneck

    That stratagem is just another reason for me to fill my army with Proteus Land Raiders, seems Alpha strike will be the win button in 8th.

    -1 to hit is big, they’ve not showed there psychic powers yet either which might have further debuffs which could stack. Its going to be very interesting when the SM dex lands.

  • Carey_Mahoney

    Do they lose that special rule when fighting at daylight?

    • 301stFeinminsterArmoured

      No, because Corax gift was more than mere stealth.

      • Carey_Mahoney

        That is what?

        • 301stFeinminsterArmoured

          Ubiquity. People couldn’t see Corax unless he wanted them to, because, as with the Emperor, he could project an aura that made the mind of the observer ignore his presence, as if wherever either went, it was, on a subconscious level, appropriate for them to be there.

  • Heinz Fiction

    “A minus 1 to any hit rolls might not seem like a big deal at first”

    Wait what? An army wide -1 to hit modifier seems pretty big from a mile away I’d say.

    • Bootneck

      As a flavour I can’t see Ravenguard being designed to play as a sit back and camp army, I think the designers have put the -1TH as a way to mitigate overwatch fire during assaults or first turn movement.

      Plus you can bet there detachments will be biased towards some assault shenanigans for extra CPs.

      • Horus84cmd

        -1 to hit has no effect on Overwatch shooting, as that only ever hits on 6’s regardless of modifiers.

        • shabbadoo

          But…but…it will totally be of great benefit to all of the Raven Guard units that declare a charge from *more than 12″ away*. LOL

          Bootneck: The rule represents that Raven Guard units (namely anything with a jump pack, but other things too) are better at *closing* on the enemy due to stealth (thus limiting casualties), which also benefits their Scouts too (all squad weapon configurations even, and they apparently have a lot of Scouts), not anything else.

          Now, someone could build a sit-back-and-shoot Raven Guard army, but then they are the ones not following the core background of their own Chapter’s combat doctrine. Just because the Raven Guard can do something doesn’t mean they will, but neither is anything prohibited, which suits the lauded tactical acumen of Space Marines in general very well. Even the Raven Guard can see the value in Infantry heavy weapon support squads, though they probably won’t field too many of them.

      • NNextremNN

        Yeah sure sure no one will build a hide and shoot detachment out of them because that would be totally unfluffy …

    • SacTownBrian

      Just with infantry, bikes and dreadnaughts.

  • Tushan

    Land Raider in reserves..deploy 9´from the target on turn one. lol

    Wonder if its occupants benefit from the rule too.

    • SacTownBrian

      This is not Grey Knights. These tactics only affect infantry, bikes and dreadnaughts.

      • NNextremNN

        That’s no tactic that’s a stratagem.

  • RocketScience80

    I love how they make the chapters more Diverse in rules and tactics, sadly this will now feel unbalanced until everyone gets their codex. (And I bet some won’t even come before Ninth edition) They should have done this for the Indexes. not start another codex-powercreep.

  • Sabaean

    These rules actually make me regret converting my Raven Guard to Deathwatch when their codex dropped.