That’s right, the Blood Angles are back with some new units, we’re told that one, in particular, is acute one.
By degrees we’re getting more previews about the Blood Angles. And, if you’ll pardon me for seeming obtuse before, I’m all aboard the Blood Angles train this time. I mean the Blood Angles seem like the right army for me–after all they’re a little bit spicier than plane old Space Marines, and thanks to the latest preview up from Warhammer Community, we’ve got a look at some of the new options that Blood Angles can take, which is quite congruent with GW’s desire to showcase the army.
So without further obliqueness on my part, let’s get right to the new Blood Angles.
via Games Workshop
So first up, let’s talk Primaris in the faction. Everyone knew this was coming, and interestigly enough, Primaris Marines do have the Red Thirst–buuuut they are apparently immune to the Black Rage, which goes to show that Primaris Marines are, in fact, Daywalkers. Every last Primaris in the Chapter is a Blade. Or at least a Blade Trinity. All of their strengths–none of their weaknesses. So, maybe Sanguinius is gonna have some new favored sons–giving into that rage does lead to those sweet sweet Death Companies though, so maybe being better and more perfect than Marines in every conceivable way is not all its cracked up to be.
Lots of people have asked us on Facebook about the Primaris Space Marines and “The Flaw”, the endless hunger for blood known as the Red Thirst, and the Black Rage, a state where a Blood Angel is overcome with visions of Sanguinius dying and falls into a berserker fury. The Primaris Marines are – at least, so far – immune to the Black Rage, but not the Red Thirst. However, they seem able to channel their fury more effectively, leading to fewer unfortunate “accidents”…
On the tabletop, this means your Primaris units will be able to take advantage of +1 to wound on the charge, just like the rest of your army. This is going to be particularly nasty on units like Inceptors and Reivers, who already excel in close combat – making them even more effective.
Then of course there are the new Terminator Armo(u)rs. The Cataphractii and Tartaros models each offer a different style of attack for your terminators. Give yourself some super-heavy infantry with the Cataphractii armor or some heavily-armed elites in the form of the Tartaros armor.
Cataphractii armour is particularly great for Blood Angels armies. Usually, when equipping your Terminators for assault, you’d have to choose between the greater durability offered by a storm shield and thunder hammer versus the infantry-shredding fury of paired lightning claws. Cataphractii armour has a mighty 4+ save (at the cost of some mobility) before you equip anything else, allowing them to combine both offensive and defensive prowess.
Meanwhile, Tartaros pattern armour is the fastest kind of Terminator armour. The greater mobility permitted by this armour is represented by an extra inch of movement, while these suits can also be equipped with some weapons from the Age of Darkness, like an armour-melting plasma blaster.
It’s not just for your elites – if you want to make for a particularly durable leader for your army, the Captain in Cataphractii armour is a great option, sporting a mighty 3+ invulnerable save! Combine this with the Speed of the Primarch Warlord Trait, and you’ll be able to go toe-to-toe with some of the deadliest combatants in the 41st Millennium with ease.
Well that’s the preview of the new units for today. We’ll likely see more news from the Codex over the weekend, and of course, the Dark Angels are around the corner.
In the meantime, it’s time to make sure your Blood Angles army lines up properly with the new Codex.