Horus Heresy: Age of Darkness Rulebook Ships

30K RETURNS! You can now buy the brand new Horus Heresy rulebook!

It’s been a LOOOOOONG time since we’ve seen activity on the Horus Heresy front but the wait is over. The new 30K rulebook is in stock right now.

This is an all new recompiled, FAQed, and tweaked version of 7th Editions’s rules – expressly built for 30K games.  I am really curious to see how the community responds to these, 6 months after the release of 8th Edition.

The Horus Heresy: Age of Darkness Rulebook £40

This 216-page hardback book provides you with all of the core rules and diagrams you will need to recreate and fight the wars of the Horus Heresy.

Core Rules:
This section explains how to fight battles with your army during the civil war that tore apart the fledgling Imperium of Mankind. The core rules cover all of the basic principles of playing a game of The Horus Heresy: Age of Darkness, from moving your models across the battlefield and blasting your enemies with a hail of firepower, to slaying your foes in the brutal struggle of melee and obliterating your victims with forbidden and arcane psychic powers, including rules for summoning daemons.

Unit Types:
This section explores all of the different unit types that describe your models. From footslogging Infantry and rampaging Monstrous Creatures to armoured battle tanks and supersonic Flyers, it lists all of the special rules that apply to these models. This section also includes rules to field the largest and most destructive units waging war on the battlefields of the Horus Heresy – Super-heavy Vehicles, Titans and Gargantuan Creatures – as well as detailing how heroic characters can lead your troops to victory.

Battlefield Terrain:
The Battlefield Terrain section describes how to incorporate terrain into your games in order to recreate the battlefields of a war-ravaged galaxy. In addition to the rules describing the different terrain types, such as ruins, buildings and battlefield debris, this section also enables you to use Fortifications – towering edifices whose armoured battlements bristle with heavy weaponry.

Preparing for Battle:
The Preparing for Battle section brings all the rules you have read so far together and takes you through the steps of getting ready for a game, beginning with a guide to forging a battle-ready army from your collection of miniatures. It also explains how to play a mission; from setting up the battlefield and deploying your forces to defining how long the game will last and determining who is the victor at the battle’s end. All of the special rules that are used in games of The Horus Heresy: Age of Darkness are also described in this section, including six different missions which represent the vast scope of the wars that were fought during the Horus Heresy.

Appendix:
The Appendix contains a compendium of special rules, weapon profiles and psychic powers that are frequently referred to throughout this book, as well as in numerous other Forge World publications, such as the Army List books or Campaign books.

Reference:
The final section of this book contains a wealth of helpful quick reference material, such as a summary of the turn sequence and copies of various tables that can be found throughout this book, as well as a comprehensive index for the book itself. This section enables you to find the rule(s) you need during your games quickly and simply.

~Mine’s already ordered – how about yours?

  • Mr.Gold

    does this look usable with 40k 7th ed codexes? i.e. as a 7.5 ruleset if you wish to play?

    • Mike Holmberg

      Sort of. They did take out alot of the non Horus heresy spicific USRs like and they shall know no fear

      • Mr.Gold

        ahh. so if you had a copy of the old USR’s from the old rulebook and this book it should be ok?

    • carlisimo

      It’s far cheaper to find a 40k rulebook off eBay. But yeah, the rules themselves are basically the same and I like prefer how this one’s organized. The biggest rule changes I can think of are grenades (can use multiple of the same type in an assault) and the psychic power Invisibility being replaced with a more reasonable one.

      Aside from USRs, you’d also be missing a lot of weapons. Grav comes to mind, and anything xenos-related.

    • Michael Linke

      Not useable as a 7.5, really. The changes are probably a lot less than people expected, and there’s a good chance that you’ll be looking for a USR that’s not in the book. It’s good to have a BRB that fits next to my existing heresy books, but that’s about it.

  • Red_Five_Standing_By

    Tell me of all the changes, both small and large!

  • GWELLS

    This could actually be interesting with the current set-up. Beforehand HH was basically just 40k but with different factions. Now, with 8th around HH finally has a unique ruleset to both 40k and AOS. Perhaps this might help it for people who for whatever reason liked the older rules complexity to the current set-up.

    Perhaps it will have a more unique voice now.

    • Koonitz

      Or, as I fear, it will just drive people away. Those hellbent on 7th will hunker down and hold onto this harder, while those in the grey area will just stick with 8th because that’s what people are playing.

      When they both shared a ruleset, it was a little easier to convince oneself to start collecting a HH Legion because even if no one else played, you could still pit it against 40k armies. That’s what pushed me over the edge, as literally zero other people even talk about Horus Heresy around me, let alone actually play it. Now I have a burgeoning Thousand Sons legion that I’m not sure what I’m going to do with.

      Fortunately, I’m a more avid collector and painter than I am gamer, so it’s only slowed me down, not stopped me.

  • Nyyppä

    So, did something else than invisibility actually change from having all the previous HH stuff? Or is it just ghat and some 40k related usr removed?