40K: Tzeentch Daemons Faction Focus

It’s time to take a look at the masters of change – Tzeentch Daemons are up next with a new Faction Focus!

Tzeentch Daemons have been an undeniable force in the 40k scene. Their powerful psychic barrage coupled with their daemonic survivability and tricky ways have proven to be very viable on the tabletop. Today GW is showcasing some more of the dirty tricks these Blue Daemons have in their utility belt!

via Warhammer Community


We already got a look at the Locus of Trickery – this is a pretty powerful ability as it will certainly help out in the Fight Phase. This has some serious potential to make daemons “hang out” in combat a lot longer than they have any right too!


The Locus of Conjuration is a new Daemon Straragem. It’s going to enable you to get free re-rolls for daemons within 6″ of that character! That’s going to help stretch those Tzeentch Powers even further!

Flickering Flames has a been a mainstay for the Daemons of Tzeentch for many editions. It’s got a new version that has been reinvented to aid in your shooting. It allows a unit to add 1 to any wound rolls made for that unit’s shooting. With a little luck and enough shots, even those pesky horrors can bring down massive warmachines or the toughest unit. Anything that boost your to wound roll is going to be useful for volume shooting!


And back on the defensive side of the house, The Impossible Robe is a great way to keep your character alive. Be warned – it can backfire on you… if you choose to use it’s other special ability to re-roll a single failed save, and you roll a 1, the wearer is immediately slain!

Warhammer Community also had one more preview of what the Tzeentch Daemons can do:

“As you’d expect, Tzeentch armies have a panoply of magical tricks up their sleeves with new psychic powers. Gaze of Fate is a simple but effective example, allowing you to consistently generate free re-rolls – perfect if you want to preserve your Command Points for some of the powerful new Stratagems available to the army.”

Tzeentch Daemons are heading to the tabletop with the upcoming Codex: Chaos Daemons. Are you ready for them?

  • LordKrungharr

    Ooh, Flickering Flames on my flickering Flamers will be flamer-flickering good!

    • Spade McTrowel

      The Salamanders are not amused.

  • Bootneck

    The impossible robe is handy, not really an issue with the whole reroll and get 1 = slain result.

    Just only use it when you have to make the save roll or die anyway and the whole slain thing is irrelevant.

    • Andrew O’Brien

      Although there could be some interesting decisions when a weapon deals D6 damage.

      • Bootneck

        Depends how much of a gambler you are 🙂

        If you have 3 wounds left and fail the save statistically it would be worth the re-roll on a D6 dmg weapon.

        But you can always use a CP if you don’t fancy it.

  • Luca Battisti

    Locus of trickery probabilities to dodge what would be a hit given the accuracy of the enemy (probability to roll with the two dies a number that makes you dodge and probability of the enemy to hit that number):
    1+: (1/1)*(1/6) = 16,67%
    2+: ((5/6)*(5/6)))*(1/5) = 13,89%
    3+: ((4/6)*(4/6))*(1/4) = 11,11%
    4+: ((1/2)*(1/2))*(1/3) = 8,33%
    5+: ((1/3)*(1/3))*(1/2) = 5,56%
    6+: ((1/6)*(1/6))*(1/1) = 2,28%

    Essentially a 6+ FnP is better.
    Flickering flames is a bit underwhelming for small units as smite is simply better. And the main vulnerability of a big blob of horrors is morale and the fact that when engaged in hand-to-hand they won’t shoot, so I don’t like it too much (still better than nothing).

    • Right, now add in the changelings -1 to hit.

      • Melvin Koh

        Understand that have been changed to a 6+ Fnp. So tzeentch no longer have -1 to hit

      • Luca Battisti

        Mmm… I don’t know if the changeling still has -1 to hit against him, nor if he can take the locus of trickery but the two forms of evasion would stack multiplicatively without side effects (as the -1 is applied after the locus of trickery effect).