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IG Regiment Challenge – Finalists Voting

8 Minute Read
Jun 15 2008
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Today is VOTING DAY!
I would like to extend my sincere thanks to each of our finalists. Congratulations to you all.

Now on to the voting. Due to some changes in the campaign book, we need 5 winners instead of 3. Listed below are the 10 highest ranked Imperial Guard Regiments submitted for selection and voted upon by you guys. The goal of this final round is to select our five winners.

The Rules:

  • You may select up to five choices in the poll. (no going over please)
  • Take into account not only painting, but quality of fluff text, fair and appropriate doctrines, and originality.
  • The names and background of the regiments are directly ABOVE each picture.

13th Helios Abhumans

The 13th Helios Abhumans are a shadowy ally of the Lord Solar’s Imperial armies, drafted into the Crusade under the auspices of an ancient pact between the governor of Helios and the Inquisition. It is said that in the mists of early Imperial history a Lord Inquisitor allowed the mutant worlds of Segmentum Helios into the Imperial fold in exchange for manpower and weaponry, to assist in persecuting a war on xeno-invaders. To this day the Inquisition honour this pact, and the worlds of Helios repay their debt in blood. The Helios Abhumans are comprised of a variety of abhuman strains, from common ogryns and ratlings through to more obscure varieties such as beastmen. Pictured is a common example of a Helios trooper – the flame-thrower being a common weapon carried this regiment. Many Imperial armies have refused to fight alongside the Helions, decrying them as mutants or worse. However, time and again the 13th Helios have proudly banished the Emperor’s enemies.

Doctrines: Ogryns, ratlings, conscripts (beastmen), chem.-inhalers, independent commissars
Preferred weapons: Auto-cannon, Flamer

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123rd Sovrus Guards
One of the remaining hastily trained Guards Regiments from the planet Sovrus. The lone Imperial Agri-world to raise troops beyond PDF status, Sovrus pledged three entire Rifle Regiments to the Macharian Crusade. Doomed from the start by a terrible supply situation, the poorly trained and equipped Guardsmen were issued antiquated autoguns. The universally equipped Imperial Lasgun can use the power of a sun to recharge its powerpacks. Autoguns need solid ammunition akin to the Heavy Stubber. Bulky and hard to transport, ammo ran low in every engagement. The three Regiments performed adequately in minor skirmishes and two major actions within the Argolis Cluster. After the Crusade ran afoul of a technologically advanced system along the edge of the Argolis Cluster, the three poorly trained Regiments were reduced to a single ad hoc Regiment. The single Regiment, the consolidated 123rd Sovrus Guards Rifle Regiment (once the 1st, 2nd and 3rd Regiments) was reduced to an occupation force. Another job these men are not well trained for…

Doctrines:Conscripts, Independent Commissars, Close Order Drill, Iron Discipline, Heavy Weapons Platoons.
Preferred Weapons: Lascannons, Grenade Launchers

Amazons of Lethe 4
Lethe is a mostly jungle world with a matriarchal society. It was discovered by the 745th Black Templar Crusade just before their penetration into the Il-Kaithe Craftworld’s sphere of influence. Eagerly rejoining the Imperium, the ‘Amazons’ helped the Black Templars, and thus the crusade, by doing numerous scouting missions against the eldar. Such was the Amazon’s prowess, the farseers of Il-Kaithe decided to, and succeeded in, decimating Lethe 4. The Amazons were recalled to the home world and played no further role in the crusade. Standard weapon load out was to have sniper rifles in the infantry platoons, with the heavy weapons being concentrated in the command squads and heavy weapon platoons.

Doctrines: Special weapon squads, heavy weapon platoons, light infantry, sharp shooters, independent commissars.
Preferred weapons: grenade launchers, sniper rifles, missile launchers.

Arcturian Aerotroopers
191st Arctaurian Aerotroopers is highly celebrated Imperial drop trooper regiment. Arctaurian regiments specialise in low-altitude, rapid-deployment combat drops, utilising the pre-emptive abilities of sanctioned psykers to predict safe drop patterns. The regiment favours man-power over artillery, and save for sentinel squadrons rarely employs vehicles. Drafted into the Macharin Crusade to fight on the side of the Lord Solar, the Arctaurian Aerotroopers fought valiantly in many combat theatres. Due to their highly dangerous method of deployment, the casualty rate suffered by Arctaurian regiments tends to be very high. The 191st lasted some six months in active service before the it was decreed no longer combat viable, and disbanded.

Doctrines: Drop troopers, special weapon squads, iron discipline, sanctioned psykers, veterans

Preferred weapons: Missile launcher, Grenade launcher

Borsan Storm Eaters
The Storm Eaters of Borse III were one of the regiments allied with Solar Macharius during the Crusade. They were a mixed regiment, made up of infantry, mechanized infantry, and tank companies. The history of the Storm Eaters is not grand, and is in fact somewhat sinister. After playing a minor role during the Macharian Crusade, where they worked to secure and indoctrinate captured planets, interesting developments began to occur. Late in the crusade, the Storm Eaters ceased being an available force for deployment, being continuously listed as ++Assigned to Inquisition++.Rumur has it the Storm Eaters’ leadership formed a relationship with Inquisitor Tor-Mal, and began to act as his military arm, during his investigations. Tor-Mal was a member of the secretive Ordo Malleus–the daemonhunters. Tor-Mal himself is the reason for the sinister history of the Storm Eaters. Many rumors exist of his radical ways, including the use of daemonhosts and weapons of chaos to accomplish his goals. Little is known of the storm eaters since their ‘disappearance’ into Tor-Mal’s service. It is believed they still serve Tor-Mal, or his inquisitorial descendants, even today.

Doctrines: Iron Discipline
Preferred Weapons: Autocannon

Golgothan Iron Brotherhood
Originally from a planet called Golgotha, this regiment is what remains of a full Squat Brotherhood. Squats were useful imperial allies before their homeworlds were destroyed in late M41. Squats were a hardy race, descendants of the first human colonists that found their homes in the dense, mineral-rich systems close to the galactic core. The harsh conditions, and especially much stronger gravity typical of these worlds meant that over the millennia, the descendants are now much shorter and stouter than their human counterparts. Prior to their virtual extinction, the Squats fought in many of the greatest Imperial campaigns, including the Macharian Crusades.
After the destruction of their homeworld at the hands of the Orks led by Ghazgkull after the Second Armageddon War, surviving Squats set off for the stars, sometimes known as the Demiurg. Despite their race being virtually wiped out, a few Squat companies still fight wherever Orks are to be found. The Iron Brotherhood remains to this day on Armageddon, keeping the Orks in check alongside other Imperial forces.

Doctrines: Close Order Drill, Tech Enginseers, Rough Riders (Bikes), Iron Discipline, Sharpshooters, Preferred Enemy: Orks
Preferred Weapons: Grenade Launcher, Lascannon

Helghast Korps
They came from the Segmentum Obscuros, from Helghan, a ash waste planet. Trained by Armaggedon and Death Korps regiments, they excel in mounted warfare combined with a tenacious courage and iron will. Their rebreathing gear allowed them to work on poisonous envoirements and the like. Also they were the only regiment to use autoguns and their similars, they dislike las-weaponry (except lascannons). Lord Commander Solar Macharius, requested their presence in his crusade, though they only appeared in the later stages of the war. Yet they gained honours battling orks and heretics on the few battles they witnessed. Their former commander, Colonel Armin Metrac, was exiled due to *access denied-inquisition file.beta992* .

Doctrines: Die-hards, Iron Discipline, Special weapons teams, Mechanized, Independent commisars, Conscripts

Preferred weapons: Autocannon, grenade launcher

Reinecke’s Raiders
The world of Preatorium VI was a hive world that flourished during the Dark Age of Technology. However when the Age of Strife brought humanity low, the commercial systems that kept the hive world alive collapsed. When scouts from the Lord Solar’s fleets entered the system and started exploring they found that the population of Preatorium VI had regressed into a series of feudalistic empires, each centred around one of the former hive cities, primitive feasting halls co-existing with pieces of elaborate archaeotech. Despite the technological advantages enjoyed by the Imperium the feudal lords proved difficult to subdue. However one of the Feudal lords, Lord Robert Reinecke was convinced (in exchange for being supplied with modern weapons and being made planetary governor) to switch sides. His forces known as Reinecke’s Raiders soon conquered the rest of the planet. So in a stunning move of diplomacy a world was brought into the imperial fold in exchange for ten thousand lasguns and a thousand horses.

Doctrines: Rough Riders, Light Infantry, Hardened Fighters, Iron Discipline, Veterans
Preferred Weapons: Sniper Rifles, Flamers

Slaves of Spartacus Primus
Sparta Primus was a planet dedicated to agriculture until it took part in the Andronicus “the Blind” uprising. When the rebellion was eliminated and the leaders executed the population of Spartacus Primus became slaves in Imperial service. This saved billions of people from exterminatus but not was for free. Now the population of Spartacus Primus is used in all places of the Imperium as slaves in civil or military functions. When the slaves from Spartacus Primus are deployed in campaign always are accompanied by a platoon of Adeptus Arbites (adeptus and cadets).

Doctrines:Sub-humans, Slaves, Veterans, Carapace, Special weapons squads (Arbites)
Preferred weapons: Heavy bolter, Melta gun

The Scourge
Self-named The Scourge, and labeled “Red Devils” by Imperial forces, these enigmatic forces presented a considerable threat to Third Army Group perimeter and reconnaissance forces for the duration of the Macharian crusade in the Ghost Worlds region. Scourge forces struck rapidly utilizing highly fluid tactics which consistently demoralized the more rigid Imperial troops through the use of insidiously clever ambush and hit-and-run guerrilla tactics; generally preferring to strike at night or in poor weather conditions. Advanced liquid propellant-based projectile weapons, which made a distinctive low-frequency thwumph sound and X-shaped red-orange muzzle flash when fired, only served to add to the elusive adversaries’ mystique and further unsettle the outclassed guardsmen. Specifics regarding troop disposition, motivation and origins were never significantly discerned as Scourge infantry were morbidly adept at discovering creative means of suicide to avoid interrogation. The ultimate fate of Scourge forces after the crusade remains unknown; though haunting regional tales persist of unidentified raiders striking fringe settlements and unwary patrols without warning, leaving only the corpses of their victims as evidence of passage as they seemingly vanish back into the ether.

Doctrines: Die-Hards, Drop Troops, Sharpshooters, Carapace Armor

Preferred weapon: Liquid propellant-based sabot projectile cannon (lascannon equivalent)

~Feel free to leave any comments regarding the entries in the thread and have a good time guys. Good Luck and may the best regiments win! For all the folks who don’t make the cut, I will try to get as many of you as I can into the book in another capacity, so hang in there.

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Author: Larry Vela
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