40K SNEAK PEEK: Dark Eldar HQs & Heavies
Copies of the Codex are out and about around the globe, with reports coming in all over the place. Lets look at the latest on the HQs and Heavy Support options
Even more expensive but hard hitting , costing about as much as Mephiston (Dais not compulsory).
Dais is AV 13 13 13 with three Dark Lances. He seizes the initiative on a 4+.
Immune to psychic powers and passes this ability onto any unit she joins.
4++ save, 3++ in combat. S3. Her hair counts as a shardnet + impaler. Her knives are power weapons. She doesn’t use combat drugs, as she is skilled enough With Weapon Skill 9 and four attacks which ignore armour saves, plus an extra one for each point her weapon skill is higher than her foe’s, Lelith can murder entire squads.
Eternal Warrior and rules/stats similar to Phoenix Lords.
Gives out d3 free pain tokens at the start of the game, which must go to wrack or grotesque units,
also regains a wound at the start of each of his turns as his flesh re-knits itself.
He can make the small constructs troops, and he can give grotesques S6 instead of their usual S5 for 5 points each.
Kheradruakh, the Decapitator
mandrake champion, still with 4 arms.
Always starts in reserve, player can place him anywhere without a roll but at least 1″ or 2″ away from enemy units.
Duke Sliscus the Serpent
a corsair captain- nasty counterpart to Yriel who isn’t that great a fighter but gives bonuses to the rest of your army.
Concept wise he is David Bowie in space, a really glam rocker dude.
Can confer 3+ Poisoned onto one unit’s shooting attacks. Also, he is the Dark Eldar character who tore out Lukas The Trickster’s heart.Advertisement
has a skyboard
WS7, BS7, +1 BS, +1WS, +1A, +1LD compared to previous edition, can take Blaster (18“ range).
If he kills and enemy MC/SC in close combat, he doubles his Strength to 6. If he kills another one, he doubles his Strength to 10.
Can have bodyguard retinue called ‘Court of the Archon’ which is a retinue like an inquisitors.
The Court Of The Archon is the Archon’s new bodyguard option. It is somewhat inspired by Greek mythology. Options include a retinue member which grants 2+ Poisoned to the entire retinue. This option is unbelievably cheap for what it does. Other options include Ur-Ghuls (which had FNP) and Medusae (which have an ‘eye laser’ ranged attack).
He can take different numbers of 4 different types of guards. ie. he can take some of one type and a few of another etc. (I would recommend keeping it down to 10 members so they can ride in the archon’s pimpin’ raider). One is a big bug – 3 wound tank monster, one is a 4 armed shooty guard, one is a general cc one, and another is a retinue member that grants the entire retinue poison 2+ CC attacks.
To make things a bit difficult, ruleswise it is not a retinue, as the Archon can be singled out in a cc attack.
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(quite different from Haemunculus)
Fast, skimmer, open-topped, AV 11 11 10, can fire all three dark lances at cruising speed
In a standard and lighter version. Both similar size, no model in the near future. Lighter version is called Cronos or Parasite (?). When the Cronos kills a model with one of its weapons, it generates a pain token up to one per weapon per turn. You may chose to with nearby unit it goes.
Cronos (via warseer)
Weaker but cheaper Talos.
When it kills a model with one of it weapons you may choose a unit to add a Pain Point to. You can only get 1 point per weapon per Turn (3 max per turn)
Has 2 ranged weaponsAdvertisement
Seem to be Skimmer, not flyers as previously said.They have aerial assault rules that mean they can move and fire all their weapons, they can also take a range of missiles. One of them: Implosion missiles, small blast, all models touched by it take a characteristics test on their wounds and if they fail it they instantly die. They can purchase up to four missiles of any of the following types and may be a mix of them. There are neurotoxin ones, imploding ones, soul stealing ones or something, and good old fashioned explosives.
Seem to be Skimmer, not flyers as previously said. It is armour 11 with duel strength 9 Ap 2 dark lances, can move 36 inches, fire all weapons when moving 12, can drop a strength 8 bomb along its flight path. Costs as much as Rhino plus Ravager.
They have aerial assault rules that mean they can move and fire all their weapons, they can also take a range of missiles. One of them: Implosion missiles, small blast, all models touched by it take a characteristics test on their wounds and if they fail it they instantly die. They can purchase up to four missiles of any of the following types and may be a mix of them. There are neurotoxin ones, imploding ones, soul stealing ones or something, and good old fashioned explosives.
~So now what do you think? I’m pretty interested in those last two fighter/bombers. We’ve seen flyers transposed over into fast skimmers before with the Valkyrie, but its interesting to see how they shoehorn the mobility a real aircraft would need into the 40k ruleset. Have at it.