BoLS logo Tabletop, RPGs & Pop Culture
Advertisement

Goatboy’s List of the Week – with Battle Rep

10 Minute Read
Nov 19 2010
Warhammer 40K

I’ve decided to show the Space Wolves/Goats list I used for this weekends Da Boyz GT up in Rochester, NY. I got 7th overall and 3rd best general. Brent from Strictly Average and the ever loved Darkwynn came along for the ride from Texas. Brent was a bit below me in the standings with Daemons and Darkwynn was further down with Blood Angels. As the intertubes know the event was a heavy comp affair so thus the kinda of odd build for my own Space Wolves army I took. I took a lot of video so look for that later.

So before going into the event break down here is the list I took.

GoatWolves HO!!!
HQ: Wolf Lord, Bike, Saga of the Bear, Thunder Hammer, Storm Shield, Runic Armor, Wolf Tail Talisman
HQ: Wolf Priest, Bike, Saga of the Warrior Borne, Runic Armor
HQ: Wolf Priest, Saga of the Hunter
Elites: Wolf Scouts x 5, Meltagun, MoW
Elites: Wolf Scouts X 5, Meltagun, Power Weapon
Elites: Wolf Guard X 3
Wolf Guard 1, Power Armor, Frost Axe, Bike – attaches to Swift Claw Bike Squad
Wolf Guard 2, Power Armor, Powerfist, Combi-Melta – attaches to Wolf Scouts 1
Wolf Guard 3, Power Armor, Powerfist, Combi-Melta – attaches to Wolf Scouts 2
Troops: Grey Hunters X 10, Meltagun X 2, Rhino
Troops: Grey Hunters X 10, Flamer X 2, Rhino
Troops: Grey Hunters X 10, PlasmaGun x 2, Rhino
FA: Land Speeder Typhoon
FA: Land Speeder Typhoon
FA: Swift Claws X 5, Power Weapon, Attack Bike, MM

Total – 1849 – Comp score = 77 pts

Advertisement

As you can tell this is what I call a Null Deployment list. Basically I can respond by starting in reserves and use my outflanking elements to stick long range fire and just cause issues by making the opponent play and guess wrong. Which is exactly what I did. There is a much strong build using this shell and I have worked it out for future events and will post about it on my personal blog later on this week. I think it is a great dark horse style list that benefits from good terrain. And good rolls on reserves :).

So instead of just writing a list and blathering about how it is supposed to do this and that I’ve decided to show how it worked during the event. I ended up going 4-1 throughout the event and had a good time as I felt that the tools I had available, while not the best, was still good enough to do what job I wanted it to do. I am no JWolf who can table a grizzly bear in three turns with a combat patrol, pair of safety scissors, blindfolded, and a good 3 hour drinking binge but I can still bring the pain with “internet” inadequate build choices.

Game 1 – A mission based on getting guys over to the other side with a weird triangle setup. I goofed and forgot one part for the loss on this game.

Match up based on comp score so I was playing against Ben “Captain America” Mohile. He won WarGames Con and helped team America do well in their first outing across the pond. Ben was playing a Space Wolves army with some guys in Rhinos, Wolf Guard all over, some Blood Claws, a LR God Hammer, a Whirlwind and some Wolf Scouts too. He had a Rune Priest and a Lone Wolf as well. All in all a nice mish mash of stuff and I knew this game was going to be fun.

The table was a nightmare for me as it was almost entirely difficult terrain. It was an awesome looking table and all the trench lines and other bits were cool to look at. Of course this was a big disadvantage to both of us as we had armies that didn’t like difficult terrain (mech/bikes for me and mech for him). He immobilized his LR and I got a Rhino stuck. As I said earlier I did a great mistake that hurt me in the primary and lost me the game when I didn’t turbo boost in a snake like pattern to get my Lord within 18 inches of his deployment side. I don’t have the exact mission as I am writing this from memory.

Advertisement

I ended up with 3 points and Ben was in the upper 30’s on this one. It was a great game and I would play Ben any time. I gave him a terrible nick name after this mission and will just wait and see if it pops up somewhere else :). I won a shirt for losing to an ETC member and declared it was my day to try and get 5 shirts in whatever way possible. Ben rocks and he is one of the best Marine players out there whether they are puppies, smurfs, or green meanies.

Game 2 – This was an ancient artifact finding missions where you had 4 objectives – 2 that scattered on the table. You rolled per squad who stopped and searched an objective to find the artifact. If you found it then that was the only objective on the table.

I was matched up against Wyatt from team America and I was excited that I could win another shirt by losing. Wyatt was playing a comped Sisters army with some Arco-flagellents, big IG

He went first, found the artifact (getting us the bonus points as it was found in the first 4 turns) and I ran around a big piece of center dominating terrain. I tried to keep the Exorcists at bay by keeping the big terrain in the middle and blocking my goodies. I shot around it with my bikes and they were able to keep alive with some 3+ inv saves from melta and other nonsense Wyatt through at me. My regular guys died pretty easily as armor saves were not raining down like dolla bills for them. The big turning point of the game was when I blew up a Chimera and the squad was pinned inside on the last turn. We called it then and ran the scenario if Wyatt had not gotten pinned what would happen. I ended up making all my armor saves from flamers and it looked like the game was mine. I ended up winning this with 39 I think. Something like that. I did miss my opportunity at another shirt – but I hoped that maybe I could win a total of 4.

Game 3 – Two objective mission where you had to start some guys on it and set the bomb on the objective. If they got there they could shut it off and take the objective and get the points. With the way my army was built it would probably be a tie game. When I saw what I was playing against I knew it would be a tie game on the primary.

Advertisement

I was matched up with the Best Painted army run by Joe. It was a Salmanders list that looked awesome with tons of Chapter House Studios extra bits to make it look nice. It was a complete Drop Pod army and I knew that he would come down and get mine and I would go and get his. I had to start a unit on the table so I picked the Plasma gun squad to sit on the objective. He picked his Master of the Forge to turn on his objective and the game was on. His list was lots of drop pod marines, one IronClad Dread, Vulkan, 5 TH/SS Termies, and the Master of the Forge.

He came down, killed some guys, I turned on my bomb and watched my guys die. I rolled my reserves my bike squad of insanity came in and killed a bunch of guys and made Vulkan run off the board as I couldn’t catch him. Vulkan ran the rest of the way off the board with two Marines. My Scouts came on early and popped the Master of the Forge and got the objective. My other squad came on and crushed more marines. The biggest thing in the match was my Wolf Lord on the Bike who kept the Iron Clad and 5 man TH/SS terminator squad stuck for 4 rounds of combat. I made like 14 3+ inv saves. It was one of those – I’m sorry games as it was just nutty to watch. I won this one as I killed everything but drop pods and the TH/SS termies. The Iron Clad was missing an arm and immobilized at the end of the game. Almost max points for me as we tied on the Primary.

Game 4 – It was a straight Kill Points and VP mission. Kill points was the Primary with VP the Secondary. The table was wide open with a big river down the center. The set up was that triangle set up you see in Adepticon missions. I knew that this was going to be one of those crap how do I get my bikes to survive game.

I was matched up with Andy and his Tau army. 6 Broadsides, a frakkin SKYRAY (seriously!!), lots of Kroot, some Fire Warriors and some Vespids. This game was all about getting lucky on my reserve rolls. I started my entire army in the backfield as my opponent had the first turn. Got my bikes, a Speeder, and the Plasma and Meltagun squads in on my first reserves roll and I had a crazy lucky first turn armor save rolls to take the game. Andy pointed out a rule on intervening units that I never really understood with true LOS and how the Tau Suits can see over their own guys to not give you cover. That was the only issue in the game and I thanked him for pointing it out as I had been playing it wrong. I don’t play Tau that often and so when you play Marine versus Marine you don’t get into the LOS and what they can see and not see.

After that rules talk as he pointed it out to me all was good and the game was a lot of fun. I got a crazy multi combat as he used his Kroot to try and keep my Wolf Scouts from pulling some nonsense and getting the Broad Sides. I was able to have one single base space to get his Broadsides with his Commander into combat and then used my bikes and scouts to beat the crap out of the Kroot squad and a Fire Warrior squad. From there I was in his zone and just chewing up guys. Andy was a great opponent especially after rolling 4 out of 6, 6+ cover saves. I knew that the dice gods were on my side and I just go there and swarmed him with Goat’s doing what Goats do best, being jerks.

I got maxed points in this game as I just came over and did some damage.

Game 5 was a Hero objective where there were 2 on the table and one that would get activated if you had your HQ die as you tried to save it and the opponent tried to defile it.

Advertisement

I was matched up with Cory and his extremely comp Nids. I knew this fit was going to be good as he did as well as he did with this comp Tyranid army. Every unit was different with a squad of Termagaunts, Hormagaunts, Broodlord less Genestealers, 1 Hive Tyrant with Tyrant Guard, Carnifex, 2 Zoanthropes, 2 Lictors, 4 Ravenors, and a big fat squad of rending Warriors. Cory got best General as it was battle points plus comp score – his army was at a super high comp at 115.

The game went well enough with me moving around and getting my Bike squad into some shenanigans with some Hormaguants and then the Warriors and Hive Tyrant. The power from the Tyrant that made me WS 1 went off and the game was a slow chew down of all my guys. I ended up moving around and killing everything else with scouts and my troops as the bikes just did their job of not dying right away. I left Cory with the warriors on my dead Wolf Priest objective and I got his and mine as well as the VP condition of another. I did tank shock some Termaguants off the board when they were out of Synapse range as well as killed the Carnifex and the Ravenors with Scouts. The scouts killed a bunch of stuff and were the other heroes besides the Bike squad.

This was another great game with an awesome opponent. In fact all my games were great games and I would play any of the players again at any time.

Overall the event was a good one with awesome terrain, interesting missions, and great people running it. I want to go over a few pros and cons from it as I feel that this event could be a lot better with some changes.

Tournament PROS

Awesome LOS blocking terrain. It felt like it was right with lots of things to hide behind and created a game that wasn’t just a 4+ blow you up fest you normally see at some events. Any chance that gives you the ability to try and flank opponents and use cover is a great set of terrain.

Missions were interesting and pretty easy to understand. I only goofed on one and thought the others were pretty good. The variance was good and overall I would want to play similar style missions at any event.

Advertisement

The event was run smoothly and I had no issues with judging and the time frame to get each round started.

The cost at $50.00 dollars was well worth it. The amount of prize support, vendors, and just overall feel of the event made you feel like the $50.00 bucks went a long way.

Tournament CONS

Comp was enforced and I had issues with some of the scores. I think Comp is one of those extra games you can play when you build an army and it is something that not everyone can see eye to eye on. There were some armies that I thought were too strong for the score given and others that were not nearly as strong as their score would make you believe. A lot of players were upset that they felt they couldn’t compete nor play the type of army they wanted. Nothing is worse then feeling like you can’t play and I just think Comp at this point can be dropped from most of 40k. Terrain and missions can help change up the power armies and I feel that is where you can help enforce different builds.

The pairings were a bit off as it seemed that comp and battle points were mixed together after round 1. It would create this crazy pairing of a comp heavy list versus an ass kicking list. This is just what it seemed like so I am not sure if this really happened. Either way it was something I saw as there were some lists being paired up that felt like a sock puppet versus a pit bull.

The event could use a booze provider. I knew that not everyone likes to drink while we play but I feel a bar etc would be great to have at the event. I know it really isn’t a Con, but it is something I thought about during the event.


So all in all this event was a lot of fun and I plan on going back again if I have time left after all the nonsense I plan on doing next year with Warhammer 40k.Goatboy out.  Like my list?

Advertisement

Avatar
Advertisement
  • Wargames Gallery 11-17-10