Mr. Black handles a deep scientific discussion.
Greetings Kiddies, did you miss me?
What? You didn’t even notice I was gone? Huh… Weird… Well, I have a good reason for it, I really do, it involves Brent and Goatboy and an entire week of tracking them across the Great State of Texas, afterwards (No. Just no. There is no amount of washing that can cleanse that story from my mind. -Bigred). Fun was had by all, except by Brent, whom I hope makes a speedy recovery and isn’t too upset about the, um…. “Misunderstandings” that took place, as I said, “I thought “unicorn” meant something… Darker…”
So what makes the Blood Angels unique, both gameplay-wise and story-wise? Well, on the former it speaks of something who enjoys Close Combat but doesn’t want to sacrifice both speed and survivability to attain it. We have a group of players who want to get into the thick of it, cutting, slicing and dicing through the enemy ranks from within a nice protective 3+ save as well as a secondary 4+ Feel No Pain (let’s just be honest here). This being one of the armies I play, well, this is why I chose it- Fast, durable troops that can really dish out the punishment.
But frankly, we all know it’s about the fluff, and nowhere does that show better than the Blood Angels. Why are they fielded over, say, Space Wolves or Codex Marines? It’s the duality of them, we want to be the good guys, but deep down we want to be the bad good guys, the anti-heroes. We want to be the leather jacket-wearing motorcycle-riding bad boys of the Imperium.