To start things off, I’d like to say that I’m very happy with the new Vampire Counts book. It’s a solid army book with lots of different options and has tons of versatility. Let’s take a detailed look.
One of the things I enjoy the most when reading new army books is judging its internal balance: The book must be interesting enough that there’s multiple viable builds possible. What can I say? Phil Kelly wrote the book and the man is capable of delivering awesome material.
Last but not least, we have the Cairn Wraiths and Banshees in the hero slot. They haven’t changed since they put them in a few months back and their uses are still the same. Good, cheap, terror-causing guys that can kill things in combat and are Ethereal road blockers.
Starting with the core choices, I’ll first note that Dire Wolves are back in the core slot. They are 5-20 and gain Slavering Charge, which gives them +1S on the turn they charge. Pretty cool to have an old rule back and I’m glad Phil Kelly decided to give VC some mobile core. The true argument here is if they’ll be better to take over the “improved” Zombies, Skeleton Warriors or Ghouls. Let’s look for a second.
Alright, let’s talk about the Lore of the Vampires, the vampiric powers and the items now:
Well guys, I think that’s pretty much it. This is the entire book pretty much and I’m very happy with what I see. Gone are the days of GGstars with Drakenhoff. There’s a lot of stuff in here that can spark a lot of interesting builds: Blood Dragon builds with Fear-bombing Blood Knights and/or Grave Guard, Striogi builds with Terrorgheists, Mortis Engine, Ghoul King, Ghouls and Crypt Horrors, the list goes on. I’m just happy that VC players everywhere can look across the table with a straight face instead of the same flavorless list. I mean, look at the options man.. so many things to choose form.