Reecius here again from Frontline Gaming to give a recap of the VERY interesting results of the KingdomCon GT we just got done running down in beautiful San Diego, CA.
KingdomCon was a great event, and a fun time was had by all that attended. we had 50 players show up, which was a great turnout for a young event. It doesn’t hurt that the tournament is held in San Diego, CA. That is truly a great city full of sunshine and nice people.
The event was our standard Bay Area Open format. What that means to those of who aren’t familiar is a 1,750 point event played using only a single scenario: the Bay Area Open Scenario. All this is, is all 3 book missions played simultaneously. Whichever player achieves more of the missions wins, an equal amount results in a tie. Accumulated Victory Conditions are used for bracketing purposes and final standings between players with the same W/L/D records.
2 Orks (Battlewagons and Horde)
1 Dark Eldar (mech assault list)
1 Necrons (Scarab Farm/Deathstar build)
2 Grey Knights (Henchmen and Purifiers)
1 Space Wolves (Mech)
The Nid player (Cooper Wadell: lajollgrad) went 6-0-1, only tying Grey Knights, and beating all other comers to take the title. What an awesome finish!
The second place army was equally interesting. David Key (facepuncher) ran a Necron Scarab Farm (9 spyders to pump out Scarabs) with Warrior support for objective grabbing. But what made his list really interesting was that he took a unit of 10 Lychguard. I have been trying to make Lychguard work since the book came out because I love the models, but I had found no way to make them last. I had written them off as nothing more than a casual play unit until I saw how David run them.
He took 10, attached 2 Crypteks with Chronomitrons and attached Imotekh, Zandrekh and Obyron. What this did was allow him to soak wounds on the characters before putting any on the Lychguard. He would then use the Chronomitrons to reroll any failed saves. What this meant is that the unit was essentially invulnerable to any small arms fire. He would then teleport up with them using Obyron’s veil while simultaneously threatening with the Scarabs and just overwhelm most opponents. While that unit is hugely vulnerable to leadership based attacks, it is a brilliant way to make it actually function, and function very well. When it made it into combat, it smashed almost anything it hit. Plus with the veil, it was mobile enough to go where it was in a position to fight on it’s turns, and to contact any objectives late game, even if locked in combat.
Lastly, Doug Johnson’s Orks (Dugg, owner of TableWar) were kicking butt as usual. Dugg has been a top ranked player all year since his great appearance at Adepticon last year, only losing to Tony Kopach in an incredibly close game in the semi-finals. Dugg’s lists are always different than the norm. He builds them around a core of 3 Battlewagons with tons of upgrades, most of which the average internet list builder would call terrible. He uses Grabbing Claws, Wrecking Balls, etc. to great effect. He only lost to Cooper’s Nids, and went through Grey Knights, Crons and Wolves a plenty to take third.