I am sure that over the next year or so TOs (Tournament Organisers) will be learning from each other to come up with the best system whether it be a W-L or W-L-D format. This is very exciting to me since it is something totally new due to the many changes in missions that have come with 6th edition.
Introduction to 6th
This is a big challenge for TOs across the US as there are many changes and additions to the missions in the new rulebook. Some of the new additions add an element of randomness to the game which is typically shunned by competitive tournament gamers. I have developed a W-L system I believe incorporates a lot of the new rules while still maintaining a no nonsense approach to running a tournament and I believe that many gamers want to use many of the new rules. At first I had a mindset to still use the 5th format for missions after first reading all the rules and playing a few games. I then started to warm up to many of the changes as I played more games. Like I said though some of the changes can be quite random and also require more time to play a game. Therefore I stuck with the changes that tend to be less random and not so time consuming. There are also some new things such as double FoC which have not been received well so I steered clear of them as well. The final goal is to develop a system for 6th edition that appeals to the majority of tournament gamers which I’ll share here.
Mission Format & Scoring System (W/L)
Here are my mission rules and general format:
— A couple missions will feature kill points as the primary objective. This is to prevent players from solely designing their armies around one type of objective.
— Seize the Initiative is in.
— Warlord traits are in.
— Mysterious objective effects are out.
Each round is 2.5 hours long – we believe this is the time required to play a 1999 point game that could go 7 turns. We also highly encourage everyone to play at least five turns per round and will monitor players for slow play (refer to the corresponding note below). Dice down immediately when time is called!
Now I would like to put in a plug for the GT – where you can see the grand experiment in action.
BeakyCon 40k Indy GT – Tampa, FL – October 6-7
Before you know it we will be rolling dice again in Tampa. This year is the first for 6th edition and you will be playing in one of the first national GTs to usher in the new edition.
That is all for now. We hope to see you in Tampa this October. The weather is very nice that time of the year and it will be a great time.
So what do you think about this tournament system? Do you think it has enough elements incorporated from 6th edition? Too Hot, Too Cold, or Just Right?