What it do!!! Reecius here to talk about the new cool way to play 40K – SPAM-free!
Variety is the new black, folks.
As 40K shifts further into 6th and we all acclimate to it, I have noticed a change that I am very enthusiastic about: the increased power of non-spam lists.
You could do very well with non-spam lists in 5th, but the spam list was pretty damn good, I don’t think anyone will deny that. The reasons are simple: redundancy, increased efficiency and less rules to remember.
There are a few reasons why I believe a move to varied lists will benefit the skilled player.
- The meta is blown wide open with allies. You aren’t nearly as likely to know what you will be facing at a tournament or pick-up game.
- The meta is changing rapidly. With GW picking up its release schedule and the move to include Forgeworld units in 40K (and listen to the latest edition of 11th Company to hear MANY To’s of major events saying that, not just us here on the West Coast), the amount of units, combos and builds in play increase dramatically.
- A focus on objective based play. No longer is smashing your opponent the primary goal of the game. You need troops, and either lots of them, or very durable troops, to reliably win the day. Not being able to score from within a transport means they also have to be exposed. Transports are much less useful defensively than they were, so we are seeing more and more boots on the table. That means the standby of maximizing heavy weapons isn’t going to be as reliable. That means more anti-infantry weapons.
- Having a tool for every job allows you to minimize bad match-ups.
- A wide variety of unit types keep things fresh, and allows you to surprise opponents with combos and tricks that people may not be as familiar with on units that aren’t used as often.
- You get to prove the internet wrong when you do well with “bad” units, which is always fun!
|Crazy Kitty approves of variety!|