I think this is a very relevant topic as too often the discussion of Apocalypse is focused on forces and models and units and not objectives. We all love our toys and want more, but too many gamers talk about their kick ass units and not about building a force that can take objectives.
But the old way of you only count objectives on the last turn, allows for last turn shenanigans, and makes it easy to be lazy all game.
Also, we weight objectives, so an objective in any enemy deployment zone is worth 3 points, the neutral zone is 2 points and your deployment zone is 1 point. It forces you to have a mobile force and be aggressive.
2) What Can Hold an Objective?
There are two ways to approach this. The first is the way it is written in the rule book, page 123. This states that ALL UNITS are denial units except:
However, we play this rule a little different in Apoc and different groups have different ways to do it.
I really wish more people would do this. It helps balance the game out too, forcing people to better plan their army.
We have found that Modified Objective Scoring, in any of the forms we have used, create VERY close and competitive games. I highly recommend you try them.
How do you play objectives in your Apocalypse games?