Today’s topic is an old Warhammer 40k 5th Edition nemesis; Fateweaver. Remember him – BAWK-BAWK!
While he hasn’t make such a huge splash in 6th yet, I still think he’s worth a second look as the Daemon Warlord selection.
10. His warlord trait lets you re-roll (both dice) for bad result on the Warp Storm Table!
2. Daemons are Battle Brothers to Chaos Space Marines, Allies of Convenience to Imperial Guard, and Desperate Allies to Tau and Orks; all of which could easily use a re-roll per turn to change a game in their favor!
Daemon Weapon rolls, Manticore shot results, Nova Reactor “gets hot”, or Loota shot quantity rolls, respectively, come to mind as potential game changers!
1. Fateweaver has a 4+ Invulnerable save naturally so it only takes one augment (Grimoire of True Names) to get him down to a 2+ Invulnerable.
Combo that with his ability to swoop and it would take a “6” to hit him in the first place- even before even rolling to wound him. If he does manage to get grounded, you get to re-roll that as well with the Staff of Tomorrow (in your opponents turn) to help protect him further!!!!
Don’t forget if your opponent is shooting at Fateweaver this much, you probably still have the majority of your models alive and closing fast on the enemy lines.
Well that’s it for this time, and I hope this list has made you think about pulling the two-headed warp chicken off the shelf.