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Tyranid 11th Hour Rules Tidal Wave

4 Minute Read
Jan 7 2014
Warhammer 40K
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It’s shipping week, and someone out there has a book.  Here’s the latest GIANT rules report on this Saturday’s codex:

via Daboarder (comments are in the original)


Synapse Creature : 12″ Fearless and auto-regroup
Not sure why the auto-regroup, fearless already does that, but it wouldn’t be the first nid book completely divorced from the BRB

Adrenalin Gland : Furious Charge and Fleet
Good I guess, makes em a weird choice on horms

Toxic Sacs : poisoned CC
No Dah!

Lictors : Now have infiltrate but without bonus to reserve rolls. About 20% pts drop
So the iconic sneaking unit, the one all others aspire to be is so good at sneaking it still sits on the shelf for 3-4 years, and why infiltrate, I mean seriously is that it? how lame

Deathleaper : Slight pts reduction, Changed to HQ. Has warlord traits giving additional VP when wins challenge.GW loves this traight don’t they? On a model with no invul and T4….and no armour to speak of….SPLAT!!
No fearless but gained infiltrate. Enemies can only shoot snap shots against it and it still give penalty to enemy leadership.
No what was that and where’d it go 

Tail weapons : CC weapon. Four kinds

1) S8, AP- 
2) S6, AP5
3) Poisoned
4) S4 AP4 Rending 
ok thats kinda cool

Ravener : Slightly less attack. No acute senses and no move through cover
May take expensive champion upgrade which can remove infantry model in b2b if all attacks hit. 
Ok ravenors with less attacks….lame (beasts have MtC base right?), but the RED terror is now back in all but name! WOOOO!

Some of the psychics are : -D3 to WS and BS ; Allows friendly unit to run and shoot 

And paroxysm is NUKED TO HELL AND BACK, with no change to onslaught…..man I really hope we get BRB pwers cause these are terribad

Rending Claws have AP value of bolter. And No ymgarls 
wait…..they have rending right?…..right?……RIGHT?


Hive tyrant can still give outflank to one troop unit by purchasing extra upgrade. Can only use tyranid psychics. So no biomancy
Nope we’re ****ed!

Flesh hook without rending
NERF FOR THE NERF GOD!! because at this point why not

No 2+ armour for carnifexes. Although tyrants, tervigon and trygon can take it via bio-artifacts.(See below)

There are few bio-artifacts compared to other codices.
Some of them are : Bonesword with strength buff ; Ymgarl transformation(Which can increase armour save slightly)

Trygon of both kind are bit cheaper at the cost of slightly less attack.So the points drop is again….pointless…did they not learn The tunnel rule remains largely unchangedwith our detailed info its going to be hard to know for sure on weather this is a slight change with huge consequences or not….but at this stage, I would not be surprised if it remained the single most useless piece of **** rule in the game

Instictive behaviours are fixed per unit just like former codex.
However, there are three specific results per behaviour depending on dice. 

Lurk : Fall Back / Can shoot only when hidden / Can shot only when hidden + Stealth

Hunt : Go to Ground / Shoot closest unit / Shoot closest enemy unit + Preferred Enemy

Feed : Inflicting hits on themselves / Assault closest enemy units / Assualt closest enemy unit + Rage
MEH, so we’re all as **** as rippers were….glad synapse is now more survivable….OH WAIT!!


Some infos. Do mind that I had little time today to skim through both new and old codex to note differences. So my memory might not be accurate.

Pyrovore remains largley unchanged save that it gets slight boost to wounds, attacks and initiative. So…..I guess we’re still not selling these this edition? I mean who wants a slow vulnerable screamer that blows up in your own lines
Its cost is slightly reduced while acid maw attack is given at a bit higher strength but at the cost of making only single attack. 

Mawlocs and trygon both are cheaper Which is a ****ty wash with trygons losing attacks and re-rolls, good job GW!. Mawloc especially is about 20~25% cheaper. 
Mawloc’s special rule Terror from the Deep is still much same……except that when the damage is resolved hiding in ruin or cover of other kind is literally useless.
Mawloc can also resolve damage(via Terror from the Deep) more than once if there isn’t enough space. 


Shadow in the Warp gives penalty to nearby enemy psykers’ leadership. Ok this one IS good, but how much of a penalty

Harpy is also cheaper. Its wounds and attacks are slightly boosted. meh, atleast its not HB bait complet any moreely

Carnifex and tyrannofex both became considerably cheaper. Around 25~30 percent or so. 
Carnifex can still take devourer with brainleech worms which remains same as before.(Just without its penalty to enemy leadership)
It has less attacks and slightly higher initiative, but it can inflict more than one Hammer of Wrath hits.WHY DID EVERYTHING LOOSE ATTACKS, Not to mention the re-rolls from scytals, its like you don’t want us to be CC bugs

Both types of gaunts became slightly cheaper albeit the upgrades are bit more expensive. known
Zoanthropes are also cheaper. they’d have to be
And as forementioned in my previous replies, impaler cannons will be the bane of eldar wave serpents if they come within range.so no change

As for biomorphs, crushing claws are changed in a way that they don’t give extra attacks but are more effective against vehicles plus strength buff. Continuing that proud tradition of being largely naff again probably
Regeneration probability became much higher. Ok that sounds good, such a shame T6 is easy to drop still I’ll take that as a positive
Tentaclids and electroshock grubs are effective against vehicles(Bionic EMP I suppose)So they are haywire? nice
Other than some boosted version of already existing shooting attack, I see no significant difference.

Taking account of its crushing claws, Haruspex has decent strength(stronger than mawloc, weaker than carnifex) with small number of attacks. 
It however can increase its attacks depending on how many wounds it suffered, while at the same time can regain the wounds. 
Its blood is also acid while its tongue attack can pierce terminator armour. because slow CC carnis are SOOOOOO good

Boneswords inflict Instant Death depending on to-wound roll while lash whip boosts wielder’s initiative. Boost the I? WTF?

Warlord traits include buff to synapse range, reducing cover, turning a forest into more carnivorous one, etc. 
Psychic powers include another buff to synapse range, FNP, pinning test with additional leadership modifier, pseudo-psychic shriek etc.

Last thing. Malantai is NOT destroyed by a single zoanthrope.REtcon, so they’ll **** over the malantai story but draigo still a mary sue *****
And no more steel rain for tyranids.??? spores? atleast its confirmation


~Let the Monday morning quarterbacking begin… GO!

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Author: Larry Vela
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