Issyria’s primary attraction is her impressive host of powerful abilities.
Retribution has easy access to arc nodes with the phoenix and chimera. It is highly recommended that you bring at least one arc node with her although it is not required.
Admonition: A low cost upkeepable spell that allows you to move away if anything gets too close. This is great for survivability of your warjacks. Imperatus, when he comes out, will be quite hard to kill now that he can just walk away from danger. It can also help Issyria stay alive by flying over objects or units to get away.
Crusader’s Call: All models in her control area get an additional 2” when they charge. One of Retribution’s strengths is speed, making everything in your army faster which gives your army an extreme tactical advantage. Halberdiers now threaten 15” on the charge with the Thane. Imperatus or any of our other speed 6 warjacks now have a 13” threat. Mage hunter Assassins go up to 16”. Nothing is safe with this new spell to the faction.
Issyria’s Feat is unlike anything Retribution has seen before. It is called Dawn’s Light and it is game-changing to Retribution. Dawn’s Light gives all friendly faction models True Sight and one additional die on attack and damage rolls, you then choose which dice is discarded.