Leaper is kind of like a Jump Pack for it except it only 6″ all the time, but it can jump over things which is handy. If you DON’T use it in the Movement phase, you get +1s to your HOW and the HOW gains Strikedown.
Grasping Talons: +1S AP2 Melee with Spine Maw Strike
Spinemaw Strike: If you roll at least one 6 to hit, you get to make a Spine Maw Attack at Intiative step 1
Spine Maw Attack: Makes ONE attack that Auto Hits. May Target any Enemy Model that isn’t Extremely Bulky. Only one of these Attacks may be made by this model in each phase.
The One attack it does is at +4S AP1 Instant Death and “Digestion Spine”
Digestion Spine: When a Spine Maw removes a model, the Dimachaeron gains a number of “Plasm Tokens” Equal to the number of wounds on the profile of the model removed. At the end of each of its following Turns, The Controlling player removes one token. Whilst it has a Token remaining, it gets FNP (4+)
Sickle Claws: Strength- User AP2 Melee Sickle Strike
Sickle Strike: On a roll of a 4+ to wound, an attack inflicted by a Sickle Claw has the Instant Death Rule