MERCS is a game that’s been flying out of everybody’s mouth as of late. I figured I’d do my best investigative journalist impression and do some digging. I got the opportunity to interview Keith Lowe, Brain Shotton, and Kenny Sims who are the Co-Owners of Megacon Games the company behind MERCS.
Keith: The world of MERCS is set in the not too distant future. Corporations have merged with nations to create what we call (Multi-national Global System mega-conglomerates), or MegaCons for short. A new securities division is created to maintain and control the corporate assets under the handle: MERCS. Players take control of an elite 5 man squad of MERCS from one of the various MegaCons. Each squad has a unique look, feel, and play style, represented in the form of Corporate Abilities. Additionally, each team members has unique personal abilities that set them apart from their allies. The game takes place on smaller skirmish sized maps that simulate realistic combat scenarios. Those situations can be as straight forward as eliminating the enemy, or more complex like extracting an asset or controlling a position.
11) What is your favorite MERCS faction/model and why?