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BoLS Roundup 8-23-2014

10 Minute Read
Aug 23 2014

Assasins, Nagash, Forge World, Rumors and Grey Knights
ASSASINS CODEX


On reader has a copy and is  VERY IMPRESSED!  Watch out hereitcs – the buffed up Assassins are coming!

via BloodShadow
General Rules/Info
You can take one, two, three of four really cool assassins or you can take all four in a c.600point formation. 

The assassin detachment is 1 Assassin (Elite) that’s it, no other requirements needed to unlock it.
What there is is lots of fluff and expanded background, anyone whose read Nemesis will recognise each Clade’s style. The rules are really nice as they are, the options come down to how best to deploy and which weapon to use each Assassin has lots of flexibility more than ever before.

All the Assassins now come with the “No Escape” rule giving -2 on Look Out Sir rolls; not quite as good as ignoring it completely but it seems fairer.
Venenum and Vanus temples get honourable mentions in the fluff section, but no rules.

As for Wounds they’re all 3W apiece now.

Vindicare
 
Vindicare new super long range rifle and Turbo rounds become Str 10 vs vehicles, shield breaker is ignores invulnerable, all attacks AP2 ignores cover. I think with one shot only per turn the the Vindicare is hoping to be almost exclusive used as a tank hunter, a 72″ Str10 AP2 ignores cover (jink?) with a 2+ to hit with a 4+ reroll that can infiltrate to get side armour or even rear armour shots is awesome. ~Wave Serpents beware!

Calidus
 
Callidas can now only infiltrate or come on from opponents board edge, but when infiltrating can do so to within 1″. Phase sword got weirdly complex.

Eversor
 
Eversor, gauntlet got nerfed but on the large part a great choice for attacking hordes. He’s no longer got a lightning claw….instead he gets 8A on the charge with either a powersword AP3 or 8 AP- 2+ Poisoned shred attacks….. Decent vs marines or hordes, especially at Int 7!

Culexus
 
Cullexus, WOW is now the boss he/she should always have been…..the only time you’ll take psykers is to put bullets in his gun… 12″ psychic blank bubble just nerfed invisibility to hell and once he can see you, you’re going to have a psychic nightmare…..Psychic Death Stars meet your nemesis.

Life Drain- CC attacks ignores armour, instant death on a 6, instant death on any wound caused to a psyker (sorry tyranids).

Psychic Abomination – Psykers at -3Ld with 12″, no warp charges generated within 12″, powers only cast on a 6 within 12″, invalidates blessings and maledictions within 12″!!!

Etherium war gear – attacks vs. culexus made at BS and WS 1 (though he also causes fear?)
Animas Spectrum – Similar to before one shot per mastery level within 12″, but can now be boosted with up to 3 unspent warp charges. The mastery level thing does stop people from building brotherhood batteries though, as brotherhood of psykers count the unit as mastery level (x). The Animas Spectrum is 18″ S5 AP1 assault X.
And he has preferred enemy (psykers) too….


VULKAN



All you Salamanders players have been waiting for this. The latest Forgeworld Primarch is here!

Vulkan is up for pre-order. £55

Originally Posted by Forgeworld

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An indomitable warrior whose strength in battle was tempered by the depth of his wisdom, Vulkan was sire to the Salamanders Legion and its paragon. In war, his fury was a match for any of his brothers, and yet was ever mastered by a keen understanding for the destruction he caused and the power and dread responsibility he and his Legion carried as Angels of Death. In all his undertakings Vulkan ever sought to limit needless and wanton destruction, seeing in that a path to ruin and desolation of the soul, shouldering whatever hardship this might bring him or his sons without complaint and absorbing the wisdom such suffering brought, allowing it to forge him into an ever better protector for the growing Imperium. But like the fires of the deep earth, that wellspring of savage power slept but was never extinguished, to be called on when needed, as implacable and devastating as the fires of the turbulent world he called home.
Vulkan, Primarch of the Salamanders, is a complete multi-part resin kit that includes a removable scenic base. Model designed by Simon Egan. The rules for Vulkan can be found in The Horus Heresy Book Two – Massacre and The Horus Heresy Legiones Astartes: Isstvan Campaign Legions books. A video about how Simon went about making Vulkan is available here.
 
 
FORGE WORLD CONTEMPTOR DREADNOUGHTS

The traitor legions get some love this week from Forgeworld.  Get a load of these awesome looking bad guys:


Night Lords Contemptor £33.00


The Night Lords Legion Contemptor Dreadnought is a multi-part resin kit, the arms for which are sold seperately. Designed by Israel Gonzalez, this kit is available to pre-order now and will be despatched from Thursday 28th August.




The Iron Warriors Legion Contemptor Dreadnought is a multi-part resin kit, the arms for which are sold seperately. Designed by Mark Bedford, this kit is available to pre-order now and will be despatched from Thursday 28th August.

 
NAGASH IS HERE

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Board up the windows, lock the door and hide the kids – Nagash is BACK!

Nagash, Supreme Lord of the Undead $105
Nagash, Supreme Lord of the Undead and father of necromancy has returned, and the Warhammer world will never be the same again.

Resurrected by dark ritual, the immortal Lord of Death is an awe-inspiring centerpiece miniature. Borne aloft by tendrils of ethereal energy and tormented spirits, his unique silhouette looms over the battlefield with an air that promises to usher in a new era of darkness.

This multi-part plastic kit is equipped with an array of Nagash’s most precious artifacts. Upon his brow sits the Crown of Sorcery, while his hand grips either Alakanash, the Staff of Power or Zefet-nebtar, the Mortis Blade. He is clad in Morikhane, the Black Armour, and orbiting around his sorcerous frame are nine ancient books, each one containing the terrible secrets of animating the dead.

Nagash can be assembled either reading from one of the ancient tomes – the Liber Mortis – and holding the Staff of Power aloft with the Mortis Blade secured to his waist. Alternatively you can replace the Staff with the Mortis Blade and add to the ethereal energy that surrounds Nagash by equipping a spirit-entwined arm. The full rules for using Nagash in games of Warhammer are included in Warhammer: Nagash. They can also be found in the construction booklet that accompanies the miniature.




This volume details the fateful events following Nagash’s return to unlife, and his plans to unite all the Undead of the Warhammer World under his supreme command. This terrifying new chapter in the history of the Old World is revealed over two mighty hardback tomes which are presented together in a sturdy slipcase.

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Warhammer: Nagash Book 1 is a 296-page volume which provides a narrative sweep of the events surrounding the return of Nagash. From Bretonnia and the Empire, to Nagash’s birthplace in the Land of the Dead, vast battles are fought, the dead rise and nothing will ever be quite the same.

Warhammer: Nagash Book 2 is a 96-page volume that contains new scenarios and rules based on the events in Warhammer: Nagash Book 1. It includes the full rules that will allow you to field Nagash and his loyal subjects – along with all-new rules for some of the most powerful heroes of the Old World, such as Valten and Vlad von Carstein – in your games of Warhammer.

Armies of the End Times can also field more Lords – to up 50% – and the brand new spell lore – The Lore of Undeath – allows every wizard, mage and sorcerer to wield the fell magic unleashed by Nagash. There are also army lists that allow you to create a unified army of Tomb Kings and Vampire Counts known as the Undead Legion.



This Webstore Exclusive edition includes five art prints within an art wallet and an annotated map which expands on the fateful events following Nagash’s return to unlife. The terrifying new chapter in the history of the Old World is revealed over two mighty hardback tomes which are presented together in a magnetically sealed slipcase which is detailed with a spot-UV varnish.



Nagash has released a howling gale of death magic that is sweeping across the Warhammer World. Now every wizard, mage and sorcerer can wield the fell magic from the Lore of Undeath.

Warhammer Battle Magic: Lore of Undeath contains the complete set of the seven Lore of Undeath summoning and augment spells.



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Nagash is spread out over several weeks.  Here’s what’s coming on the heels of the Supreme Lord of the Undead:

via Voice of the Chaos Gods

Week II
-Manfred/Arkhan/Neferata Combi-Box
-Spirit Hosts
-Novel
 
Week III
-Valten
-Valten Mounted
-Morghast Combi-Box
-Novel

Other voices say:

The Nagash Book includes rules for Valten and a Chaos Warrior Champion


The birds are tweeting in the trees.  Here’s what’s doing the rounds on GW’s plans after Nagash:

Nagash and Beyond:
Look for three weeks of Nagash releases, taking us into early September, then the Dark Eldar arrive!

Big Picture: (via VoiceoftheChaosGods)
The master plan is for GW to have fully phased out ALL softcover codices/armybooks for both 40K AND WFB by summer 2015.

That leaves the following books for them to crank out in the next nine months:

Dark Eldar

Blood Angels

Necrons

Bretonnia

Skaven

Beastmen

GREY KNIGHTS RULES DUMP


Some folks out there have the codex in hand.  Here’s is what folks are saying:

via Brovius on B&C:
Wargear:
~Psycannons became Salvo 2/4 as expected. Heavy Psycannon has a dual profile, area saturation is the same (Heavy 1, large blast) but has a Salvo 3/6 option too.
~Purifiers inflict Soulblaze on all melee attacks, Incinerators have Soulblaze as well.
~Librarians are cheeeeeeeeeaaaap. We’re talking ML3 (still in TDA) for the price of a current Psyriflemen dread (unfortunately Psybolts really are gone now)
~Brother-Captains are ML1, can be upgraded to a GM (+1A and ML2) for the same price as the GM’s current ML-upgrade. Still under the 200pt mark.
~Nemesis Force Weapons have a few reworks. No more +1 invuln in melee for swords, halberds are +1S instead of +2I and the warding stave is +2S, AP4 and grants Adamantium Will.
~Paladin Apothecary is the same price as the current Apothecary upgrade (a solid 55pts less) and becomes a character. As reported, NFWs now cost points to upgrade, the previously spoiled figures are correct.
~The Titansword is +3S and AP2, all NFW have Daemonbane (successful Force activation grants rerolls to wound and armour pen against Daemons.
~NDK is a Monstrous Creature (character), same base cost, and all it’s options got cheaper. PT is 45 points less than before, and the melee upgrades are dirt-cheap. With how awesome Psylencers are now, you’ll be glad to know the Gatling Psylencer dropped 5pts.

RELICS!!
~The Soul Glaive is a halberd that lets you reroll failed Force tests, and while Force is in effect, the weilder rerolls to hit, wound and armour pen rolls. Costs as much as a GK Strike.
~The Bone Shard of Solor gives the weilder a 3++ while within 12″ of a Daemon, increasing to a 2++ for Daemons of Khorne within the same distance. Half a GK Strike in points
~Domina Liber Daemonica grants 1 extra psychic power but has to be rolled on the Sanctic chart. The bearer and all friendly GK units within 6″ reroll 1s on psychic tests from Sanctic. Costs as much as a GKT Psycannon
~Cuirass of Sacrifice is TDA with FnP and IWND, costs 5 points less than a GK Strike
~The Nemesis Banner is a 12″ Fearless bubble for GKs, GKs in the squad get +1A and Daemons treat the fearless bubble as dangerous terrain, but is pretty pricey and only available for Paladins (as is the Brotherhood banner).
~The Fury of Deimos is an Assault 3, 36″ master-crafted Storm Bolter with Precision Shot. Not too bad, same points cost as the Bone Shard.

Sanctic is repeated in the book (so no new powers), squads have the same psychic powers as they do in the FAQ, except that Purifiers have Banishment, Hammerhand AND Cleansign Flame. BCs, GMs and Librarians have the same power access as before. Draigo has Gate of Infinity!
No new characters or units as predicted/previously rumoured.

Still no Psycannon upgrades for vehicles.

Formation:
There’s a biiiig formation though (fittingly called a GK Brotherhood) with a pretty awesome benefit. If you take…

1 Grand Master
1 Brother Captain
3 Strike squads
3 Terminator squads
2 Interceptor squads
2 Purgation squads
1 Dreadnought
1 NDK

…you get Rites of Teleportation (as per the other formation) and Psychic Brotherhood (While the GM is alive, all models in the formation harness Warp Charges on a 3+).

The Aegis is as per the FAQ, all GKs have Purity of Spirit (Which is just the rule that means GKs only Perils by rolling two or more 6’s when using Sanctic powers unless otherwise stated (I think this means they’d still Perils if they failed to cast Vortex of Doom).
TGS is the warlord chart, basically.

Warlord Traits:
1) Daemon-slayer- Warlord gains Hatred: Daemons and when casting Banishment, harnesses Warp Charges on a 2+
2) Hammer of Riteousness- Warlord and unit have Hammer of Wrath
3) Unyielding Anvil- Warlord and GKs within 12″ have Stubborn
4) First to the Fray- A nod to poor Mordrak, Warlord and unit automatically arrive first turn when Deep Striking and can reroll the scatter
5) Perfect Timing- Warlord and unit gain Counterattack
6) Lore Master- Warlord knows one more psychic power than normal, must be generated from Sanctic

Tac Objectives 
…are pretty cool and mostly fluffy, as follows: (they replace results 11-16 on the chart)

11) Destroy the Daemon- 1 VP for killing at least one unit of Daemons. d3 VPs for killing at least 3, and d3+3 if you somehow manage to kill 6 or more! Not limited by turn, going by the wording.
12) Psychic Communion- 1 VP if you’ve successfully manifested 3 powers this turn. d3 if you manage to rattle off 6 powers.
13) No Witnesses!- 1 VP at the end of your turn if every enemy IC has been removed as a casualty.
14) Deeds of Legend- 1 VP if a GK killed an opponent in a challenge this turn. d4 if it was an IC or MC.
15) Teleport Attack – 1 VP if you killed a unit with a GK unit that deepstriked, shunted or was teleported by Gate of Infinity this turn
16) Rites of Exorcism- When generated, opponent chooses one objective marker. 1 VP if you control the named marker at the  end of your turn, or d3 VPs if you control it at the end of the turn this card was generated.






Lots of news this week.  Good hunting!


Loken



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Author: Alec Peters
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