|Let my legions pour forth and consume this world!|
Nagash had brought Warhammer Fantasy an entirely new army to play. But how scary is it?
The Big Changes
Here are some of the big things to take note of:
- There is no more Nehekharan Undead or specific Vampire Counts Undead, there is now only one Undead. This means that all the magic, magic items and special rules that target a specific undead entity now affects all Undead models in your army. The same applies for the Lore of Nehekhara and Lore of Vampires. This is absolutely huge, and something I will expand on in a bit.
- You now have access to all of the units in both army books so you and mix and match like you please, following the normal army restrictions of course. By normal, I mean now you can play with 50% of your army as Lords. You want to take a beefy Tomb King along side your pumped up Vampire Lord in 2500 points? Sure thing.
- Tomb Kings’ units can now march within 12″ of the army general, just like Vampire Counts. This is gigantic because the army was never able to march before, and made up their movement with magic spells. Let this sink in for a bit, because it’s going to get wild in a little bit.
- Finally, your general dying no longer makes your entire army crumble. If you lose your big bad Vampire Lord, nothing bad happens because Nagash’s power is able to sustain your army during these dark times. This can be a huge boon for late game attrition when your general rolls horribly to save.
Here is Where it Goes Wrong
Now think about this for a second: Your entire army just marched, and now it can move again? What happens when you get off VDM (Vanhel’s Danse Macabre) on a bubble 12+? If that goes off, every Undead unit within 12″ can now make another 8″ move followed by re-rolls to hit until the next round of magic. If you think Wood Elves are fast, or Slaaneshi Daemons, think again: Undead are the new masters of movement and they do so with basic spells, one of which is a signature spell that every Liche Priest can take, and VDM with Book of Arkhan (BS PL3) from a Necromancer.
When you throw magical items into the fray, things get even more ridiculous. Incantation of Vengeance is a hex that not only reduces the movement’s by D3, but it treats all terrain as Dangerous Terrain so everyone has to test if they move. Combine this with Rod of Flaming Death (BS PL3) and the unit will take an immediate S4 hit on every model if it moves. More interactions can be Death magic’s lovely Soul Blight with Incantation of Desiccation that’s essentially the same thing, but a possibility of a stronger, more expensive to cast -D3 S/T version. As we already know, Incantation of Smiting is a great spell because of the +1 attack it gives, but when you combine this with Staff of Damnation (BS PL4) and its ability to give Extra Attack to every Undead unit within 6″, things get really ridiculous if these spells start flying out.
Fear Nagash’s Army!
Just how powerful is all this? Aside from the movement shennigans, I’m pretty sure it’s going to be very powerful, but not unbeatable. I’m not going to get into all the crazy Mortarchs just yet, but this should be enough to get the gears in your head moving.
Who has gotten a chance to play some Nagash games on the tabletop? What do you think denizens of the Old World?